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If you find it boring to deal with a passive player it is simply because you too, without realizing it playing passively and you expect him to come at you.
A battle between an aggressive expert player and a defensive one is never boring. It only become boring if both play Turtles waiting for an opponent's mistake.
Sometimes there's moments where I have a life lead and yet the opponent still moves away quite a lot to make me chase them, but since I've no reason to, they tend to get impatient and receive a taste of their own medicine.
Other times I get completely owned since they read me like a book.
But why should the opponent play by your rules and in your field of play? This is mentality often using "boredom" as an argument shield, most of the time is just lack of skill.
If you're really good at that... if you do your duty as an aggressor you can't feel the boredom because you should already be at the point where your attacks connected and you are doing damage.
So, we are in a forum where anyone can say what they want, but if we could go see replays of how people actually play some interesting stuff would come up.
Boredom doesn't come out if you know how to handle certain things. It's a symptom of someone who feels insecure when faced with a situation in which their usual attack patterns aren't working.
I don't know what's worse, though. Turtles who only use drive parry + throws, zoners always spamming the same sort of projectiles or those who never stop jumping everywhere, making it difficult to do anything, even an anti-air. Smh.
I fought a piece of ♥♥♥♥ Honda and a disgusting Chun the other day that got on my nerves due to these ♥♥♥♥♥♥ playstyles. I'd rather get perfected in seconds than deal with such annoying ♥♥♥♥♥♥♥♥.
Cowards also survived Wars most of the time in History....
Time to be a coward then and stop playing with skill.
It works...unfortunately.
Maybe this is just sarcasm and i can't read sarcasm, but It work ONLY if you have skill.
If you play defensively you are literally giving the initiative to your opponent, and this only works if the defensive player has learned the matchups, knows the main opponent combos and is also good at reading the opponent's mind and disposition. If an opponent knows how to parry your combo, it means that he knows it or at least expects a certain pattern. All these Juris trying to get in with C.Mk...
And If you think that just throwing a fireball is enough to keep an opponent at a distance, you are grossly underestimating how Zoning works. If you don't know what you're doing you immediately get a crossup in your face followed by a Drive rush.
Ultra defensive players have very predictable play patterns, either they are zoning you to high hell, or they are waiting for specific attacks (usually heavy attacks, or obvious whiffs)
Having a varied and purposeful offense is key in breaking defensive players down, and in order to reach that point you really need to understand your character front to back.
Similar to what Peddie indicated, lame them out, if they don't come to you, they lose.
my biggest issue isnt getting in I can do that fine, my two biggest issue are players who just wait for a hit confirm or wait till the end of a block string to punish, I just switched to chun so certain things like crouch blocking arent as much of and issue since she has good over head options.