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In the beginning, I fought against opponents who were 1 level higher than me and my progression was self-sustaining up to around 25. Beyond that, it becomes a real nightmare to progress like that. I'm not even talking about the gangs that constantly harass me, making every move a real hassle. The AI will always have priority over attacks, anticipating your every strike and making fights a living hell.
Finally, the controls in WT are just as unresponsive as in the 1st Street Fighter - a disgrace! I openly accuse crapcom of deliberately sabotaging the responsiveness of the classic controls in favor of their imbecilic so-called modern controls.
They advertised that the game would be more accessible, but it's not! It's even more elitist than its predecessors, for the reasons given above.
But since very few fights in WT are tough, you should have plenty of sports drinks etc. to keep yourself healed up.
Another big problem is how the game focuses way too much in teaching you the combat mecanics but does pretty much zero emphasis on upgrading your stats, your gear, optimizing your moves by leveling up the right masters or even doing all of the above THE RIGHT WAY. I heard nobody but a couple of single persons across various groups even mentiong that, for example, you should upgrade only the highest tier of clothing cause they have more upgradability room and thus the stats ceiling is much higher. Or that the permanent stat boosts consumables are permanent inside the fight and outside as well (Kinda like the stats pills that you had in Pokemon that permanently raises a specific attribute of your Poke), etc.
Then you have challengers that appear at level 80 or 90 when your char is still barely level 50. Or that you sign for a tournament after the JP fight and have to face as one of the opponents a Zangief level 92, a Cammy level 96 or a bloody Guile level 100, and Im not even joking, that's literally the kind of possible rivals you could be paired to fight against in them.
And just like some of you guys mentioned, they claimed this game and special modes and tools are targetted to be newcomer friendly, meant to bring people to get into the vibe of SF.... They're not, I played other fighters like Soulcalibur VI that without easing up a thing for you, they feel waaaaaaaaaay easier to get into it than this game even with the modern controls. Cause here's the catch. You have "easier" imputs, but in return all your attacks damage get axed to 80% unless you imput their not so smooth in detection quarter circle everythings. And this is the issue of the Modern controls (Which btw also axes down your moveset in half as well), then there's the WT problems mentioned above and in you guys' posts.
Truth is, Street Fighter 6 's World Tour has big problems with both difficulty and damage outputs and while on early game this is fine-ish, on mid-late game it can escalate into something really frustrating to deal with. Specially cause the few effective tools you have to make that situation easier are the ones that are focused the less, if at all XD
The fight whit psycho boss is designed t be lost even thou you can still win it if you lose its still not game over.