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Ein Übersetzungsproblem melden
Something which gives Gief better oki after an SPD would be very cool, and perhaps frustrating for other players.
He needs a better combo game, especially a meterless one. He needs something to threaten you with if he's not gonna get a vortex off his SPD (nor should he). He has decent pokes but the fact that has little to convert with means you don't have to be as afraid of anything else in his kit besides SPD. He's too dependent on drive gauge for decent damage but that's something all the grapplers are suffering from right now
Lariat needs to hit cross up. I don't need to play Gief to know making his lariat this terrible as an AA makes no sense
He needs a faster drive rush. This I'll guess was the devs overestimating how threatening Gief would be with having both DR and parry. But the distance he covers with DR goes way too slowly for anyone to really be afraid. He doesn't need Juri's DR speed but he at least needs better than what he has.
All three of the grapplers are simultaneously dependent on the drive system while also being screwed over by it. They can still put in work but the amount needed from the player to really make an impact is bigger than anyone else in the cast.
SF6 gets a grappler that will break the game in half with stupid damage, busted pokes, good specials and actual combos. They also get Jam she's great.
GG:Strive gets another character that no one plays anyway.
Yeah, in Calamity Trigger it was a joke that he was "Tager tier" But he DID get better, for sure.
I wouldn't be opposed to some super insane nerf to gief's neutral if they gave him some of this. Make him +2 and upclose after SPD, make all versions of running bear grab have armor, just give him hugo claps, idfk, make him nutty upclose and make him even worse at midrange is my point here.
King's also generally decent in Tekken I think, though I don't think people consider him to be a traditional grappler.
Yeah, SNK-style grappling would suit me. Shermie is loads of fun, for example.
"Hey!"
-Clark, probably
10= Darun Mister from street fighter EX/ EX Layer games. He was the Rival of Zanfief.very fun to use.
9= T.hawk & Lily. they are grapplers with air mobility, because of that they don't have the same weakness as a normal grappler to close-in to their opponent
8= Jax from Motal combat; Jax is not a traditional grappler. He can do earthquake shoot projectile and have a lot of command grab in some game he can choose a fighting style that specialize in grappler like western Jan from MK10
7= Shermie from King of Fighter; she is weak compared to other grapplers but makes it up with her amazing speed and combo potentials
6= Ladiva from Granblue fantasy: unlike Zangief Ladiva cannot link his normal into a grab but he is still a very strong character
5= Dinosaur from King of Fighter games: This power grapplers command grab puts him in OKI situation which is very good for pressure and he is a Dinosaur what more can you ask.
4=Wolf from virtua fighters; He can kill you with 2 command grasb and he is a Canadian just like me and that's why I like him a lot.
3= Zangief from Street fighter; He can link is normals into a grab, Zangief is the grapplers with the best neutral game and does crazy amounts of damage and have the best anti air I've ever seen in my life ''double Lariat''? if you are patient, Zangief is one of the best characters in street fighter games
2= Tagger from Blazblue; have the worst mobility I've ever seen, but his magnetism attracts enemies to him and can do crazy mix-up with his command grab because his grab does OKI
1= Kira from arcana heart games; A grappler that can air dash, double jump, move fast and can do a combo like a normal character+ have like 9 command grabs. She is a Killer