Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
You've obviously misunderstood what ultrawide means.
It's not simply a different resolution... it's a complete change in the format of the image.
If you reformat any image from 16:9 to 21:9, you have two options... you either chop off the top/bottom of the image or you add space to the sides.
Neither of which will work in a fighting game... where both players need to be fighting within the same area of screen.
Im sorry for you to lack any critical thinking skills.
Im not trying to upset anyone but damn do you upset me when argue'ng against ultrawide with a fighting game where there is abselute no advantage with an ultrawide let alone a disadvantage when not having an ultrawide vs an ultrawide like seriously grow up.
Even Capcom has done ultrawide support before with other games, they should know better it should be basic requirement i would even go as far as adding 32:9 support its not like you can run out of view from your oponents
Aspect ratio is the key term here.
The issue is that the 21:9 aspect ratio has additional space to the sides that the 16:9 simply cannot see... In fairness I don't think your character would completely disappear off the screen, but he would partially. On a 32:9 I think it would definitely be a problem.
Google "16:9 vs 21:9 aspect ratio" and you'll find a ton of videos and images that explain much better than I can :)
I mean sure, Capcom could work around it and implement wider aspect ratios, but not without disadvantaging one player or another which ever way they did it.
By the way I'm a veteran sim racer who uses a triple screen setup.... this is literally a hyper-wide 48:9 aspect ratio. I can see things to the left and the right of me that are way out of view for other drivers on 16:9, 21:9 or 32:9. I use this aspect ratio with x3 16:9 monitors because it's immersive and gives a huge advantage in my spacial awareness. I don't use an ultrawide, not because I can't afford it, but because it's just not wide enough in this scenario.
And no upset has been caused, just a discussion among two gentlemen who are above ad-hominems :)
There is ZERO way both monitors types can play at the same camera FOV without the UW players being off-screen at the edges.
Since the majority of players are 16:9...it's pretty simple to understand the reasoning behind it.
I have both UW and 16:9 monitors side by side...so no issue here. That being said, I will always support the 16:9 crowd over the UW crowd for any competitive VS game that would cut off information. StarCraft 2...League of Legends...Valorant...CS:GO...etc.
(Yes, I realize CS:GO and LoL have native support - but it is not allowed in competition events for this exact reason).
The argument is if 16:9 players want the camera zoomed out or not...I doubt that many do...even if there is no fish-eye effect like you would get in a FPS shooter.
You can set ImageQualityRate=2 in config.ini to render the game at 200% resolution if your PC can handle it. That cleans up the image quality.
It's running on RE's engine so there should be a community fix as well. The beta was already modded to render in ultrawide.
Just play it with the pillarboxes and stop whining.
Even without the risk of burn-in I'd just prefer the perfect black there regardless.
It would be amazing. a larger immersive experience. you dont own an UW screen if you arent sure how this would work.
is there really any other fighting game?