Street Fighter™ 6

Street Fighter™ 6

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Dragonvarine Jun 9, 2023 @ 6:14am
I find Marisa good but also garbage
Rank: Plat 5

So everyone has a Drive Impact, an armoured move that can take 2 hits. My issue is as Marisa who I think is good at times; some games feel impossible because your drive impact becomes completely useless while theirs are completely fine because I can only do one or two strong hits which isn't enough to break through Drive Impact.

But then I can just Drive Impact back (or Gladius) right? Not really, if I jump in, Do a standing medium attack, I cannot cancel into Drive Impact, I HAVE to complete the target combo to cancel into Drive Impact. Almost all of Marisa moves are like this. I cant cancel 2MK or jab into anything while every other character can.

The worst part is that characters can jump on her with almost zero repercussions because she has near zero anti-air. I cant stop pressure because I don't have a DP, they attack too fast and break through Drive Impact. Marisa's range sucks so I cant whiff punish if I do a decent parry.

A lot of characters do a 2MK from half screen and can Drive Rush into a full combo?? The most Marisa gets from that is a single poke.

To top it off, connecting her Ultra from a quick combo can easily ♥♥♥♥ up, i.e 2LK -> 2LP -> 2LP -> QCP -> Ultra. It needs timing whereas everyone else's quick combo have plenty of time to cancel into their ultra.

Her good bits is that she does have MASSIVE damage and good oki, but holy crap, it feels like current Abigail except with less armour.
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Showing 1-15 of 26 comments
I feel the same. That Gladius thing says it goes through the first hit? Never was able to perform it. Whenever I play as her, I get bodied into a corner with no way out. No anti-air, too short jabs, easily punishable supers... I like her counter but aside from that she's awful.
Tyrone Biggums Jun 9, 2023 @ 6:21am 
marisa is the easiest character in the game and has huge damage for barely any effort but her tools for getting in arnt very good and she has little to no mix and all of her sht is fake shes a solid mid tier character
Dragonvarine Jun 9, 2023 @ 6:22am 
Originally posted by Ulysse:
I feel the same. That Gladius thing says it goes through the first hit? Never was able to perform it. Whenever I play as her, I get bodied into a corner with no way out. No anti-air, too short jabs, easily punishable supers... I like her counter but aside from that she's awful.
Her Gladius when used to bait out a Drive Impact is great, the problem is if they decide to jump, then its a full combo punish. It's just not comparable to how other characters can hit you either 3 times in a millisecond, or a low medium kick right into drive impact. It feels really unfair.

And yeah it has to be charged to break armor, its easy drive impact counterable if you use it on block strings a lot
Dragonvarine Jun 9, 2023 @ 6:24am 
Originally posted by Tyrone Biggums:
marisa is the easiest character in the game and has huge damage for barely any effort but her tools for getting in arnt very good and she has little to no mix and all of her sht is fake shes a solid mid tier character
Yes agreed, she's mid tier. But I dont see why every other character has to have amazing 5f command grabs, and DPs, with great natural anti-airs.

Why does lily need both instant drive impact break (thats plus on block), a 5f command grab, and a DP????

At least give Marisa hyper armour on her armored moves to make her slow movement viable or at least give her the ability to actually attack at "mid-range" like the character select menu says she can
Marisa is strong for a brain dead easy mode character
Dragonvarine Jun 9, 2023 @ 6:27am 
Originally posted by kiteless 凧無し:
Marisa is strong for a brain dead easy mode character
I dont think being easy is an excuse to make her viable in literally one scenario. I still dont see why every other character has a command grab and a dp with good anti airs, easy or not
She is still strong if used well, here dmg is insane
Ubiquity Jun 9, 2023 @ 6:41am 
i also find her a bit too stiff. she can't react to a lot of things like other characters can, she has to plan everything well in advance due to how her charged attacks work and how she can't cancel out of the first hit of her target combos.
Dragonvarine Jun 9, 2023 @ 6:43am 
Originally posted by BJORNtobeWILDYT:
She is still strong if used well, here dmg is insane
Damage is the only thing she has going for her. The game feels impossible sometimes. Especially in higher ranks because EVERYONE knows what theyre doing. I just had a DeeJay parry every single attack which left me vulnerable every single time. Shes too slow for this game
Aegix Drakan Jun 9, 2023 @ 6:55am 
Maybe it's because I'm still in Iron (mind you, the guys I play against at work are better than that League, and I suspect I'll be leaving Iron soon if this win streak keeps up)...

But the only problems I have with Marisa is the poor anti-air.

