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Handily, it seems you don't need to restart after enabling it either, it worked for me just by quitting back to title screen
Compiling shaders are done once, until you change settings or install new drivers.
with vsync disabled, the game runs super smooth with only ~50% GPU usage on the same settings.
Any clue why vsync would have this bug?
It's the only game with this.
on the whole not sure, but i think with the crossplay it's going to happen, it sure isnt my internet i get 940mb down and 110mb up.
you can set it to PC only but last night not many were on so had no choice but to use crossplay to get fights.
some kind of latency thing somewhere in the mix, but at least it's not as painful now as slow motion for 5-10 seconds at the start of every round was really spoiling it.
Thanks for the reply.
g-sync/freesync would be the best option for this, but I don't have such a monitor.
Since the much hated 3070 I have, blows this game out of the water without vsync, I am trying to run without it and use MSI to move the scanline to the top of the screen.
Also sorry, for the v-sync detour. I don't get why the shader comp is disabled by default. Tutorial was very stuttery without it
i wonder why it stutters offline???
It's a bug.
I already reported this to Valve and I HIGHLY SUGGEST you guys also do this.
It ONLY HAPPENS if you START SF6 in OFFLINE mode while wifi is disabled.
Funny enough, if you start SF6 in offline mode with wifi ENABLED and then manually disable wifi on the main menu, there are no stutters at all. Go figure.
These stutters do not happen in windows on the Deck.
*this has NOTHING TO DO WITH SHADERS!*