Street Fighter™ 6

Street Fighter™ 6

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Theres a point in playing fighting games, where it starts to feel like a second job
Is this a common thought or just me? It seems like theres a whole lot you can learn to get much better at the game. and a lot of that can happen simply from playing a bunch. but at some point you hit a wall, where you just HAVE to know the frame data of each character to know what pressure you can blow through and how to punish everything. And learning this is just tedious and feels like actual work. And if you take any time off from the game, when you come back, if you come back, you'll have lost basically all of this and have to start all over again

this isn't sf6 specific, but really more the entire genre. its just with fighting games, I feel like you hit this wall faster than in other games
Last edited by bulldog0890; Jun 8, 2023 @ 7:08am
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Showing 1-15 of 52 comments
TTV_zelethor69 Jun 8, 2023 @ 7:10am 
Brooo i feel you on this - it's the same with Tekken 7 as well - got really high ranked but then to get any higher, this was the next step and i was like NOPE IM DONE lol
Peach Pachyderm Jun 8, 2023 @ 7:14am 
If you try and learn it all at once if can feel that way. But if you take your time, focusing on getting better at one thing at a time.
Unless it is your actual job. Just have fun and learn things like frame data when you are inspired to do so.
Last edited by Peach Pachyderm; Jun 8, 2023 @ 7:15am
Chaosium Jun 8, 2023 @ 7:24am 
It's the same deal with all competitive games where the fun of one player is gained at the expense of another one, take RTS, MOBAs, shooters etc.

PvP as a format requires you to keep the pace or else you don't have fun, and that sucks
linuxgaming Jun 8, 2023 @ 7:29am 
If any game starts to stress you out, take a break. Many players are spending all day playing like they're going to evo. Any game with any money on the line gets this way, it turned Fortnite into a building sim.

Many people have to much free time on their hands.
MessiahofMelons Jun 8, 2023 @ 7:30am 
Im happy in my low rank casual gameplay tbh
Orzeker Jun 8, 2023 @ 8:08am 
I mean it's kind of the same for everything, look at sports or other kind of games. It's nothing new, you have to fix comfortable objectives for yourself.
[Rdog]Maljas Jun 8, 2023 @ 8:13am 
Originally posted by Chaosium:
It's the same deal with all competitive games where the fun of one player is gained at the expense of another one, take RTS, MOBAs, shooters etc.

PvP as a format requires you to keep the pace or else you don't have fun, and that sucks

Yup. This 100%
al64inthedark Jun 8, 2023 @ 8:41am 
That's why expect the game to match people by skill.
The Grin Jun 8, 2023 @ 9:06am 
Originally posted by bulldog0890:
Is this a common thought or just me? It seems like theres a whole lot you can learn to get much better at the game. and a lot of that can happen simply from playing a bunch. but at some point you hit a wall, where you just HAVE to know the frame data of each character to know what pressure you can blow through and how to punish everything. And learning this is just tedious and feels like actual work. And if you take any time off from the game, when you come back, if you come back, you'll have lost basically all of this and have to start all over again

this isn't sf6 specific, but really more the entire genre. its just with fighting games, I feel like you hit this wall faster than in other games

Speaking of a "job"....do you know and did you play "Black Desert Online" ?
This game is literally a full time job.

Come on, a fighting game can be paused whenever you want and even tho you don't play that much you will get back to the basics fast and catch up to your previous level in no time.

It's like a bicycle, you don't forget about things like that even after years.
Last edited by The Grin; Jun 8, 2023 @ 9:07am
Bluebeard Jun 8, 2023 @ 9:13am 
I just press buttons and cool stuff happens.
C1REX Jun 8, 2023 @ 9:15am 
Most competitive games are like that and it’s very hard for many people to take it easy. You burn your time, your body get exhausted and at the end you win a ton of frustration. You are never satisfied with your skill and you don’t play for fun any more. You feel bad playing and feel just normal and relieved when you win.
Like a heavy addictive drug.
cuhrayzee Jun 8, 2023 @ 9:21am 
Yeah, I know that feel. Personally, I have these moments when I need to learn some strict timings or stuff with really difficult execution. I'm just not very good at exectuion for some reason despite playing fighting games for many years and sometimes I can randomly drop even simle half circle input. So when game wants me to spend hours and hours regularly practicing reversal super inputs or like when in Strive you're expected to grind 2f IBFDs of certain moves - that's where I draw the line, I'm not wasting my time doing that, it's just not fun.

I think games really should move away from insanely hard execution and timings and focus more on fundamentals and mind games. Some level of execution should be still expected of course but when game gives some serious advantage to people who can do finger breaking inputs - it's just annoying and can impact your motivation for keep playing the game. It's like devs giving cheats to a very small percentage of a playerbase who either have natural talent for execution or ready to sacrifice their lives grinding those inputs or timings.
smokeymcpot Jun 8, 2023 @ 9:52am 
https://imgur.com/a/ZfFdD1x
Yup. It's the middle point in this image.

You should strive to have a balanced learning routine where you have a healthy mix of real match experience, execution practice and learning about the game. Eventually though you rank up to a point where people make fewer and fewer mistakes and instead begin throwing gimmicks at you. That's where many get stuck because until you learn how to beat the most common gimmicks you won't progress.

It's part of the game though. It frustrating but also rewarding at the same time once you show them that their tricks don't work on you anymore. This is probably even worse in RTS games and I would imagine 1000 times worse then that in MOBAs.

This "job" is also one of the reasons we love fighting games.
Eclisis Jun 8, 2023 @ 9:56am 
You are just making excuses for being at the level you are at the game, some people are just better than you, that's it, you only as good as you are, that's okay, you can go to michael jordan's basketball camp read all the books on basketball pay the best coach in the country to personal trainer, you are only going to get as good as YOU CAN GET, you're not going to be an NBA player
Zengar Jun 8, 2023 @ 10:27am 
Anything competitive is like that. Do you think you can play chess at a high level and don't know openers, historical plays, studying your rivals and so on?
It seems people expect to put hours into the game and continue to improve and then...don't loose anymore, but you have to be realistic.
If you see player distribution from SF5, it turns out that gold is the top 10% of all the players in the world and that there are about 40 warlords TOTAL, from half a million players.
And due to the way modern matchmaking algorithm works, the game always tries to take you to the point where you win as much as you loose, something that is incredibly frustrating for people who expect to get better and then win more games on average.
Take a look at any game. Pros are those who win something like 65%, at most 70% of the time. That means loosing 350 matches out of a thousand, for the very bests in the world.
What is needed to enjoy competitive online games, is learning to loose, having fun while loosing. If you expect to win 8 out of 10 games, go do something else because it will never happen, no matter how good you are.
I guess this is why some people are willing to start new accounts in online games, to smash newbies and finally feel strong. If anything, blame modern matchmaking.
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Date Posted: Jun 8, 2023 @ 7:07am
Posts: 52