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Unless it is your actual job. Just have fun and learn things like frame data when you are inspired to do so.
PvP as a format requires you to keep the pace or else you don't have fun, and that sucks
Many people have to much free time on their hands.
Yup. This 100%
Speaking of a "job"....do you know and did you play "Black Desert Online" ?
This game is literally a full time job.
Come on, a fighting game can be paused whenever you want and even tho you don't play that much you will get back to the basics fast and catch up to your previous level in no time.
It's like a bicycle, you don't forget about things like that even after years.
Like a heavy addictive drug.
I think games really should move away from insanely hard execution and timings and focus more on fundamentals and mind games. Some level of execution should be still expected of course but when game gives some serious advantage to people who can do finger breaking inputs - it's just annoying and can impact your motivation for keep playing the game. It's like devs giving cheats to a very small percentage of a playerbase who either have natural talent for execution or ready to sacrifice their lives grinding those inputs or timings.
Yup. It's the middle point in this image.
You should strive to have a balanced learning routine where you have a healthy mix of real match experience, execution practice and learning about the game. Eventually though you rank up to a point where people make fewer and fewer mistakes and instead begin throwing gimmicks at you. That's where many get stuck because until you learn how to beat the most common gimmicks you won't progress.
It's part of the game though. It frustrating but also rewarding at the same time once you show them that their tricks don't work on you anymore. This is probably even worse in RTS games and I would imagine 1000 times worse then that in MOBAs.
This "job" is also one of the reasons we love fighting games.
It seems people expect to put hours into the game and continue to improve and then...don't loose anymore, but you have to be realistic.
If you see player distribution from SF5, it turns out that gold is the top 10% of all the players in the world and that there are about 40 warlords TOTAL, from half a million players.
And due to the way modern matchmaking algorithm works, the game always tries to take you to the point where you win as much as you loose, something that is incredibly frustrating for people who expect to get better and then win more games on average.
Take a look at any game. Pros are those who win something like 65%, at most 70% of the time. That means loosing 350 matches out of a thousand, for the very bests in the world.
What is needed to enjoy competitive online games, is learning to loose, having fun while loosing. If you expect to win 8 out of 10 games, go do something else because it will never happen, no matter how good you are.
I guess this is why some people are willing to start new accounts in online games, to smash newbies and finally feel strong. If anything, blame modern matchmaking.