Street Fighter™ 6

Street Fighter™ 6

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King Hadu Apr 5, 2023 @ 8:30am
Which is more comparable to SF6, (SF4 or SF5)?
I hope to god SF6 has little to nothing to do with SFV

SF4 and SF3 are my fav games, I hate everything about SFV well not everything I liked the simpler inputs of SFV and the input buffer.

But V Trigger and counter crush was hot garbage and just anxiety inducing for no good reason at all, always felt like someone is just going to get lucky with a mixup on a pixel health and destroy you from full health.

The FADC in SF4 was revolutionary and was a huge mistake for capcom to drop it.
Hoping it return in some form in SF6

Parry in SF3 was awesome even if it made projectiles kinda useless but felt super fun pressing forward to parry.

I wonder if you can dive rush after a perfect parry in SF6?
Originally posted by Aegix Drakan:
Originally posted by King Hadu:
I hope to god SF6 has little to nothing to do with SFV

Maximilian Dood has said "This feels nothing like SF5. In fact, if you really really loved SF5, you will probably not enjoy SF6".

So you're probably good, lol.


As for the rest of the stuff, I think I can answer it, having played in the Second Beta.

The FADC in SF4 was revolutionary and was a huge mistake for capcom to drop it.
Hoping it return in some form in SF6

Focus Attack Dash Cancel?

They kinda have that now, as Drive Rush. If you're Parrying, or mid-combo, you can dash forward a pretty decent amount.

It consumes a bunch of your Drive to do (especially the mid-combo version, it takes half the meter), but it can be pretty terrifying when used correctly.

Parry in SF3 was awesome even if it made projectiles kinda useless but felt super fun pressing forward to parry.

Parry is now SUPER easy to do (literally just hold down Mid Punch and Mid Kick), but it consumes a resource if you parry and nothing happens.

A Perfect Parry (Timed with the attack) acts more like a SF3 parry, and lets you follow up pretty easily with something strong.

You mostly use Parry to block incoming mixups, or to regain your Drive Meter (successful parries charge it up).

In my experience with the Beta, it doesn't make projectiles "useless". It just makes them WAY less safe. Gone are the days of Ryu spamming Hadokens across the screen and forcing you to jump approach him, basically.

There's also Drive Impact now, which acts a lot more like an un-cancellable Focus Attack, and if you land it right, it leaves the opponent EXTREMELY open to damage. It can even wallsplat on a block, making the corner VERY dangerous to be in.
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Showing 1-9 of 9 comments
Danny DeVito with a Gun (Banned) Apr 5, 2023 @ 10:38am 
The answer is neither. The drive system takes bits from all the SF games. And the general gameplay takes bits of previous games too. The main thing that can be practiced and carried over for SF6 is just your basic fundamentals

For SF4 stuff, Drive Rush is functionally similar to FADC. Drive Impact is closest to Focus Attacks

For SFV stuff, crush counters have been reworked into punish counters. Drive Reversals really come from Alpha Counters but functionally, it's way closer to V-Reversals. A lot of V-Triggers and V-Skills have now been worked into characters' regular kit (i.e. Guile's VT1 is now his lvl 2 super)

For less obvious stuff that carried over from SFV: input buffer seems to be similar to SFV. If not, it's still bigger than SF4. With normal dashes being slower, raw Drive Rush into a normal is the closest thing to SFV's dash up pressure. If the opponent is in burnout, block pressure becomes almost exactly like SFV

And for your last question, no you can't, at least not for strikes. Damage scaling would make a DR combo not worth it there anyway. It should work after perfect parrying a projectile but your screen position needs to be considered, raw DR is still reactable
The author of this thread has indicated that this post answers the original topic.
Aegix Drakan Apr 5, 2023 @ 11:51am 
Originally posted by King Hadu:
I hope to god SF6 has little to nothing to do with SFV

Maximilian Dood has said "This feels nothing like SF5. In fact, if you really really loved SF5, you will probably not enjoy SF6".

So you're probably good, lol.


As for the rest of the stuff, I think I can answer it, having played in the Second Beta.

The FADC in SF4 was revolutionary and was a huge mistake for capcom to drop it.
Hoping it return in some form in SF6

Focus Attack Dash Cancel?

They kinda have that now, as Drive Rush. If you're Parrying, or mid-combo, you can dash forward a pretty decent amount.

It consumes a bunch of your Drive to do (especially the mid-combo version, it takes half the meter), but it can be pretty terrifying when used correctly.

Parry in SF3 was awesome even if it made projectiles kinda useless but felt super fun pressing forward to parry.

Parry is now SUPER easy to do (literally just hold down Mid Punch and Mid Kick), but it consumes a resource if you parry and nothing happens.

A Perfect Parry (Timed with the attack) acts more like a SF3 parry, and lets you follow up pretty easily with something strong.

You mostly use Parry to block incoming mixups, or to regain your Drive Meter (successful parries charge it up).

In my experience with the Beta, it doesn't make projectiles "useless". It just makes them WAY less safe. Gone are the days of Ryu spamming Hadokens across the screen and forcing you to jump approach him, basically.

