Street Fighter™ 6

Street Fighter™ 6

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No Ultrawide Support
Stinks, because it means a degradation in my quality as i have to run at 1440p when my native is 3840x 1600. Huge dissapointment. I wouldn't buy this tbh now that this is a thing.
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Beiträge 3145 von 62
Ursprünglich geschrieben von Arokhantos™:
Ursprünglich geschrieben von Joe Pascal:

Then please explain in detail.

No point explaining a troll will always be right and i always be wrong.

You've obviously misunderstood what ultrawide means.
It's not simply a different resolution... it's a complete change in the format of the image.
If you reformat any image from 16:9 to 21:9, you have two options... you either chop off the top/bottom of the image or you add space to the sides.
Neither of which will work in a fighting game... where both players need to be fighting within the same area of screen.
Ursprünglich geschrieben von Joe Pascal:
Ursprünglich geschrieben von Arokhantos™:

No point explaining a troll will always be right and i always be wrong.

You've obviously misunderstood what ultrawide means.
It's not simply a different resolution... it's a complete change in the format of the image.
If you reformat any image from 16:9 to 21:9, you have two options... you either chop off the top/bottom of the image or you add space to the sides.
Neither of which will work in a fighting game... where both players need to be fighting within the same area of screen.

Im sorry for you to lack any critical thinking skills.

Ursprünglich geschrieben von Arokhantos™:
Ursprünglich geschrieben von Joe Pascal:

Then please explain in detail.

No point explaining a troll will always be right and i always be wrong.
edit: actually lemme explain anyway, cos you can never run out of view anyway from a 16:9 player anyway will still see you, its not a game of hide of seek no advantage is there no disadvantage the playing field wont get wider either cos the camera will still show both players regardless of if you have a ultrawide or not, the only disadvantage you have is with your wallet thats not my problem you cant afford a ultrawide, this is a pointless discusion you lose nothing adding ultrawide support.

Im not trying to upset anyone but damn do you upset me when argue'ng against ultrawide with a fighting game where there is abselute no advantage with an ultrawide let alone a disadvantage when not having an ultrawide vs an ultrawide like seriously grow up.

Ursprünglich geschrieben von Ojama Lime:
The japanese hate computers

Even Capcom has done ultrawide support before with other games, they should know better it should be basic requirement i would even go as far as adding 32:9 support its not like you can run out of view from your oponents
Zuletzt bearbeitet von Arokhantos; 31. Mai 2023 um 12:18
Ursprünglich geschrieben von Arokhantos™:
edit: actually lemme explain anyway, cos you can never run out of view anyway from a 16:9 player anyway will still see you, its not a game of hide of seek no advantage is there no disadvantage the playing field wont get wider either cos the camera will still show both players regardless of if you have a ultrawide or not, the only disadvantage you have is with your wallet thats not my problem you cant afford a ultrawide, this is a pointless discusion you lose nothing adding ultrawide support.

Aspect ratio is the key term here.

The issue is that the 21:9 aspect ratio has additional space to the sides that the 16:9 simply cannot see... In fairness I don't think your character would completely disappear off the screen, but he would partially. On a 32:9 I think it would definitely be a problem.

Google "16:9 vs 21:9 aspect ratio" and you'll find a ton of videos and images that explain much better than I can :)

I mean sure, Capcom could work around it and implement wider aspect ratios, but not without disadvantaging one player or another which ever way they did it.

By the way I'm a veteran sim racer who uses a triple screen setup.... this is literally a hyper-wide 48:9 aspect ratio. I can see things to the left and the right of me that are way out of view for other drivers on 16:9, 21:9 or 32:9. I use this aspect ratio with x3 16:9 monitors because it's immersive and gives a huge advantage in my spacial awareness. I don't use an ultrawide, not because I can't afford it, but because it's just not wide enough in this scenario.

And no upset has been caused, just a discussion among two gentlemen who are above ad-hominems :)
16:9 players would need the camera zoomed out to be able to play against UW players.

There is ZERO way both monitors types can play at the same camera FOV without the UW players being off-screen at the edges.

