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I've not tried CPU 8, and I imagine it would be silly if I give it a shot. But I'll try it out.
♥♥♥♥♥♥♥ ruthless, and completely unwarranted, and it has be thinking if a fighting game CPU can even exist let alone function if it doesn't read your inputs at all, as I think that's taking it too far in terms of CPU, going up against an opponent who can frame perfect counter your move the EXACT ♥♥♥♥♥♥♥♥ frame you start it is just stupid.
I'm sticking with CPU 5 and 6 for the time being, they provide a level of challenge where I'm having to think about my setups and combos, but they also favour the grapple too.
I want to try both again and experiment with all three different input methods.
Call MK3 Shao Khan
Wait, why would you wanna try anything but classic input? I didn't pay much attention to the other 2 but usually alternate inputs are for noobies/kids who can't pull off classical half circles commands etc.
-Never jump.
-Never DI unless to counter DI.
-Never throw fireball in jump range.
-Never grab.
CPU's input reading is cancer. However, it has some weaknesses.
-It's not very good at blocking longer strings that involve Drive Rush.
-It's somehow terrible at punishing the easiest-to-punish move in the game, which is DP. It will often stand there and do nothing.
-It tries to jump at you often enough, which you can anti-air with ease.
-When the CPU has you knocked down, you can mash jab on wakeup and it will just not block most of the time.
-It also loves to do Drive Impact when it has you in the corner, so you can anticipate it and counter with your own.
-If playing Ryu, cr. MK + Hadoken at max range can work wonders most of the time. Other times, the CPU will just read that input and counter with it's own normal and follow up with lvl 3 Super/Critical Art.
Thanks man, constructive posting and all. It doesn't sound fun in the slightest tho.
Still good fun though.
To be experimental and curious. I only used the dpad until the joystick was added to the playstation controller new methods can sometimes turn out for the better. I'm curious about the new controls vs CPU, and if there is any slight difference with execution.
The trick is that it is *hyper* aggressive, it's 90% of the time going to be cooking something, and all you really have to do is make sure you avoid unsafe pokes you can't recover fast enough from to counter Drive Impact. Also a pretty safe bet that if the CPU is in your face, you need to tech a Grapple, don't complain, just learn to do it, because if you play online, you're going to be grappled A LOT if you can't even tech out, or know what tools to use to defeat it. Teching gives you both space and while the recovering timing takes a bit to figure out, it's entirely safe.
And fight with confidence. Starting out it can feel like absolutely nothing you do is landing, but seriously, you miss out on a lot of HP advantage by cowering. If you're desperate though, you can always just neutral MK, especially with Luke. This bot is dumb as ♥♥♥♥ when it comes to safe pokes, and at the best of times, you can almost entirely zero a CPU 8 with them alone, with maybe a few counter Impacts + combo supers.
I know people hate the hell out of the saying because of how dismissive it is, but it fits very well: git gud. Having people tell you what to do or even show you what to do is only going to go so far, you gotta bang your head against that wall until you find what fits with what your fingers are comfortable with doing, and eventually you'll get to the point where you are fighting with some forward planning and setups. Complaining might be cathartic in the moment, but it never makes you better and always makes you look like a ♥♥♥♥♥. Good luck!
EDIT: CPU 7 and 8 are pretty great ways to practice for player fights, but only for specific things. They pretty much force you to get in the competitive, opportunistic playstyle which is needed if someone's running you down like their entire existence requires them to win this one specific online fight. It is pretty garbage for practicing combos and experimentation, though. Best playing a CPU 6 or lower stacked with some advantages like regenerating health so you're encouraged to go big if you want fast wins.
I am enjoying the demo. I quit playing SFV when I switched to PC and lost interest. I could easily like SFVI as much as I did SFIV.