There's also Drive Impact now, which acts a lot more like an un-cancellable Focus Attack, and if you land it right, it leaves the opponent EXTREMELY open to damage. It can even wallsplat on a block, making the corner VERY dangerous to be in.
Last edited by Aegix Drakan; Apr 5, 2023 @ 11:52am
ValSkyScrouge Apr 5, 2023 @ 2:38pm 
Originally posted by Aegix Drakan:
There's also Drive Impact now, which acts a lot more like an un-cancellable Focus Attack, and if you land it right, it leaves the opponent EXTREMELY open to damage. It can even wallsplat on a block, making the corner VERY dangerous to be in.
being in the corner in sf6 is a HUGE pain you have so much to take into account its crazy
King Hadu Apr 5, 2023 @ 4:25pm 
Originally posted by Aegix Drakan:
Originally posted by King Hadu:
I hope to god SF6 has little to nothing to do with SFV

Maximilian Dood has said "This feels nothing like SF5. In fact, if you really really loved SF5, you will probably not enjoy SF6".

So you're probably good, lol.


As for the rest of the stuff, I think I can answer it, having played in the Second Beta.

The FADC in SF4 was revolutionary and was a huge mistake for capcom to drop it.
Hoping it return in some form in SF6

Focus Attack Dash Cancel?

They kinda have that now, as Drive Rush. If you're Parrying, or mid-combo, you can dash forward a pretty decent amount.

It consumes a bunch of your Drive to do (especially the mid-combo version, it takes half the meter), but it can be pretty terrifying when used correctly.

Parry in SF3 was awesome even if it made projectiles kinda useless but felt super fun pressing forward to parry.

Parry is now SUPER easy to do (literally just hold down Mid Punch and Mid Kick), but it consumes a resource if you parry and nothing happens.

A Perfect Parry (Timed with the attack) acts more like a SF3 parry, and lets you follow up pretty easily with something strong.

You mostly use Parry to block incoming mixups, or to regain your Drive Meter (successful parries charge it up).

In my experience with the Beta, it doesn't make projectiles "useless". It just makes them WAY less safe. Gone are the days of Ryu spamming Hadokens across the screen and forcing you to jump approach him, basically.

There's also Drive Impact now, which acts a lot more like an un-cancellable Focus Attack, and if you land it right, it leaves the opponent EXTREMELY open to damage. It can even wallsplat on a block, making the corner VERY dangerous to be in.

wow super nice

Absolutely HATED SFV, LTG was right SFV was never street fighter it was designed by a guilty gear player and it was always just awful.

Even maximilian could never bring himself to play SFV cause it was soo bad and awful how horrible V trigger mechanics worked or the fact that everything in that game sucked down to the music and sound effects and artstyle

I am so happy SF6 is so much more closer to SF4 now this is a dream come true.

Glad capcom is going back to their roots with SF4 style.
Danny DeVito with a Gun (Banned) Apr 5, 2023 @ 5:06pm 
Still not really like SF4 but alright

Looking forward to beating and getting blocked by LTG again in SF6
kuaikukia Apr 7, 2023 @ 2:11am 
I believe many SF4 players who hate SFV gonna will return to SFVI. Myself included. I just can't figure out why on earth they thrown away so many good things from SFIV like the ink effect, the most iconic visual

Good god that abomination SFV is finally over. Glad they make up better this time on SFVI after SFV dumbster fire gameplay mechanic
King Hadu Apr 7, 2023 @ 8:49am 
Originally posted by kuaikukia:
I believe many SF4 players who hate SFV gonna will return to SFVI. Myself included. I just can't figure out why on earth they thrown away so many good things from SFIV like the ink effect, the most iconic visual

Good god that abomination SFV is finally over. Glad they make up better this time on SFVI after SFV dumbster fire gameplay mechanic

yeah SFV was mad trash everything about it the artstyle the poor details the awful sound / music and the god awful horrible V Trigger mechanic.

Thank god SF6 is returning to SF4 roots
Last edited by King Hadu; Apr 7, 2023 @ 8:49am
ValSkyScrouge Apr 7, 2023 @ 2:57pm 
Originally posted by King Hadu:
Originally posted by kuaikukia:
I believe many SF4 players who hate SFV gonna will return to SFVI. Myself included. I just can't figure out why on earth they thrown away so many good things from SFIV like the ink effect, the most iconic visual

Good god that abomination SFV is finally over. Glad they make up better this time on SFVI after SFV dumbster fire gameplay mechanic

yeah SFV was mad trash everything about it the artstyle the poor details the awful sound / music and the god awful horrible V Trigger mechanic.

Thank god SF6 is returning to SF4 roots
the only thing they need to take from sf5 is the characters exept fang
King Hadu Apr 8, 2023 @ 1:52pm 
Originally posted by ValSkyScrouge:
Originally posted by King Hadu:

yeah SFV was mad trash everything about it the artstyle the poor details the awful sound / music and the god awful horrible V Trigger mechanic.

Thank god SF6 is returning to SF4 roots
the only thing they need to take from sf5 is the characters exept fang


yeah I want the under boob crop top laura to return
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Date Posted: Apr 5, 2023 @ 8:30am
Posts: 9