Street Fighter™ 6

Street Fighter™ 6

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Hitpawz Jun 21, 2023 @ 11:03am
Story Campaign is Stupid
It's as if Capcom was working on some form of failed GTA clone series from back in the day and just pulled it out of storage and slapped it into this game with absolutely zero regard for what they're actually putting the players through. It's painful..

Fast travel to run to talk to fast travel to change day to fast travel to run to talk again only to be sent on another 17 or so "adventures" that are identical. It's the dumbest experience I think I might of ever had trying to stomach playing through this utter tripe. I've never skipped so much garbage in my life. Ever wonder what all that effort and budget would of netted us if it'd been aimed at new stages and characters?

Long live Street Fighter, you can't begin to imagine how deeply I mean that but by lord, and I mean this with every ounce of my soul...CAPCOM!! Stop writing stories! I mean it. You all suck at it real bad and it's just time you didn't even bother.

Every actual funny thing in this game is only funny because it's so obvious the writer didn't know it was. You don't know what's cool. You don't know what's funny. You don't know sarcasm. You don't know irony. You don't know subtlety. You don't don't know flow. You don't know literally anything about literature so stop including it because you're literally embarrassing me by association just by the simple fact that I know you exist.
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Showing 16-30 of 32 comments
Ratch Jun 21, 2023 @ 3:06pm 
Ever wonder what all that effort and budget would of netted us if it'd been aimed at new stages and characters?
No because those are likely different teams, ice brain. It's pretty comical to rag on bad writing when yours is MUCH worse. World Tour and Avatars are HUGE for this game.
I dunno why you were looking for story from a fighting game. World Tour is for avatar gear/skills, not an engaging story. The lore bits are well-written as are the Masters. People probably wouldn't bother to grind World Tour if it was just a checklist of activities.

Originally posted by Chad "The King" ThunderCuck:
i FINALLY forced myself through to chapter 12 to unlock juris 2nd costume and moveset. only to realize "oh ♥♥♥♥. ive got to spend the next 8 hours grinding this moveset to max level in SINGLE PLAYER so i can fully use it in multiplayer."
Unless Juri has different inputs than most, you won't be able to fully use her moveset anyway. Avatars are locked to 4 specials and none of the inputs can be overlapping. Not the buttons, the directions. It's the stupidest thing I've ever seen.
Last edited by Ratch; Jun 21, 2023 @ 3:14pm
em_t_hed Jun 21, 2023 @ 3:15pm 
idk what you mean by capcom stop writing stories... they did the entire resident evil series...

personally... .i feel their story writing is fine... personally...
Shoah Kahn (Banned) Jun 22, 2023 @ 3:14am 
It's just a distraction / "content" for casuals to waste time in. Casuals won't "lab" anything (hence, them adding baby inputs), and if they lose online (which they will), they'd be likely to dump the game within the refund window. So, they added the trifling WT mode to keep them busy, at least, until they can no longer refund the product.

Very smart marketing, evinced by how sloppy the game mode in question is.
DJukor Jun 22, 2023 @ 3:34am 
World tour is not the main game its a SP mode in a genre specifically designed for PVP.
I might have spent 50 hours in World tour but il spend the next 500+ in PVP.
Last edited by DJukor; Jun 22, 2023 @ 3:37am
Originally posted by Ratch:
Ever wonder what all that effort and budget would of netted us if it'd been aimed at new stages and characters?
No because those are likely different teams, ice brain. It's pretty comical to rag on bad writing when yours is MUCH worse. World Tour and Avatars are HUGE for this game.
I dunno why you were looking for story from a fighting game. World Tour is for avatar gear/skills, not an engaging story. The lore bits are well-written as are the Masters. People probably wouldn't bother to grind World Tour if it was just a checklist of activities.

Originally posted by Chad "The King" ThunderCuck:
i FINALLY forced myself through to chapter 12 to unlock juris 2nd costume and moveset. only to realize "oh ♥♥♥♥. ive got to spend the next 8 hours grinding this moveset to max level in SINGLE PLAYER so i can fully use it in multiplayer."
Unless Juri has different inputs than most, you won't be able to fully use her moveset anyway. Avatars are locked to 4 specials and none of the inputs can be overlapping. Not the buttons, the directions. It's the stupidest thing I've ever seen.
you lose access to 1 of 2 moves that dont really matter. a low-crush kick and an ultra slow moving projectile across the floor. i dont actually need her full moveset, because her super arts are literal trash, aside from feng-shui engine that turns street fighter into a GOOD fighting game for 10 seconds. but her best moves are locked to later levels.

