Street Fighter™ 6

Street Fighter™ 6

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Kait0s Jun 1, 2023 @ 10:45pm
If you're getting stutters, turn on pre compile shaders before playing
The game has an option to compile all your shaders before playing but by default it's not set to on. Go to your settings and in the "game" tab there should be an "other settings" or something similar. There will be a shader related option there, turn it on and restart. It'll take a while depending on your hardware but after compiling you should be good to go.
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Showing 16-28 of 28 comments
Valsung Jun 11, 2023 @ 7:12pm 
I still have a pretty glaring issue, and I'm not sure what to attribute it to.
So initially, turning on compile shaders solved my issues. I can now run the
game at 60 fps with most settings at the highest, or second from the highest settings.

What I find bizarre is that when I sometimes boot up the game, it can't run at 60 fps; or even at a consistent 30 fps. Today for instance, I booted up the game four times (play some matches, stop to take care of my kids, and come back on). The first three times, the game boots up perfectly, and I am able to play matches at 60fps with the aforementioned settings. On the fourth time onward, the game chugs when it boots up to any screen where 3D models are displayed (meaning, that on the menu screens, etc, the game is still running at 60 fps).
Alkaz89 Jun 12, 2023 @ 2:30am 
Originally posted by Falkentyne:
Originally posted by Alkaz89:
yeah offline is maybe the case because online it never stutters
i wonder why it stutters offline???

It's a bug.
I already reported this to Valve and I HIGHLY SUGGEST you guys also do this.
It ONLY HAPPENS if you START SF6 in OFFLINE mode while wifi is disabled.

Funny enough, if you start SF6 in offline mode with wifi ENABLED and then manually disable wifi on the main menu, there are no stutters at all. Go figure.

These stutters do not happen in windows on the Deck.
*this has NOTHING TO DO WITH SHADERS!*
shouldn’t we report the bug to the game devs or is vavle how you do it
also why is this a bug its so stupid 😂
Not Twins Jun 13, 2023 @ 4:34am 
my SF6 screen is frozen after it goes over 50% and I already uninstalled everything and downloaded it and started the compilation again and now I can't play is there a way to cancel these compilations ???
Profile Name Jun 13, 2023 @ 5:19am 
For me, the shaders do compile after about half an hour and then the game is butter smooth.

Until I reboot the game.

The option for compile shaders is turned on to "perform" but the games much much more stuttery than before.
If I change graphic settings and such, it MIGHT do the shader cache again for another half hour and on that boot its flawless.


Its like its just dumping the shader cache into the void after I close the game?
Manatee of War Jun 14, 2023 @ 10:27am 
Originally posted by Falkentyne:
Originally posted by Alkaz89:
yeah offline is maybe the case because online it never stutters
i wonder why it stutters offline???

It's a bug.
I already reported this to Valve and I HIGHLY SUGGEST you guys also do this.
It ONLY HAPPENS if you START SF6 in OFFLINE mode while wifi is disabled.

Funny enough, if you start SF6 in offline mode with wifi ENABLED and then manually disable wifi on the main menu, there are no stutters at all. Go figure.

These stutters do not happen in windows on the Deck.
*this has NOTHING TO DO WITH SHADERS!*


I think you are exactly on the money with this. Precompiling shaders made no difference.
Arzog Jun 14, 2023 @ 12:19pm 
no matter what i do i cannot get consistent 60fps on world tour with a rtx 3060, r5 2600 , 16gb ram...
Changing settings do nothing..it runs the same at max settings 1080p or minimum settings 720p...

online runs perfectly at max settings 1080p.

