Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I dunno why you were looking for story from a fighting game. World Tour is for avatar gear/skills, not an engaging story. The lore bits are well-written as are the Masters. People probably wouldn't bother to grind World Tour if it was just a checklist of activities.
Unless Juri has different inputs than most, you won't be able to fully use her moveset anyway. Avatars are locked to 4 specials and none of the inputs can be overlapping. Not the buttons, the directions. It's the stupidest thing I've ever seen.
personally... .i feel their story writing is fine... personally...
Very smart marketing, evinced by how sloppy the game mode in question is.
I might have spent 50 hours in World tour but il spend the next 500+ in PVP.
i beg to differ. WT is where you unlock the majority of content for your character. the ONLY things that completing daily/weekly/monthly missions and the fightpass give you, are cosmetics for that character. clearly WT and your custom character, are in fact the main focus of the game. the actual street fighter characters are barely in the game, and most of their battle lines are literally lifted directly from the cutscenes theyre in. their "arcade" endings are barebones no effort 1 screen ending screens.
World Tour is not the main focus of the game.
You can completely remove WT from the game and the game would still be Street Fighter 6. It doesn't work the other way around. You couldn't have WT only and still have it be SF6.
This game would still be SF6 with or without the WT mode. That's how we know WT isn't the main mode or focus of the game. It's a bonus mode that was added to attract or appeal to people who enjoy single player content.
It's like saying Neatherrealm's story modes in Mortal Kombat and Injustice are the main focuses of their games. They're not. They're something that gets added on to the main fighting game. Those games would still be MK and Injustice even without their story modes.
You can't even use your WT character in offline VS mode but yet it's the "main focus" of the game?
Street Fighter Alpha 3 had a World Tour mode that was more elaborate than anything else in Alpha 3 but guess what, it was still an extra mode.
People look at the quantity of content in WT mode and automatically assume it's the main mode just because it has more to it than the main fighting game.
While I hold firm, this is some really bad writing and some very childish notions are on display (just look at character names in the world), my biggest problem is with playing the thing itself. The "Quests" are almost all fetch or talk quests and there is a TON of traveling back and forth to the same characters over and over again and you even have to talk to a character, then go home and then go right back to talking to that same character and then you have to go home again to talk a third time, each time changing from day to night and back. Each time you have to run past enemies that interrupt you with an unrewarding fighting game experience.
It's SO painful because it's obvious the game wasn't built with progression in mind. It was a random set of components put into an engine to handle a random set of "common game tropes" such as generic quests, door triggers, elevators...etc and then it was shipped. It's as if the game is the result of a year's study at the most generic game design school in the world and instead of the developers trying to tune the experience back into something comfortable, they just took the metrics of how long it "would" take to complete, added even more of the same to push that out and let it fly right out the door that way. It's absolutely, and in every way, a cash grab effort and a lazy, disrespectful move and an outright shameful display on Capcom's part. It just sucks as a game and the ONLY redeeming factor that I can give it is that it's "not really what matters".
I actually meant the "Street Fighter Writers" are trash and not Capcom writes as yes, RE and other games from the company are written well enough to enjoy. This series has never really peaked beyond the "Get Lose." and "This game is happy end." era of storytelling though, and boy is that ever the case in six.
Yes, it's extremely Yakuza like. If World Tour mode bothers you this much you would not be able to play a Yakuza game because that's how Yakuza games have worked from the first game in the series.
Have you seen the writing in prior SF games or even SF related media? Movies, anime, comics, etc? If anything it just falls in line with what has been previously established.
It's so painfully obvious that Capcom based it on Yakuza and painfully obvious that you have no familiarity with the Yakuza series.
Now, that doesn't mean the Yakuza series is good or that WT gets a pass for it but what you're saying comes off all the more ridiculous because you're acting like there isn't a long running successful series that is structured exactly the same way as WT.
So then why are you so baffled about SF6's story if you're already familiar with existing SF?
I gave it a go, just skipped ahead to a few tasks, got Chun Li to teach me her spinning bird kick and then gave up on it.
Not even the prospect of fighting a fridge, could make me endure any more of that garbage.
And it could have been so much better, had they not given it to such obviously America soaked and impaired young guys.
The Japanese aren't sensitive to cultural issues, they could have done so many stories resurrecting Kung Fu master-pupil tropes, or gone for some Yakuza ♥♥♥♥, or ... so many open world-y possibilities.