Originally posted by DJukor:
World tour is not the main game its a SP mode in a genre specifically designed for PVP.
I might have spent 50 hours in World tour but il spend the next 500+ in PVP.
i beg to differ. WT is where you unlock the majority of content for your character. the ONLY things that completing daily/weekly/monthly missions and the fightpass give you, are cosmetics for that character. clearly WT and your custom character, are in fact the main focus of the game. the actual street fighter characters are barely in the game, and most of their battle lines are literally lifted directly from the cutscenes theyre in. their "arcade" endings are barebones no effort 1 screen ending screens.
Mista Ree Jun 22, 2023 @ 5:11am 
Originally posted by Chad "The King" ThunderCuck:
i beg to differ. WT is where you unlock the majority of content for your character. the ONLY things that completing daily/weekly/monthly missions and the fightpass give you, are cosmetics for that character. clearly WT and your custom character, are in fact the main focus of the game. the actual street fighter characters are barely in the game, and most of their battle lines are literally lifted directly from the cutscenes theyre in. their "arcade" endings are barebones no effort 1 screen ending screens.

World Tour is not the main focus of the game.

You can completely remove WT from the game and the game would still be Street Fighter 6. It doesn't work the other way around. You couldn't have WT only and still have it be SF6.

This game would still be SF6 with or without the WT mode. That's how we know WT isn't the main mode or focus of the game. It's a bonus mode that was added to attract or appeal to people who enjoy single player content.

It's like saying Neatherrealm's story modes in Mortal Kombat and Injustice are the main focuses of their games. They're not. They're something that gets added on to the main fighting game. Those games would still be MK and Injustice even without their story modes.

You can't even use your WT character in offline VS mode but yet it's the "main focus" of the game?

Street Fighter Alpha 3 had a World Tour mode that was more elaborate than anything else in Alpha 3 but guess what, it was still an extra mode.

People look at the quantity of content in WT mode and automatically assume it's the main mode just because it has more to it than the main fighting game.
Last edited by Mista Ree; Jun 22, 2023 @ 5:12am
Hitpawz Jun 22, 2023 @ 5:25am 
I'd be WAY more ok with World Tour if it wasn't bloated to pander itself to an artificial playthrough time.

While I hold firm, this is some really bad writing and some very childish notions are on display (just look at character names in the world), my biggest problem is with playing the thing itself. The "Quests" are almost all fetch or talk quests and there is a TON of traveling back and forth to the same characters over and over again and you even have to talk to a character, then go home and then go right back to talking to that same character and then you have to go home again to talk a third time, each time changing from day to night and back. Each time you have to run past enemies that interrupt you with an unrewarding fighting game experience.

It's SO painful because it's obvious the game wasn't built with progression in mind. It was a random set of components put into an engine to handle a random set of "common game tropes" such as generic quests, door triggers, elevators...etc and then it was shipped. It's as if the game is the result of a year's study at the most generic game design school in the world and instead of the developers trying to tune the experience back into something comfortable, they just took the metrics of how long it "would" take to complete, added even more of the same to push that out and let it fly right out the door that way. It's absolutely, and in every way, a cash grab effort and a lazy, disrespectful move and an outright shameful display on Capcom's part. It just sucks as a game and the ONLY redeeming factor that I can give it is that it's "not really what matters".

I actually meant the "Street Fighter Writers" are trash and not Capcom writes as yes, RE and other games from the company are written well enough to enjoy. This series has never really peaked beyond the "Get Lose." and "This game is happy end." era of storytelling though, and boy is that ever the case in six.
MessiahofMelons Jun 22, 2023 @ 7:26am 
Originally posted by Mr. Rogers:
The main story definitely didn't hook me, and the ending felt empty. The pacing was off, and I never really felt like I had a reason to care about Bosch. Pretty disappointed with the story overall. I was really excited for World Tour too.

