Street Fighter™ 6

Street Fighter™ 6

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Kefo_KAZ Jun 13, 2023 @ 3:02pm
Light punch light punch light punch light punch
Light punch light punch light punch light punch Light punch light punch light punch light punch Light punch light punch light punch light punch Light punch light punch light punch light punch Light punch light punch light punch light punch Light punch light punch light punch light punch:steamthumbsdown:
Last edited by Kefo_KAZ; Jun 13, 2023 @ 3:03pm
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Showing 1-15 of 23 comments
weirdkid5 Jun 13, 2023 @ 3:03pm 
If you're getting beat by this you're actually horrible and honestly probably shouldn't even play video games at all.
Kefo_KAZ Jun 13, 2023 @ 3:04pm 
Originally posted by weirdkid5:
If you're getting beat by this you're actually horrible and honestly probably shouldn't even play video games at all.
It's my tactics actually. Light punch light punch light punch light punch Light punch light punch light punch!
Last edited by Kefo_KAZ; Jun 13, 2023 @ 3:06pm
stun Jun 13, 2023 @ 3:14pm 
you forgot to mix in grabs
76561198358127085 Jun 13, 2023 @ 3:21pm 
press any other button and drive impact will kill you
sad reality it sucks
Snobby Hobo Jun 13, 2023 @ 3:24pm 
Originally posted by 6:
press any other button and drive impact will kill you
sad reality it sucks
There are a lot of canceleable attacks right? So you can just react with your own DI.

Also you need kind of insane timing to DI during the 4-10 frames that come out seemingly at arbitrary times. I've seen people claim it's the reason Sim is bad, but I really think this is an upper echelon issue rather than for the average player.
L'Ost Jun 13, 2023 @ 3:31pm 
parry parry parry parry PERFECT PARRY parry parry parry parry PERFECT PARRY parry parry parry parry PERFECT PARRY parry parry parry parry PERFECT PARRY parry parry parry parry PERFECT PARRY
Every spam have a counter in this game.
76561198358127085 Jun 13, 2023 @ 4:02pm 
Originally posted by Incredibly average:
Originally posted by 6:
press any other button and drive impact will kill you
sad reality it sucks
There are a lot of canceleable attacks right? So you can just react with your own DI.

Also you need kind of insane timing to DI during the 4-10 frames that come out seemingly at arbitrary times. I've seen people claim it's the reason Sim is bad, but I really think this is an upper echelon issue rather than for the average player.
you can only DI back during the early frames of mid range normals, so like if you press low medium kick and they DI you can only cancel back in the first few frames or you get stuck in recovery. it creates a scenario where everytime you try to poke at mid range you risk eating a DI and losing 30-60% of your health.

the only solution I know is to only use light attacks which recover fast enough to let you di back or only use mediums when you have drive rush and full drive gauge, it really kills my fun I dunno how else to deal with it
Chaosium Jun 13, 2023 @ 4:17pm 
Only the dark punch can beat the light punch
Master of Horror Jun 13, 2023 @ 4:20pm 
Get gud.
Kefo_KAZ Jun 14, 2023 @ 3:43am 
Originally posted by L'Ost:
parry parry parry parry PERFECT PARRY parry parry parry parry PERFECT PARRY parry parry parry parry PERFECT PARRY parry parry parry parry PERFECT PARRY parry parry parry parry PERFECT PARRY
Every spam have a counter in this game.
You got me.
Flash stopper Jun 14, 2023 @ 3:52am 
Originally posted by 6:
Originally posted by Incredibly average:
There are a lot of canceleable attacks right? So you can just react with your own DI.

Also you need kind of insane timing to DI during the 4-10 frames that come out seemingly at arbitrary times. I've seen people claim it's the reason Sim is bad, but I really think this is an upper echelon issue rather than for the average player.
you can only DI back during the early frames of mid range normals, so like if you press low medium kick and they DI you can only cancel back in the first few frames or you get stuck in recovery. it creates a scenario where everytime you try to poke at mid range you risk eating a DI and losing 30-60% of your health.

the only solution I know is to only use light attacks which recover fast enough to let you di back or only use mediums when you have drive rush and full drive gauge, it really kills my fun I dunno how else to deal with it

You are the first person I have seen to point this out
Shoah Kahn Jun 14, 2023 @ 4:26am 
I've notice this from the get-go, and it's so reminiscent of MK11 that it puts be off playing the game entirely.

When low light punches (and the like) become veritable BnB's, you know that the associated game's core gameplay is seriously flawed. Of course, no one will admit this until the new game lustre wears of / a game is no longer being shilled... Even e-sports commentators with exclaim "NICE!" when some one wins a set by low-jabbing their opponent to K .O.. MK11 was the same, and is now roundly regarded as the worst MK (gameplay-wise) since MKvDCU -- tacitly confirmed by the developers themselves by how different and gameplay-focused MK1 is touted to be.

Originally posted by stun:
you forgot to mix in grabs
Another dubious hallmark of garbage fighting games: non-grappler throw spam efficacy.
Last edited by Shoah Kahn; Jun 14, 2023 @ 4:27am
C1REX Jun 14, 2023 @ 4:55am 
Originally posted by 6:
the only solution I know is to only use light attacks which recover fast enough to let you di back or only use mediums when you have drive rush and full drive gauge, it really kills my fun I dunno how else to deal with it
This works but there is another very popular strat.

Keep pressure with multi hit attacks. Can be light attack or multi hitting specials.
DI can only absorb two hits and 3rd hit breaks it. Mix it with throws for the best result. Even better if you can do throw loops. Throws win against DI.

Also light attacks slow it down. With some practice you can punish it on reaction.

Jump attacks and especially cross overs also work well.
Nearlydead Jun 14, 2023 @ 4:56am 
Originally posted by 6:
Originally posted by Incredibly average:
There are a lot of canceleable attacks right? So you can just react with your own DI.

Also you need kind of insane timing to DI during the 4-10 frames that come out seemingly at arbitrary times. I've seen people claim it's the reason Sim is bad, but I really think this is an upper echelon issue rather than for the average player.
you can only DI back during the early frames of mid range normals, so like if you press low medium kick and they DI you can only cancel back in the first few frames or you get stuck in recovery. it creates a scenario where everytime you try to poke at mid range you risk eating a DI and losing 30-60% of your health.

the only solution I know is to only use light attacks which recover fast enough to let you di back or only use mediums when you have drive rush and full drive gauge, it really kills my fun I dunno how else to deal with it
This is exactly my issue. It feels really terrible as Chun trying to poke enemies at my optimal range only to get a DI in my face just because I can't cancel into DI from heavies not to mention mediums. It feels useless sometimes trying to poke in this game.
It leads to only being able to use the LP method in order to be safe from that mechanic.
Medina_Rico Jun 14, 2023 @ 5:10am 
Gotta keep it tight.

What's wild to me is how you can combo into a level 3 super from a jab or a short.

But yeah, the fear of catching a DI is always there. It's so anyone can have a chance to deal big damage with minimal effort. Just throw one out. Only cost one bar.
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Date Posted: Jun 13, 2023 @ 3:02pm
Posts: 23