Street Fighter™ 6

Street Fighter™ 6

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Sandy Jun 21, 2023 @ 12:44am
What would you change?
What would you change about the game if you could?
Anything goes. From design to roster to graphics to mechanics to microtransactions.
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Showing 46-60 of 131 comments
Bummer6 Jun 21, 2023 @ 5:19pm 
Originally posted by Banana Boo:
Originally posted by I AM ∞:

Yup I don't care how many people try to rationalise and justify it, modern and classic players are playing two completely different games. It makes 0 sense for them to be mixed.
It's the same with people playing dpad, hitboxes and fightsticks, i wanna play people only with fightsticks.
straight up incorrect. Doesn't matter what your controller looks like, you still have to do the same inputs. That does not hold true for classic v modern. The inputs are completely different. It's two entirely different games and they shouldn't be mixed.
WeirdoGeek Jun 21, 2023 @ 11:36pm 
Originally posted by T@X:
Originally posted by Sixtyfivekills:
The classic game cabinets, I'd add a 2 player online mode.

Why is this not a thing? I want to play Puzzle Fighter with people, the cabinet even looks like it fits 2 players, and yet it's 1 guy only. Capcom Fighting Collection was dead on arrival so naturally since SF6 has lots of players I'd hope to run into someone who'd play it too, but I can't.
This: multiplayer online mode for classic arcades.
Remove Ken from the damn game FFS :D

Why does Ken need to go?
Rias Jun 22, 2023 @ 12:27am 
A new DLC-Fighter every month.
Shoah Kahn Jun 22, 2023 @ 3:07am 
Add:
- Gouken, Hugo, Sodom, Kolin, T. Hawk, Bison, Vega, Sagat, and Sheng Long (hidden boss)
- tag mod and/or "dramatic battle" (2v2, 1v2 etc.)
- online filter for control scheme type
- online filter for mirror matches
- classic BGM / themes

Change:
- Supers to x3 buttons (optional)
- reduce "Perfect Parry" damage scaling to 25%
- increase "Burn Out" de-buffs (reduced defence / damage)

Allow:
- WT mode and the online hub content to be deleted from game files (to save disk space)
Last edited by Shoah Kahn; Jun 22, 2023 @ 3:09am
BlackSunEmpire Jun 22, 2023 @ 3:18am 
- increase drive impact cost up to 2-2.5 bars
- if you repeat the same combo multiple times after each other you gain less meter
- give everyone free access to all costume colors, they already payed 60 $ for them.
- redesign the look of Marisa and Jamie
- Nerf Ken and Kimberly
- replace J.P with another trap character which fits better into the roster, like Menat
- change the dlc characters for the first year to Dudley/Balrog, C.Viper, M. Bison, Makoto/Sakura, El Fuerte/R.Mika
Last edited by BlackSunEmpire; Jun 22, 2023 @ 6:12am
vSandro Jun 22, 2023 @ 3:23am 
Originally posted by King Of Jupiter:
What would you change about the game if you could?
Anything goes. From design to roster to graphics to mechanics to microtransactions.
My Mindset
charley222 Jun 22, 2023 @ 3:36am 
i will remove all the wierd stuff and news character and bring final fight character and also bring a real jukebox , sf6 fade very quick already 20k less online
Last edited by charley222; Jun 22, 2023 @ 3:37am
Solarius Nash Jun 22, 2023 @ 4:03am 
We need more Drive Tickets, maybe give them on Battlepass or something like that. I just want all the colors.
cashcom is gonna dangle that carrot in front of u for the next 10 yrs
The Grin Jun 22, 2023 @ 4:35am 
1) Remove Kimberly, the worst character ever created for such a series (concept-wise,gameplay wise). Rufus and FANG get more of my respect than Kimberly.

2) Make DI use enormous bar ressources. I think DI can be spammed 6 times right ? Better make DI use 3 bars so you can just use it 2 times only.
Spam monkeys will have a very hard time fighting without their "precious DI"... since they can't fight without it.
MagiK Jun 22, 2023 @ 4:43am 
I'd make parrying a bit more like 3S: more reward for nailing it, more risk in terms of high/low, less punishable whiff)

I'd remove manon's permanent buffs, or scale them differently.

Jamie's buffs would be revamped too - maybe it takes him 3 drinks to max out, but he loses max over time and when hit, similar to yun SA3. In exchange, he could have access to more specials at level 1.

JP would be a stance character, with most of his closeup tools inaccessible while doing the zoner thing

Not sure how Edmond would change, but he def would.

Kens fast overhead stomp followup is more unsafe, closer to his oldschool overhead -- he can still have his other nonsense

Chunli would be renamed to Chuli and portrayed by the Chuli npc

Lily gets more tools

Luke's perfect flash knuckles get 1 hit of armor from the flash frames to shortly before hitting -- it can smash throw slow unsafe pokes but lose to mashing lp

Dalsim's slide is as safe as ibuki's slide, parry or no parry

I'd make L3s weaker, especially command throw ones which work as AAs, win against di, parry, throw, jab, etc -- but they're pretty much all too strong, and the animations take forever -- An example of what a good L3 would be is like Ibuki SA2 -- It does a metric ♥♥♥♥♥♥♥ of damage, but getting that damage can be hard to do, so landing it feels rewarding. same with raging demon, or ryu's SA2. Every SA3 should have multiple weaknesses, whether its block, throw, jab, jump, backdash, whatever. Like with luke all you have to do is jedi mindtrick people to jump and catch them with it for free, and very likely win the match then and there... or hit confirm i to it, or combo into it, or just do it when they push buttons or fireball. It's goofy, it needs more weaknesses, and a shorter animation. This goes for the entire cast