all other games work fine:salt:
Last edited by Arzog; Jun 14, 2023 @ 12:20pm
Luffy Jun 15, 2023 @ 3:29pm 
Originally posted by Not Twins:
my SF6 screen is frozen after it goes over 50% and I already uninstalled everything and downloaded it and started the compilation again and now I can't play is there a way to cancel these compilations ???
Hey ; you can disable that by going to game files (on steam/Steamaps/common/streetfighter6/iconfig.ini; open it and modify "ShaderWarmingEnable from True to False "
Also ,if you fixed those stattering how did you do ? the game is basically unplayable for me , it keeps crashing as you said at 50% of shader compilation and if i disable the shaders it takes around 2 minutes to move from an action to another, i literally reach the practice mode after 30 mins
Last edited by Luffy; Jun 15, 2023 @ 3:41pm
Kait0s Jun 16, 2023 @ 8:54am 
Originally posted by Luffy:
Originally posted by Not Twins:
my SF6 screen is frozen after it goes over 50% and I already uninstalled everything and downloaded it and started the compilation again and now I can't play is there a way to cancel these compilations ???
Hey ; you can disable that by going to game files (on steam/Steamaps/common/streetfighter6/iconfig.ini; open it and modify "ShaderWarmingEnable from True to False "
Also ,if you fixed those stattering how did you do ? the game is basically unplayable for me , it keeps crashing as you said at 50% of shader compilation and if i disable the shaders it takes around 2 minutes to move from an action to another, i literally reach the practice mode after 30 mins
That's rough. My shader compilation took 20 mins or so because i'm running on 8gb of RAM but it never crashed...
ryu600RR Jun 16, 2023 @ 9:49am 
what potato are you on
my compile took maybe 3 or 5 minutes

load times a lot quicker after compile for me but if i max internal resolution i still get fps drops

but not sure what stutter ppl refer to
Kait0s Jun 16, 2023 @ 1:30pm 
Originally posted by ryu600RR:
what potato are you on
my compile took maybe 3 or 5 minutes

load times a lot quicker after compile for me but if i max internal resolution i still get fps drops

but not sure what stutter ppl refer to
I5 3330 and a 1060 lol.
ryu600RR Jun 16, 2023 @ 1:40pm 
Originally posted by Kait0s:
Originally posted by ryu600RR:
what potato are you on
my compile took maybe 3 or 5 minutes

load times a lot quicker after compile for me but if i max internal resolution i still get fps drops

but not sure what stutter ppl refer to
I5 3330 and a 1060 lol.

well that's interesting, i'm also on 1060
but i-7 2.1GHz and 16G RAM

so that explains it
my game has no stutter unless if i turn internal resolution to 5 then i get some frame drops
Kait0s Jun 16, 2023 @ 2:07pm 
Originally posted by ryu600RR:
Originally posted by Kait0s:
I5 3330 and a 1060 lol.

well that's interesting, i'm also on 1060
but i-7 2.1GHz and 16G RAM

so that explains it
my game has no stutter unless if i turn internal resolution to 5 then i get some frame drops
Yeah, i'm running just fine with internal res set to 4 and iirc normal or high graphics preset. The only mode i can't play properly is World Tour because my CPU can't handle it.
Bijiooo Jan 26, 2024 @ 3:41pm 
yeah, I too found this out in the options.

and I'm sorry, but I'm gonna swear a bit. cover your ears. it's about to get coarse.

why the DARN-TOOTIN' HECK is this not always an immediate requirement for games like this? or at least a default option if you WANT your game to run like spit?

example -- as much as I'm not into MODERN WARFART II, it *insists* on precompiling the shaders before it even allows me to play anything. and it does takes a little bit. but I've never seen a stutter, and the game looks gorgeous. THAT'S a good trade, in my opinion. very good trade.

if you've gotta wait, wait. is that not why we're here? haven't we chosen PC because we're good to wait for the better experience? we'll pay more, we'll wait more. we SHOULD, anyway.

I never ever buy into PC Master Race bullspit, buy the setup that's right for you. but for me it's PC, and if I've got to wait for Monster Hunter Rise to never, ever stutter . . . . bring that ♥♥♥♥ on, man.

of course there will always be dongers like Jedi Outcast (or for me Hogwarts Legacy) that stutter no matter how many token precompiles it does, but for the most part the GOOD ones really do the trick.

always precompile. always. give us the OPTION, at least. SF6 is right on with this one, though imo it should be default ON.

anyway, peacepeace. I get heated when it comes to ststststutterers. I'll always take less graphics for more smoothness. or more smoothness for less frames. if you cap it at 60 but it's a SMOOTH 60, all the better. but that's my deal.
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Date Posted: Jun 1, 2023 @ 10:45pm
Posts: 28