Street Fighter™ 6

Street Fighter™ 6

Statistiche:
Is it me or is Throwing op?
Am kind of tired of 80% of matches me having to avoid being thrown.
Do people just not know how to do combos? Super moves? Anything? Why is this so common and effective?
I feel like the window for throw escape needs to much bigger.
They even interrupt supers, overdrives its ridiculous.
< >
Visualizzazione di 16-30 commenti su 52
Messaggio originale di TrashRat:
Messaggio originale di lovemehate:
thats all fine, but it needs to be toned down a tad. less damage? Easier to escape? Its not hard to fix
Get better instead of getting mad, that will help. This complaint is literally 30 years old.
over 30 years old

OP, throws are a necessary part of the game. you can't just hold back and expect to take no damage
Messaggio originale di lovemehate:
Am kind of tired of 80% of matches me having to avoid being thrown.
Do people just not know how to do combos? Super moves? Anything? Why is this so common and effective?
I feel like the window for throw escape needs to much bigger.
They even interrupt supers, overdrives its ridiculous.

git gud and stop that scrub mentality. Tech the throw and move on.
in SF3 throws are 3 frames, beats out jab
sf6 throws are 5 frames and most of the cast jabs at 4

figure out the rest yourself
I just punch a lot. Or do a DP if I think they're not going to be alert to it.

Most of the time, I have a stupid habit of trying to use the drive parry thing, and end up "paused" mid action, while my opponent decides how on exactly he'd like to sodomise my character. lol.
Messaggio originale di lovemehate:
Am kind of tired of 80% of matches me having to avoid being thrown.
Do people just not know how to do combos? Super moves? Anything? Why is this so common and effective?
I feel like the window for throw escape needs to much bigger.
They even interrupt supers, overdrives its ridiculous.
Throws that aren't command grabs aren't too difficult to deal with.. They have to be literally pressed against you so you can kind of see it coming; or you'll know you're in the danger zone if they're pressed right up on you.

Some people jump into throws, some people try to camp you when you get up. If you press two attack buttons at the same time, you roll back on landing, which might help you keep some distance.

Now then, if you're talking about command grabs, like with characters such as Zangief.. I don't know what to tell you other than stay the hell away from that guy; because even at a mid range he has ways to grab you and do nuclear damage; he sucks if you keep your distance though.
Ultima modifica da SS; 9 giu 2023, ore 18:15
Messaggio originale di lovemehate:

There were corner throw loops in SFV that were absolutely devastating. Shimmies in SFV defined a large portion of the meta, and fear of the throw enabled big damage punish combos.

The tech window is also huge by the way, you are probably accidentally teching too early. Calm down and hit the buttons on reaction, you'll realize that you have the world to tech out of the throw.

If a person can throw you out of a move, they can CH you, or even whiff punish if the spacing is bad.

GL OP.
Messaggio originale di ryu600RR:
in SF3 throws are 3 frames, beats out jab
sf6 throws are 5 frames and most of the cast jabs at 4

figure out the rest yourself

SFIV also had 3 frame throws. SFV had 5 frame startup like this one.
Nah throws are fine. You gotta throw a lot because people spam DI and constantly try to parry.
If someone never ever techs throws ill throw them 10 times in a row. lol. Once you start teching it opens up combo opportunities. Its rock paper scissors it wouldnt be interesting without throw.
Ultima modifica da mrrogers; 9 giu 2023, ore 20:05
Sounds like you need to learn how to work throws into your kit.
Messaggio originale di pruitcake:
Just tech the throw
What do you mean? Just escape it? the window is just to short, and throws happen so often you cant even focus on setting up combos
Messaggio originale di lovemehate:
Messaggio originale di pruitcake:
Just tech the throw
What do you mean? Just escape it? the window is just to short, and throws happen so often you cant even focus on setting up combos
Yeah no wonder you get thrown left and right.

Throw Technical: Hit throw when your opponent hits theirs to escape the throw.

People generally have a predictable pattern of when they like to go for throws, or when an opportunity for throws presents itself just go for a throw, the conditions are the same for both players. use this to anticipate a throw or tech them.

If I match with someone and notice they never tech my throws. Best believe i'm going to throw them all match.
Ultima modifica da Wintermute; 9 giu 2023, ore 22:15
Part of the game is psychology and looking for patterns in people's play. This takes time to build to the point where you can see what someone is doing in the middle of a match and try to adjust.

A good reaction time when you're focused on a visual task is probably around 150-250ms. Visual reaction time is our worst reaction time to a stimuli. In SF6 you have 9 frames after the throw startup connects. Based purely on what you see, that gives you 149 ms.


Given all the other possibilities and awareness you have while playing the game, the reality is that part of it is predicting when someone wants to throw you.

You have way more time than 149ms to react to a jump-in and we're not even consistent with how we react to that scenario.


Learn what your invincible reversal is and use it judiciously. It can cover several wakeup options. Of course, it can't cover your opponents option to block.
Messaggio originale di lovemehate:
Am kind of tired of 80% of matches me having to avoid being thrown.
Do people just not know how to do combos? Super moves? Anything? Why is this so common and effective?
I feel like the window for throw escape needs to much bigger.
They even interrupt supers, overdrives its ridiculous.
It is but prepare for emoji it wouldn't be if poking wasn't so strong in this
Messaggio originale di Peachy:
Games been out for a week, people take time to learn.
Nah, bruh. I refuse to learn. You can dance back and forth in the middle of the screen for 10-20 seconds until one you gets a hit into a combo if you want. You do you. But I'mma grab. I'mma walk straight up to you and grab. If you too far away i'mma drive rush and command grab. If you in the corner, I'mma throw loop. The grabs don't end. The throws never stop.
Messaggio originale di lovemehate:
Am kind of tired of 80% of matches me having to avoid being thrown.
Do people just not know how to do combos? Super moves? Anything? Why is this so common and effective?
I feel like the window for throw escape needs to much bigger.
They even interrupt supers, overdrives its ridiculous.


how to say I don't have a dedicated throw button :cthulhusprite:

Messaggio originale di Shilly Clive:
Messaggio originale di Peachy:
Games been out for a week, people take time to learn.
Nah, bruh. I refuse to learn. You can dance back and forth in the middle of the screen for 10-20 seconds until one you gets a hit into a combo if you want. You do you. But I'mma grab. I'mma walk straight up to you and grab. If you too far away i'mma drive rush and command grab. If you in the corner, I'mma throw loop. The grabs don't end. The throws never stop.

How to play when people don't break grabs or jump.

This all just sounds like an acute case of Skill Issue

OP set a anti grab to LB.. Set parry to RB
set HP+HK to R3

lab using LT (HK) and RT (HP) to get the timing for HP+HK
save R3 for playing laggy matches
Ultima modifica da S☯wn-Lﺤuꁅhtǝr; 9 giu 2023, ore 22:08
< >
Visualizzazione di 16-30 commenti su 52
Per pagina: 1530 50

Data di pubblicazione: 9 giu 2023, ore 16:26
Messaggi: 52