I mean there are other changes but this is a long list

How about this: everybody can drive rush fullscreen! The basic current parry DR is 1 meter, additional distance covered before canceling costs additional meter (maybe draining at 2x the rate of parrying?) -- and can be cancelled into a jump or backdash in addition to normals

-- ok, maybe not "everybody" -- but at the very least melee focused characters without lots of super armor
Last edited by MagiK; Jun 22, 2023 @ 6:55am
The_Dybbuk_King (Banned) Jun 22, 2023 @ 5:35am 
Originally posted by WeirdoGeek:
Originally posted by T@X:
This: multiplayer online mode for classic arcades.
Remove Ken from the damn game FFS :D

Why does Ken need to go?
Because doing ANYTHING in training mode is beyond those in this thread. This mentality is the true bottom of the barrel and why so many of these players are hardstuck iron.


Originally posted by peacesFGC twitch.tv:
if ur losing to di spam u need to get better

QFT
Last edited by The_Dybbuk_King; Jun 22, 2023 @ 5:36am
Originally posted by The_Dybbuk_King:
Originally posted by WeirdoGeek:

Why does Ken need to go?
Because doing ANYTHING in training mode is beyond those in this thread. This mentality is the true bottom of the barrel and why so many of these players are hardstuck iron.


Originally posted by peacesFGC twitch.tv:
if ur losing to di spam u need to get better

QFT

Lol thank you, that guy is so cringe.
Teddy Roosevelt Jun 22, 2023 @ 6:12am 
Originally posted by mach77:
1. The character line-up. I'd start off with a larger set and have Bison, Sagat, Fei Long, Dan, Rose, Cody and Lucia . I'd drop Lilly to maybe some character pass for whoever wants her.

2. Grapplers should get their meter back quicker than others. Give them more of a threat.

3. All medal players should either carry their medals through both rounds or remove the system entirely. I don't see the point of a Jamie player taking risks to up his bottle, only to start from zero the next round, while Manon carries her medals through from round one. It just inhibits the fun of playing against a character like Jamie, in that they don't fully engage and hold back a lot.

4. Fix World Tour. I don't play it, I'm not interested in current year crap. You could easily skin it to suit your audience. I would love a World Tour that was vaguely based on "Kung Fu" or paid homage to that genre, which is also in keeping with the game as a whole. Imagine a Kill Bill style World Tour? So much potential, so boringly current year.

5. Add Capcom's Marvel vs Capcom games to the arcade!
1. Fei long is a cool choice. It would be nice to have a larger roster but i think its great where it is now. Roster has never really been a big deal for me. 8 characters is honestly enough for me.

2.no.

3.no. Jaime main, and i hate losing my drink levels but they are WAY easier to get that manons medals.

4. agree.

5. BIG AGREE. MVC BAY BEEEEE

Originally posted by Madda aka Jirai:
Deleting Manon, Marisa, Jamie, Lily and adding Bison, Sagat, Balrog, Vega to have a real Streetfighter feeling. And I want an option to deny Modern Controls and Wifi on default.
This is the worst take i have ever seen. Ever.What a terrible day to have eyes.

Originally posted by Hitpawz:
Severely and dramatically reduce throw damage across the board for all characters except those with command grabs like Zangief.

I would prefer it be a spacing tool and relegated to just that. I think this will help keep the unskilled players from prematurely ranking up.
Bro ♥♥♥♥ throw loops. I hate 50 50 guessing 3 times if hes gonna throw or hit me. Iv started throw teching and i think its helping but im not sure.

Originally posted by Bummer6:
Originally posted by Banana Boo:
It's the same with people playing dpad, hitboxes and fightsticks, i wanna play people only with fightsticks.
straight up incorrect. Doesn't matter what your controller looks like, you still have to do the same inputs. That does not hold true for classic v modern. The inputs are completely different. It's two entirely different games and they shouldn't be mixed.
hitbox is way easier than stick. Faster easier inputs for motion. You should see the standing 720 that zangief can do on hitbox. This is why lots of pros are switching over and controller does matter. I wouldnt say it matters enough at anything below plat where good players can take full advantage of it though. Below that its all just learning curve and skill issue.
Teddy Roosevelt Jun 22, 2023 @ 6:18am 
Originally posted by Shoah Kahn:
Add:
- Gouken, Hugo, Sodom, Kolin, T. Hawk, Bison, Vega, Sagat, and Sheng Long (hidden boss)
- tag mod and/or "dramatic battle" (2v2, 1v2 etc.)
- online filter for control scheme type
- online filter for mirror matches
- classic BGM / themes

Change:
- Supers to x3 buttons (optional)
- reduce "Perfect Parry" damage scaling to 25%
- increase "Burn Out" de-buffs (reduced defence / damage)

Allow:
- WT mode and the online hub content to be deleted from game files (to save disk space)
Normally your takes on fighting game balance are pretty respectable but I see alot of nonsense here too.

Filter people by controller? No. I use the hardest controller which is stick. Having tried ps4 pad and hitbox i know from experience which is the most difficult. But i dont think that below high level gameplay the effect between the controller types is big enough to have a valid difference on matches. Running from people because they have a different controller and you think thats giving them some huge advantage is a joke.

Online filter for mirror matches. I cant even with this one. Everyone hates getting owned by somebody using your character cause it means they are better than you and the matchup is harder in mirrors because they other person knows your move set but its super lame to RUN from mirrors. Big scrub energy.

Everything else is on point.
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Date Posted: Jun 21, 2023 @ 12:44am
Posts: 131