Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2nd thing is im not familiar with Ryu. Can tatsu super cancel?
You can cancel DP into super.
When you say 236, high blade kick are you referring inputting normals into a high blade kick? Sorry, I'm new and also learning Ryu.
A good example is Luke's MP+MP target combo. The first and 2nd hits can be super canceled. It's good to read the unique attacks in the command list to see if they have any special properties.
so 236K is high blade kick, I want to do 236k236k - which would be the level 3 super, cancelling out of the high blade kick.
I'm maining kimberly, but having absurd amounts of trouble with super cancels, so I'm just here with ryu in the practice area.
yeah, okay there's something else going on then, because the soonest I can do it, is a full 236236k on the first frame after recovery.
edit: okay, so I did it, but I have to be waaaay faster with the quarter circles, than if I was inputting just the super., thanks dude!
In the training there is an option to have your character flash if and when there are cancelable frames. They turn red during special cancelable ones and blue for super cancels. Helps with the timing.