Street Fighter™ 6

Street Fighter™ 6

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Shoah Kahn (Banned) Aug 24, 2023 @ 1:50am
Match-making taking more than 30 seconds?... Here's the fix
Block players.

Not a joke. Ever since I started blocking scrubs, the game connects with players at all times of the day, within 30~60 seconds. Clearly, if you haven't blocked anyone, or do not block people, it somehow bugs out the match-making... Maybe because Capcom coded it expecting players to block one another after every other match!

lmao, so much about this game garbage 👌🤣
Last edited by Shoah Kahn; Aug 24, 2023 @ 5:21am
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Showing 1-8 of 8 comments
Samvega Aug 24, 2023 @ 1:53am 
You might have had longer matchmaking in the past because, in a previous thread, you talked about having a yellow card on your account due to ragequitting. This puts you in a worse queue for matchmaking as punishment, because you ragequit, and that harms the integrity of the ranking system.

Correlation does not imply causation. In this instance, the faster matchmaking might be due to not having the yellow card anymore, not because you've blocked people.
Last edited by Samvega; Aug 24, 2023 @ 1:54am
Naughty Senpai 69 Aug 24, 2023 @ 4:35am 
"He who blocks scrubs, is the scrub." -Jacky Chan 1200 B.C.
level3 Aug 24, 2023 @ 4:56am 
Originally posted by Samvega:
You might have had longer matchmaking in the past because, in a previous thread, you talked about having a yellow card on your account due to ragequitting. This puts you in a worse queue for matchmaking as punishment, because you ragequit, and that harms the integrity of the ranking system.

Correlation does not imply causation. In this instance, the faster matchmaking might be due to not having the yellow card anymore, not because you've blocked people.
where can i see if ive got a yellow card?
Samvega Aug 24, 2023 @ 5:13am 
Originally posted by Imperial:
Originally posted by Samvega:
You might have had longer matchmaking in the past because, in a previous thread, you talked about having a yellow card on your account due to ragequitting. This puts you in a worse queue for matchmaking as punishment, because you ragequit, and that harms the integrity of the ranking system.

Correlation does not imply causation. In this instance, the faster matchmaking might be due to not having the yellow card anymore, not because you've blocked people.
where can i see if ive got a yellow card?

https://twitter.com/FrancisAlbertGN/status/1579262499538759681?lang=en
Shoah Kahn (Banned) Aug 24, 2023 @ 5:18am 
Originally posted by Samvega:
You might have had longer matchmaking in the past because, in a previous thread, you talked about having a yellow card...
I still do... As far as I can tell, it won't go away. So, as it turns out, it has nada to do with that. It's 100% to do with not having blocked anybody. As soon as I started walking the talk regarding my epiphany to block all "Moderns" and Kens, the match-making went bonkers... Can't even do training mode any longer, as it connects so fast! I've now gotten so block-happy that I'm just blocking everyone and sundry who plays like a scrub! 😅

I've also noticed that players can effectively "protect" their rank by leaving after a single match -- seeing as you lose less for a loss than gain for a win, as long as players have a 50%+ win record, they will continue to rank up into infinity. A real "gg" ranking system Capcom have concocted... 🙄

That aside, there is definitely either a bug in the online code that is associated with not having, at least, one person blocked on one's account; or it's something deliberate Capcom have done... Not that I could fathom why they'd (i) use the block feature to influence match-making, or (ii) penalise players for not blocking opponents... Then again, I don't understand the "flag" system either.

I'll keep observing it (as much as I can stomach playing, that is), and report back if something changes. However, I can already all but confirm that it's not the "yellow card"... In fact, I'm kinda tempted to D/C a few times in order to see if a "red card" changes anything... I know I've met "red cards" after the match-making picked up 🤔
Last edited by Shoah Kahn; Aug 24, 2023 @ 5:20am
Shoah Kahn (Banned) Aug 24, 2023 @ 9:54pm 
UPDATE

Yep -- it was to do with blocking players / the lack thereof. Today, again, non-stop matches... No point even firing up training mode -- it connects that quickly. So, the verdict is that if you have yet to block any players (as was my case), and/or haven't blocked "enough" (whatever that threshold is), the match-making seems to restrict players to others who have similar rates of "no-blocking"; and given that almost everyone blocks players in this most salt-inducing of fighting games, being in a "no-blocks pool", severely limits possible connections.

I'd like some others who have not yet blocked anyone / blocked people extensively, and who also have poor / slow m/m (i.e., it taking longer than 30~60 seconds), to block a few players: If they, too, find that their m/m goes into overdrive after blocking opponents, it will be as close to a 100% confirmation that match-making in SF6 is tied to users' player blocking rate.
Last edited by Shoah Kahn; Aug 24, 2023 @ 10:10pm
ButtonZ Aug 24, 2023 @ 10:59pm 
You should just stop playing fighting games entirely.
Samvega Aug 25, 2023 @ 4:22am 
Originally posted by Shoah Kahn:
I'd like some others who have not yet blocked anyone / blocked people extensively, and who also have poor / slow m/m (i.e., it taking longer than 30~60 seconds), to block a few players: If they, too, find that their m/m goes into overdrive after blocking opponents, it will be as close to a 100% confirmation that match-making in SF6 is tied to users' player blocking rate.

Can you give a theory as to how match-making is faster when you've blocked some players?
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Date Posted: Aug 24, 2023 @ 1:50am
Posts: 8