I've seen much worse. It's not terrible, but it's just not really engaging or interesting.
I constantly forgot Bosch was the reason we were doing anything
Asuterisuku Jun 22, 2023 @ 7:28am 
A lot of the writing has some pretty dumb things happening, but honestly I find that quite charming. I'm glad the game is willing to not take itself too seriously.
Jirai Jun 22, 2023 @ 7:32am 
i enjoyed the world tour for ~5h. its extremly repetitive with all such quests and then after you finished the grinding starts for outfits over and over again with npcs being way too low to get good experience which is made on purpose so people put more money in for outfits.
sere Jun 22, 2023 @ 8:11am 
World Tour is good for newbies to train their muscle memory fighting the fodder and trying to get the NPC fight rewards early on. It's a decent enough extended tutorial with repetition new players need. As a single player game in its own right, it's pretty terrible. I would not compare to GTA or Yakuza but instead it really feels like they are using assets and a foundation from a cancelled Final Fight game. Metro City just screams low quality outsourced level design in the same vain as the awful *mostly* western-developed Final FIght games like Street Wise. I bet World Tour mode was originally Street Wise 2.
Mista Ree Jun 22, 2023 @ 9:31am 
Originally posted by Hitpawz:
I'd be WAY more ok with World Tour if it wasn't bloated to pander itself to an artificial playthrough time.

my biggest problem is with playing the thing itself. The "Quests" are almost all fetch or talk quests and there is a TON of traveling back and forth to the same characters over and over again and you even have to talk to a character, then go home and then go right back to talking to that same character and then you have to go home again to talk a third time, each time changing from day to night and back. Each time you have to run past enemies that interrupt you with an unrewarding fighting game experience.

Yes, it's extremely Yakuza like. If World Tour mode bothers you this much you would not be able to play a Yakuza game because that's how Yakuza games have worked from the first game in the series.

While I hold firm, this is some really bad writing and some very childish notions are on display (just look at character names in the world),

Have you seen the writing in prior SF games or even SF related media? Movies, anime, comics, etc? If anything it just falls in line with what has been previously established.

It's SO painful because it's obvious the game wasn't built with progression in mind. It was a random set of components put into an engine to handle a random set of "common game tropes" such as generic quests, door triggers, elevators...etc and then it was shipped. It's as if the game is the result of a year's study at the most generic game design school in the world and instead of the developers trying to tune the experience back into something comfortable, they just took the metrics of how long it "would" take to complete, added even more of the same to push that out and let it fly right out the door that way. It's absolutely, and in every way, a cash grab effort and a lazy, disrespectful move and an outright shameful display on Capcom's part. It just sucks as a game and the ONLY redeeming factor that I can give it is that it's "not really what matters".

It's so painfully obvious that Capcom based it on Yakuza and painfully obvious that you have no familiarity with the Yakuza series.

Now, that doesn't mean the Yakuza series is good or that WT gets a pass for it but what you're saying comes off all the more ridiculous because you're acting like there isn't a long running successful series that is structured exactly the same way as WT.

I actually meant the "Street Fighter Writers" are trash and not Capcom writes as yes, RE and other games from the company are written well enough to enjoy. This series has never really peaked beyond the "Get Lose." and "This game is happy end." era of storytelling though, and boy is that ever the case in six.

So then why are you so baffled about SF6's story if you're already familiar with existing SF?
Last edited by Mista Ree; Jun 22, 2023 @ 9:31am
mach77 Jun 22, 2023 @ 10:49am 
There's a story to that ♥♥♥♥♥♥♥?
I gave it a go, just skipped ahead to a few tasks, got Chun Li to teach me her spinning bird kick and then gave up on it.

Not even the prospect of fighting a fridge, could make me endure any more of that garbage.

And it could have been so much better, had they not given it to such obviously America soaked and impaired young guys.
The Japanese aren't sensitive to cultural issues, they could have done so many stories resurrecting Kung Fu master-pupil tropes, or gone for some Yakuza ♥♥♥♥, or ... so many open world-y possibilities.
BaronCappuccino Jun 22, 2023 @ 2:05pm 
I overleveled, so the only aspects that raised my eyebrows are the cutscenes where my avatar gets transformed into a dumbass despite having just won resoundingly in a preceding boss encounter - earning Ken's mentorship comes to mind, but there were a few. I'm the master of a dozen martial arts and I'm still blindly windmill kicking into a crowd of bystanders like a less competent Bosch?
Forza Piadina Jun 22, 2023 @ 2:27pm 
I skipped all the dialogues, i am playing it just to unlock the alternate costumes. This ♥♥♥♥♥♥ story is probably written by a 12 years old kid.
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Date Posted: Jun 21, 2023 @ 11:03am
Posts: 32