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Geif: "ого! Mr. Masters-- I dyon't feel soh gude."
Not everyone has 10 hours a day of free time to practice either, people have lives that don’t revolve around their ranking in a video game and want to be able to hop into a game for fun without getting cheesed to frustration. And you FG players wonder why these games be dying quick and why new players are scared to even try this genre or to ask for help.
Capcom could help by just putting an indicator that the other person is right about to throw (mysterious mod in V fixed this exact issue by having a subtle and quick glowing effect around the player who is throwing). When you don’t have an indicator, the average player is just guessing which leads to the bad throwing and mashing habits we see players adopt. Fighterz had this same exact solution, making the throws actually tech-able while still making it satisfying and not too easy to pull off. To any disagreeing, If you think a simple glowing effect is too helpful or ruins the integrity in the game than you should be having more issue with modern controls or drive rush being an all-in-one ridiculously cheap and no risk rush down mix up oki tool. Might as well be part of the V-System because some characters just have better drive rushes than others, which makes no sense for a “universal” mechanic.
I'm literally an incompetent noob, but even I know that SF is rock / paper / scissors, on multiple levels. Perhaps the simplest is (and I might phrase this wrong):
Blocking resists strikes, throws beat blocking, strikes (depending on startup frame data or spacing) beat throws.
You think they're gonna throw? Delayed throw tech (https://youtu.be/g8LYoF0S-Lo), it covers both meaty AND throw options.
They think you're gonna delay throw tech? They shimmy.
You think they're gonna shimmy? You combo them.
They want to bait out your string? They shimmy but then block or parry, hoping you end your string unsafe.
You know they're baiting out your string? You fake them out, e.g. by going into throw.
SF is about mindgames like this, that's what makes it amazing.
Also... why necro a thread after more than two months?
Some characters have better walk speeds.
Some characters have better normals (frame data and/or range).
Some characters have better lvl 1s, 2s and/or 3s.
Some characters have better oki.
Some characters have better (or more) throws.
Some characters have better costumes.
Diversity is, in general, a good thing to have - as long as there is balance. I wouldn't be against balancing some characters, but adding glows to throws or universalising all DRs is something I'd resist. If you don't want diversity between characters, there are some games with only one character (I believe these games each only have one character from screenshots, I might be wrong):
https://store.steampowered.com/app/1344740/FOOTSIES_Rollback_Edition/
https://store.steampowered.com/app/2366850/DAIR/
https://store.steampowered.com/app/1715850/NAIR/
I was looking for help for this issue as well but no one seems to want to help in good spirit (besides you). I disagree with some of your points, but overall you have a reasonable argument and honestly those games look cool but i personally don’t want to play place holder characters when SF characters exist (thanks for the rec man tho this might help others). Also Thanks for coming in this thread and giving advice, people need it for sure. Just wish the FGC was a bit more understanding to people who didn’t grow up with games like this.
YT is full of tutorials.
I gave a link to a delayed throw tech video, so it's all good.