Street Fighter™ 6

Street Fighter™ 6

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Can Juri still Anti-Air Jab?
I have the feeling it's not the case.
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Showing 1-5 of 5 comments
Grampire Jun 9, 2023 @ 9:28am 
Seems like AA jabs are less consistent for most chars which I think is overall good for the game.

Juri has good AA options now anyways so she's gonna be alright I think.
Last edited by Grampire; Jun 9, 2023 @ 9:28am
I think it's still sad, since the usual AAs like cr. HP have too much startup frames and weird hitbox to react to short jumps and cross ups. But I guess Capcom expects us to drive parry instead.
Last edited by ⛧True Survivor⛧; Jun 9, 2023 @ 9:35am
Grampire Jun 9, 2023 @ 9:47am 
If you're pressing buttons you shouldn't have a 4 frame bail-out for a jump-in imo.

If the other side read you and got a good jump they should reap the benefit. Jab AA's aren't good for a game where jumping is already a huge risk/reward.

Cr.hp is very solid, she has a decent air throw and long range pokes that can punish further ranges. Her jumping neutral roundhouse is good for crossups, and hmshe has an invincible SRK.

I think Juri has better tools than most of the roster and jumping at her is very risky.
Last edited by Grampire; Jun 9, 2023 @ 9:54am
Yeah, I get your point, and additionaly we also have a parry that doesn't require any directional inputs. I guess it will take a time to rewire my brain, since mashing jab during a cross up is so irresistible.
svoulzor Jun 9, 2023 @ 10:33am 
You have a dp bro
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Date Posted: Jun 9, 2023 @ 9:17am
Posts: 5