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I don't know that people would call SF4 or SF5's art direction "more realistic" nor would I think many people claim that SF4 and SF5 are lacking in color. If anything both games can be a little too vibrant at times with the colors being over-saturated and blown out.
You could make the same arguments about how much Mortal Kombat has changed, focus on additional modes, mini games, elaborate cutscene heavy story mode, guest characters, more serious and less goofy than the early games, etc, and yet it's only become more successful over time.
If anything SF6 seems to be more influenced by not only more modern fighters like Tekken and Mortal Kombat but the direction that the market is going and playing into things that more people want to see or are demanding like a heavier focus on single player content for instance.
If Street Fighter stuck to something more traditional it's unlikely it could achieve the attention and success that SF6 is seeing right now. It needed to evolve in order to survive or make any kind of impact in the modern market.
Street Fighter 2 lived in the arcade and didn't have to compete with genres Street Fighter 6 does. Players having more gane options means they're not all going to funnel into the only option.
OP thinks it's 2016.