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AMD Ryzen 7 5700G with Radeon Graphics CPU
2047MB NVIDIA GeForce RTX 2060 (gigabyte) GPU
32.0GB Dual-Channel DDR4 @ 1499MHz (16-17-17-35) RAM
there's probably some DX logs you can have a geeze at to confirm what the issue is, if you're lucky, it's not that.
even with Diablo 4, its been enough, but, i suspect you MAY be right, i will look into this a bit more.
the game would then have a lot less shaders to compile, and from what I've seen on the forums, world tour is where most of the performance issues are.
if that works, you could try re-installing world tour after the fact.
I'll give this a shot right this moment!! :D
so this worked 100%. i dont know why. but it does. i'm no longer crashing in any capacity!
as an aside, if the drive you installed SF6 on is close to running out of space, that may cause issues too, there's another thread of people with similar issues, and yet another exclaiming that the game allocates a bunch of files temporarily every time it's launched (presumably the shaders being cached)
they're saying make sure you have 100 GB free. (I only have 55GB however, and it runs fine on my 2060, at least until the memory leak hits after a few hours of play)
meanwhile, now that the game's running, I recommend enabling "shader warming" in the graphics options, as that'll precompile everything and generally reduce stutter.
though, that may cause your issue to re-appear, so err on the side of caution if you're not experiencing performance issues.