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sad reality it sucks
Also you need kind of insane timing to DI during the 4-10 frames that come out seemingly at arbitrary times. I've seen people claim it's the reason Sim is bad, but I really think this is an upper echelon issue rather than for the average player.
Every spam have a counter in this game.
the only solution I know is to only use light attacks which recover fast enough to let you di back or only use mediums when you have drive rush and full drive gauge, it really kills my fun I dunno how else to deal with it
You are the first person I have seen to point this out
When low light punches (and the like) become veritable BnB's, you know that the associated game's core gameplay is seriously flawed. Of course, no one will admit this until the new game lustre wears of / a game is no longer being shilled... Even e-sports commentators with exclaim "NICE!" when some one wins a set by low-jabbing their opponent to K .O.. MK11 was the same, and is now roundly regarded as the worst MK (gameplay-wise) since MKvDCU -- tacitly confirmed by the developers themselves by how different and gameplay-focused MK1 is touted to be.
Another dubious hallmark of garbage fighting games: non-grappler throw spam efficacy.
Keep pressure with multi hit attacks. Can be light attack or multi hitting specials.
DI can only absorb two hits and 3rd hit breaks it. Mix it with throws for the best result. Even better if you can do throw loops. Throws win against DI.
Also light attacks slow it down. With some practice you can punish it on reaction.
Jump attacks and especially cross overs also work well.
It leads to only being able to use the LP method in order to be safe from that mechanic.
What's wild to me is how you can combo into a level 3 super from a jab or a short.
But yeah, the fear of catching a DI is always there. It's so anyone can have a chance to deal big damage with minimal effort. Just throw one out. Only cost one bar.