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i thought world tour was going to be something completely different. I thought there would be monster hunter style events/missions were you could team up and fight souped up npcs for prizes with a friend, and then play against other teams online. I am, very sad now.
Maybe if enough people request it as a feature, it can make it in one day. Although at that point, I doubt my friends will care. It's weird too because with the battle hub and social elements you'd think they'd see the very obvious next step of allowing people to play WITH their friends in a competitive way that doesn't pit them against each other. This is the only genre that doesn't do this as far as I can tell and it's truly bizarre to me since it seems like it could so easily be added on the side. So many issues could be solved by allowing people to team up
-less intimidating for new players if a friend plays on their team
-easier to teach someone how to play if you can analyze their gameplay in real time and talk to them
-player retention would most likely improve
-game is instantly more social as you can team up with friends and strangers and trade tips/combos ect.
Idk, I feel like the World Tour Mode is really misunderstanding what's at the heart of the complaints about single player content in fighting games. From what I can tell, world tour is going to be a very basic game mode where you fight a bunch of relatively easy battles in a Street Fighter/Yakuza style hybrid where you learn everyone's moves 1 by 1 and add some points into your vitality or strength, with the stats being pretty pointless in the grand scheme of things. So it's basically a very light rpg layered on top of your traditional Street Fighter. It looks like you beat some goons and bosses and that's cool and all but then bam that's it, you're done there is no loop to keep you here... correct me if I'm wrong but it looks to be a one and done type of situation.
Really, what I think people wanted for single player was a ton of unlocks/skins/items to earn over the course of many months, years even. Something for them to earn, a carrot on a stick so that when you start getting wrecked constantly online you can always say to yourself," hey at least in 15 more matches i'll have enough in game currency to buy that sweet skin" . I have a feeling that Project L is going to take this path and it seems so obvious why lol people need to be tricked into learning with loot and shiny stuff.
So if you aren't going to add truly in depth single player content, why not have co op events? Things people can earn if they play together or solo? Maybe I'm wrong and World Tour will have a ton of cool content to unlock and a lot of depth but idk. I just can't help but feel it'll be shallow and not have the kind of stuff people truly want in the end from a single player mode.