Street Fighter™ 6

Street Fighter™ 6

View Stats:
Lectric May 1, 2023 @ 4:54am
Does the game feel sluggish for you?
Whenever I press a button its as if the character took longer than usual to perform the action.
From what I've read input lag is about the same as SFV was.
I've seen people say this is because my brain is tricked from the newer, more complex and flashier animations, while SFV ones were 'drier', more straight to the point.

Game runs at solid 60fps and I have input lag reduction enabled, but it still kinda feels as if I was playing Mortal Kombat, and not in a good way.

Does anyone else get this feeling while playing?
Last edited by Lectric; May 1, 2023 @ 4:54am
< >
Showing 1-15 of 15 comments
FleshyBB May 1, 2023 @ 5:08am 
Hmm, I thought it felt fine to me. Feels better than 5 too so I'm not sure. The comparison to MK is strange too cause those games have negative edge on by default I believe. Afaik SF6 doesn't do negative edge? Correct me if I'm wrong, but it didn't seem that way.
kuaikukia May 1, 2023 @ 5:21am 
Nope, the reason I quit SF5 because of input lag. And feel the dash also sluggish. SF6 doesn't seems of having any kind of these issue.
ShadowSplit May 1, 2023 @ 5:36am 
Buttons feel responsive. But the movement indeed feels sluggish and floaty. And definitely similar to MK and Injustice, which I don't like.
Aegix Drakan May 1, 2023 @ 5:38am 
Everything feels snappy enough, so "sluggish" isn't the word I'd use.

I'd say it's more "heavy".
Lectric May 1, 2023 @ 5:58am 
Originally posted by Aegix Drakan:
I'd say it's more "heavy".
Elaborate, please
Aegix Drakan May 1, 2023 @ 6:02am 
Originally posted by Lectric:
Originally posted by Aegix Drakan:
I'd say it's more "heavy".
Elaborate, please

Everything feels like it comes out quick and responsive, but moves still feel a little slower, and more deliberate.

Basically, it feels like there's weight behind each move, making each impact feel more impactful.
JKjoker May 1, 2023 @ 2:28pm 
Arcade works perfectly, no complains. It feels completely different from playing the other mode.

World tour struggles badly and stutters at the starts of fights then remains at 30 fps, maybe less (i didnt have the counter on), controls are not as responsive as in Arcade (might be the lower fps) and background characters seem to be in a very noticeable lower fps during the innumerable pointless cutscenes.

I have a 3080ti and a rizen 5900x here hardware is not an issue, these graphics look ps3 gen, the Yakuza games have as similar style, look better and run way better (in the obsolete gpu i switched out a while a go even). This needs work
Last edited by JKjoker; May 1, 2023 @ 2:30pm
GMN | Killer Bee May 1, 2023 @ 2:32pm 
Originally posted by JKjoker:
Arcade works perfectly, no complains. It feels completely different from playing the other mode.

World tour struggles badly and stutters at the starts of fights then remains at 30 fps

World Tour fights being locked to 30fps is a setting, that's for some reason turned on by default, you can toggle off
Last edited by GMN | Killer Bee; May 1, 2023 @ 2:32pm
Niko Bellic May 1, 2023 @ 2:33pm 
No.
VenturousGamer May 1, 2023 @ 2:36pm 
Originally posted by Lectric:
Whenever I press a button its as if the character took longer than usual to perform the action.
From what I've read input lag is about the same as SFV was.
I've seen people say this is because my brain is tricked from the newer, more complex and flashier animations, while SFV ones were 'drier', more straight to the point.

Game runs at solid 60fps and I have input lag reduction enabled, but it still kinda feels as if I was playing Mortal Kombat, and not in a good way.

Does anyone else get this feeling while playing?

Yes. Reduce the quality to 720p and it'll run faster despite some blatant changes.

Locking it to 30fps and trying to play it on highest settings doesn't work for some people.
GMN | Killer Bee May 1, 2023 @ 2:36pm 
Originally posted by Aegix Drakan:
Everything feels snappy enough, so "sluggish" isn't the word I'd use.

I'd say it's more "heavy".
This. The game is responsive, it's just heavy. They changed the frame data of a bunch of normals to have more start up and recovery. Meaning moves take longer to come out and take longer for you to go back into a neutral state, compared to SF5
Ryu's crouched medium Kick for example went from a 21 Frame move to a 26 Frame move. They want people to be able to whiff punish more easily
Last edited by GMN | Killer Bee; May 1, 2023 @ 2:39pm
KnightimeX May 1, 2023 @ 2:51pm 
To me, it feels good.
Closer to Super Turbo than anything.
Block strings feel a bit more punishable now, so you can't be as aggressive.
Especially with drive impact.
I can see DI being randomly thrown out often on mid to lower levels of play.
Last edited by KnightimeX; May 1, 2023 @ 2:51pm
Haljegh May 1, 2023 @ 2:53pm 
The game initially felt worse than my Optimized SFV install, but now I can reliably raw confirm cr.mk into special after changing some PC settings.

Since SF6 uses DX12, you need to perform additional steps to make the game feel as responsive as possible; most of this was automatically done in SFV (DX11) by enabling fullscreen-exclusive vsync-off.

DX12 interacts with the Desktop Windows Manager (DWM) meaning any other processes can potentially interfere with smooth operation.
GατΠιсЭ May 1, 2023 @ 3:00pm 
To answer the OP: Yes.
Compare this to Super SF II TURBO or SF IV. The controls are designed to forgive mistakes and allow a lot of reversals. Special and super move ques also suffer from frame locks. Idm drive impact as much as how the fighter that uses it 2nd ALWAYS wins the clash. Instant nonsense. And cutscence supers that aren't stop animations = problem in continuity. Another aspect that bogs down the flow of these battles. Also, that frame before jumping, the vulnerable frame, is complete nonsense. Play against Luke on lv8 and u'll see.
Aegix Drakan May 1, 2023 @ 3:00pm 
Originally posted by GMN | Killer Bee:
They want people to be able to whiff punish more easily

With the fact that Parry and Drive Impact exist, as well as the extra flashiness they put into some moves when you land a Punish Counter, this entirely checks out as the motivation, yeah.
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: May 1, 2023 @ 4:54am
Posts: 15