Since the majority of players are 16:9...it's pretty simple to understand the reasoning behind it.

I have both UW and 16:9 monitors side by side...so no issue here. That being said, I will always support the 16:9 crowd over the UW crowd for any competitive VS game that would cut off information. StarCraft 2...League of Legends...Valorant...CS:GO...etc.

(Yes, I realize CS:GO and LoL have native support - but it is not allowed in competition events for this exact reason).

The argument is if 16:9 players want the camera zoomed out or not...I doubt that many do...even if there is no fish-eye effect like you would get in a FPS shooter.
Zuletzt bearbeitet von TheHunterGT; 31. Mai 2023 um 13:06
ultrawide cannot work in fighting games like this where the side of the screen is the wall... LOL
Zuletzt bearbeitet von i know kung fu; 31. Mai 2023 um 13:05
Ursprünglich geschrieben von Joe Pascal:
Ursprünglich geschrieben von Arokhantos™:

Thats not how it works

Then please explain in detail.
The only fighting game to have UW support is MK11, they added inivisible walls at the 16:9 boundaries. It's really silly. A lot of UW users don't seem to really understand what they're even asking for.
Ursprünglich geschrieben von SeeNoWeevil:
Ursprünglich geschrieben von Joe Pascal:

Then please explain in detail.
The only fighting game to have UW support is MK11, they added inivisible walls at the 16:9 boundaries. It's really silly. A lot of UW users don't seem to really understand what they're even asking for.
and widescreen in marvel 2 on 360/ps3 also just adds invisible walls to keep it 4:3, otherwise the game balance would be literally different. in fact tatsunoko vs capcom on it's first japanese release on wii had different walls for 4:3 and 16:9 aspect ratios, leading to different combos on each screen format (REALLY stupid).
Zuletzt bearbeitet von i know kung fu; 31. Mai 2023 um 13:07
nikos 31. Mai 2023 um 13:09 
Yeah, it's disappointing that we can't at least select our native resolution and play pillarboxed. Street Fighter IV and V allowed this.

You can set ImageQualityRate=2 in config.ini to render the game at 200% resolution if your PC can handle it. That cleans up the image quality.

It's running on RE's engine so there should be a community fix as well. The beta was already modded to render in ultrawide.
Zuletzt bearbeitet von nikos; 31. Mai 2023 um 13:09
GRIMM 31. Mai 2023 um 13:20 
As a proud Ultrawide Monitor owner, even I have the common sense to know it makes literally NO SENSE AT ALL for a fighting game to support Ultrawide. This topic is dumb.

Just play it with the pillarboxes and stop whining.
Zeus 2. Juni 2023 um 6:09 
i dont want to run the game in 21:9, i just want to remove the gray bars at the side. for oled monitors this will cause burn in
Xjph 2. Juni 2023 um 6:15 
Ursprünglich geschrieben von Zeus:
i dont want to run the game in 21:9, i just want to remove the gray bars at the side. for oled monitors this will cause burn in
Yep, ultrawide OLED here as well. I'm fine with the game not supporting ultrawide, the screen edges have game interactions so you can't really move them without changing the game, but the grey has got to go.

Even without the risk of burn-in I'd just prefer the perfect black there regardless.
Is there any fighting game with ultrawide support?
Ursprünglich geschrieben von CitadelX:
i have an oled ultrawide and I have no idea how ultrawide would even work with this game????


It would be amazing. a larger immersive experience. you dont own an UW screen if you arent sure how this would work.
Ursprünglich geschrieben von Iugracten:
Is there any fighting game with ultrawide support?


is there really any other fighting game?
Ursprünglich geschrieben von Wooden Teeth:
Ursprünglich geschrieben von CitadelX:
i have an oled ultrawide and I have no idea how ultrawide would even work with this game????


It would be amazing. a larger immersive experience. you dont own an UW screen if you arent sure how this would work.
Fighting games will never be in 21:9. The best you can hope for is invisible walls to constrain the characters to 16:9 or art down the sides.
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