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回報翻譯問題
At the moment, I prefer to be him than fight him.
Any tips on how I might fight them as Chun-Li?
Obstacle course would imply there's a way through
Don't rematch
1. Dhalsim (met less than 5)
2. Manon (met less than 10)
3. Honda
4. Lily
5. Zangief ("Classic"; more common with "Modern" + sub-Platinum ranks)
So everything quickly turns from "Yay! Finally someone that is not Ken/Ryu/Juri/Cammy!" to "Ugh, just ♥♥♥♥♥♥♥ die, already
Nothing wrong with the people playing him though. Those poor sods are the ones who has to look at Captain Jelly-Belly all the time. I applaud the mental and emotional stamina required to handle that.
There's multiple consistent ways!
Air fireball when they're close usually means they're gonna slide. If you have a read on this, it's a free DI/super. A safer option is to tap parry, and throw when slide finishes, that's usually what they like to do. It's a basic strike-throw range mixup. Every charcter has ways of putting you in strike-throw mixups, Sim's just looks slightly different so people treat it like it's some alien thing, but Sim abides by the same SF rules everyone else does.
If you have a read on them doing a stretchy limb move, you can punish it in a variety of ways. Supers, whiff punish, jump, dash forward (depending on air/ground), etc.
Parry fireballs until they get impatient and float. It either means they're gonna teleport behind you (sometimes they'll fireball and then TP), to which you can 2H/crHP or anything like that.
While you're parrying fireballs, you can inch closer. Oftentimes they'll panic and do something rash. Lower ranked zoners (Having started in Rookie and ranked up from there) care too much about keeping the opponent away, getting closer is usually all you have to do to make them panic. Once they panic, and you know what that panicking translates to in behavior, you pretty much win.
Most Sim players below a certain skill level are surprisingly transparent in their intentions and pretty much all play with the flowchart I described. Guile and JP both are pretty much the same in that regard. This game is filled with solutions to problems.
In general, the archetype of the character tells you how to beat them in lower ranks:
Rushdown players like to do damage, preventing them from doing that (being away from them) and/or doing damage to them makes them panic: Almost every Kimberly I played below plat would ONLY try to slide in when they're far. Ken's are gonna mash wakeup DP or super, etc when you have them in the corner.
Grapplers wanna be close, and if they aren't, they're gonna panic; Prime example is Manon players that spam that super unsafe slide, or Gief players that will run at you from across the screen w/ the special command grab move thing.
Zoners want to keep you away, and if they can't, they're gonna panic, described above.
I struggled hard in Rookie, Gold, and Low Plat, and what I realized is that players in those ranks want to win more than they want to actually land hits.
tl;dr walk closer to them and parry fireballs they're gonna be scared
Hoping your opponent is terrible at the game is not strategy. Something is clearly wrong when the only answer to a character is hoping the person playing them throws the match for you.
You can't walk up because they can just mash buttons and push you back. If for whatever reason they choose not to press a SINGLE button, they can still just spam teleport away forever because there's no way to catch them.
If you guess correctly on the coin flip you can maybe anti-air the teleport on top of you, but it's inconsistent and doesn't give you anything even when it does work.