Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
Edit: to add to that, you can also do forward then parry+forward, or forward then parry then forward. either of those work.
To be clear, you're talking about instantly using Drive Rush when you return to neutral after an attack? Not cancelling out of anything? Drive Rush cancelling will always use the 3 bars.
If so, you can just hold parry in advance and just focus on the timing of the dash input.
Parry Cancel. This is Parrying, then doing the Dash input.
Actual Drive Rush. This is doing the dash input and THEN pressing Parry.
Drive Rush Cancel. This is doing a Drive Cancelable normal and then inputting dash.
Examples of Drive Rush Cancelable move is any light or low medium; some characters have standing mediums and even heavies that can be canceled, experiment. You can chain these together in a combo repeatedly until you are out of Drive Bar.
Input example on Zangeif:
6HP 66 6HP 66 6HP 66 MP MP MP
or
>HP >> >HP >> >HP >> MP MP MP
a really easy and fast way to do parry DR is to press your parry input simultaneously with the second -> input of a dash. If it doesnt come out, the parry was not pressed in time with the -> input.
This technique has some advantages over holding parry and doing a dash -- you arent stuck in parry startup or recovery which is unsafe, and you also dont telegraph what youre going to do by parrying.
it can still be hard to do consustently, but i find doing the parry simultaneously with the second -> works pretty much every time