Like, she can tank hits and counter for 1/4 of the enemy's life with Gladius, or do a command grab out of a counter state that does 1/4, and doesn't need a fancy combo out of Drive Impact. You either Gladius, or Back-Heavy-Punch, Heavy-Anti-Air, Level 3 Super.

But her anti air is not only slow, it has a VERY finnicky hitbox. So if a Cammy is short-hopping over my head over and over to jab combo me, there's very little I can actually do about it. All my jabs and grabs are too slow to react even when the enemy touches ground.

I love how easy she is to play, and how I can focus on spacing, footsies, mindgame, and other fundamentals instead of memorizing combos, but OOF that anti-air... I wish it was better.
Last edited by Aegix Drakan; Jun 9, 2023 @ 6:56am
Dragonvarine Jun 9, 2023 @ 7:32am 
Originally posted by Aegix Drakan:
Maybe it's because I'm still in Iron (mind you, the guys I play against at work are better than that League, and I suspect I'll be leaving Iron soon if this win streak keeps up)...

But the only problems I have with Marisa is the poor anti-air.

Like, she can tank hits and counter for 1/4 of the enemy's life with Gladius, or do a command grab out of a counter state that does 1/4, and doesn't need a fancy combo out of Drive Impact. You either Gladius, or Back-Heavy-Punch, Heavy-Anti-Air, Level 3 Super.

But her anti air is not only slow, it has a VERY finnicky hitbox. So if a Cammy is short-hopping over my head over and over to jab combo me, there's very little I can actually do about it. All my jabs and grabs are too slow to react even when the enemy touches ground.

I love how easy she is to play, and how I can focus on spacing, footsies, mindgame, and other fundamentals instead of memorizing combos, but OOF that anti-air... I wish it was better.
It's not just her anti-airs. Her armor is near absolutely useless with the vast amount of abilities that attack multiple times. I had my armor broken 3 times in a row by a JP because he can jab into that cane swipe that hits twice. Why does it hit twice? To break armor. Almost every single ability in this game breaks armor. Marisa? Cant do that unless fully charged gladius which is easily punishable.

Also the fact her back heavy punch sometimes doesnt hit on combos such as after MPMP drive rush or a fully held back heavy punch.

JP destroys Marisa and it's not because of zoning at all. It's that stupid parry he has that goes through EVERYTHING. How am I meant to hit him if any slow attack I do is immediately countered? He can literally react
Grampire Jun 9, 2023 @ 7:36am 
The more I play against Marisa and understand her gameplan the worse I think she is.

Her AA game is legitimate garbage and she simultaneously wants to rush you down but can't handle being rushed down.

Her buttons are ass.

Has huge damage if you can connect - if your opponent understands her gimmicks you're not going to because you can see her stuff coming from a mile away.

She's exploiting the honeymoon period and I strongly feel she's going to be low-tier when the dust settles.
Dragonvarine Jun 9, 2023 @ 10:34am 
Originally posted by Grampire:
The more I play against Marisa and understand her gameplan the worse I think she is.

Her AA game is legitimate garbage and she simultaneously wants to rush you down but can't handle being rushed down.

Her buttons are ass.

Has huge damage if you can connect - if your opponent understands her gimmicks you're not going to because you can see her stuff coming from a mile away.

She's exploiting the honeymoon period and I strongly feel she's going to be low-tier when the dust settles.
I absolutely agree. I think in a game like Street Fighter, big damage cant justify all her buttons being garbage. Sad that I have to wait a whole year for Akuma
G_raver Jun 9, 2023 @ 5:16pm 
Just FYI, for Jump-ins getting countered by DI, you can cancel into DI using Crouching Jab or her Standing Light Kick, Crouching Jab is a bit easier to confirm and less recovery too. And yeah, her AA game isn't great but don't forget about her jumping normals, they come out pretty quick and can be a good way to get some breathing room.
Dragonvarine Jun 10, 2023 @ 3:33am 
Originally posted by G_raver:
Just FYI, for Jump-ins getting countered by DI, you can cancel into DI using Crouching Jab or her Standing Light Kick, Crouching Jab is a bit easier to confirm and less recovery too. And yeah, her AA game isn't great but don't forget about her jumping normals, they come out pretty quick and can be a good way to get some breathing room.
Yeah I think I'm going to do jabs more often after jump in, but other than Oki, its very easy to be DI even without jump ins. Doing a simple block string can get you hit by one
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Date Posted: Jun 9, 2023 @ 6:14am
Posts: 26