Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You would think they would balance it, I mean I stopped playing a long time ago, and a few hours with this and you can quickly see its flaws.
It was beta tested right?
So glad I went disk with this, I always have a bad feeling with fighters. Ill get my 5$ worth out of the single player stuff and sell it. Not at all worth the asking price
I cannot even imagine how bad this game is in high ranks.
Maybe ill keep it to play with the wife?
Anyway there will be Super version, then Arcade, then champion version of this.
So I'll let the try hards beta test it for me. I'll come back when its closer to its value, 20$ at the most.
Online? You see the same 3 characters endlessly,. and Its just throwing matches.
Nope I rather spend my free time on anything else
Grabs and throws have always been a popular tool in sf to keep people down and guessing, especially meaty throws. I have seen Daigo literally throw some people on wakeup like 3 or 4 times in a row in some SFIV matches.
If someone isn't teching the throws. That's just another player weakness to exploit.
This game however does have some more gimmicky ways of setting up vortexes like Drive rush right into a throw though, so there is that.
You never played SF in your life.
From SF2, up to SF6, throws have always been powerful tools. And yes, that's including SF3 AND SFIV.