Street Fighter™ 6

Street Fighter™ 6

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C1REX Jun 7, 2023 @ 2:01pm
How can I survive corner pressure?
I’m getting salty because I don’t know what to do when I get cornered.

I’m on the ground and people do a mix up with heavy preasure mixed with throws.
It feels like nothing I can do. If I block people instantly throw me. If I do anything else I get demolished. I occasionally can eacape with golden super but it feels like luck. People can throw me as golden super is losing to throws.

I’m new to SF6 but I played 3D fighting games. I use modern controls with Honda. Currently between 5* Gold and 1*Platinum if that matters.
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Showing 1-10 of 10 comments
BACKSTABUUU Jun 7, 2023 @ 2:26pm 
Corner is by design supposed to be really punishing if you've been put there. First thing to understand is that it's practically a guessing game, and there's no way to be 100% right every single time. It's a game of rock paper scissors where your opponent's rock, paper, and scissors are all stronger than yours. You ARE going to eat ♥♥♥♥ trying to get out pretty often. It's also really important to stay cool and not panic in the corner.

Now that said, you've got some tools to try to escape. You have three basic options: You can block, you can jump, or you can reversal.

Blocking is is really, really important in this game because there are not a lot of sources of plus frames. Your opponents can't keep you there forever, with patience you can find a gap and take your turn back. However, blocking loses to throws and it gets blown up by drive impact if you don't react to it fast enough. Even though it loses to throws though, there's a concept of "taking the throw" in street fighter, which basically means that throw doesn't really give you that great of a reward in this game, so if you've got the life to spare, it's a safe bet to block because being thrown isn't that bad unless you're getting hit by a command grab or something. It can also put you in a situation where you have to deal with a mixup, though you can always use drive reversal to push your opponent away and avoid the mixup entirely. Drive parry also goes here, you can use this to easily block high/low mixups, though it also will make you take more damage from throws and it's very punishable if your opponent just does nothing, so don't be predictable with it.

Jump beats throws. If you think your opponent is going to throw you, you can jump over them to escape the corner, or you can neutral jump over the more committal command throws and punish with a combo. Jumping loses when your opponent meaties you or, if they're being patient or using buttons with fast recovery they can anti-air you.

Finally reversal is your option of fighting back. This is like your EX DPs, your counters, and your invincible supers. They beat meaties and throws, but they are extremely high risk and leave you open for a giant punish, so you don't want to use them predictably. This is also where I'd put mashing, which also is high risk because it loses to meaties and throwing you on wakeup. Mashing can be good though if you see your opponent messing up their meaties or leaving gaps in their pressure. Lastly drive impact goes here. It loses to throws and it gets blown up if your opponent does nothing, uses moves with fast recovery, or properly meaties so they can react with their own drive impact. Again, very high risk. On a side note some characters have access to safejumps, which will allow them to meaty with a jumping move AND block and punish reversals at the same time.
Last edited by BACKSTABUUU; Jun 7, 2023 @ 2:41pm
卡玛丘诺 Jun 7, 2023 @ 2:30pm 
depends on your char. if you have tall chars good luck
Ahriman Jun 7, 2023 @ 2:32pm 
There's a good chance you will lose the round if you get cornered so your first goal is to avoid getting there in the first place. I don't know what golden super you're talking about but getting thrown in the corner is normal, don't let it get to you and stay calm, throws don't do a lot of damage unless it's a punish counter. Try to tech if you're sure a throw is coming but otherwise just block and drive parry during block strings to regain your drive bar. Try to challenge with crouch jabs if your opponent is minus, most characters have very few plus on block attacks without drive rush. Try to counter drive impact (easier said than done but the more you play the more consistently you will be able to do it), look for opportunities to jump out or drive reversal. If your opponent has command grabs neutral jump if you think a command grab is coming to punish them. Honda's ex headbutt also has armor so you can try to challenge with that if your opponent is being too aggressive. And your riskiest option is to use a reversal super or invincible reversal special if your character has one like Ryu. Honda's level 1 super is a reversal.
Last edited by Ahriman; Jun 7, 2023 @ 2:35pm
Oneshot DM Jun 7, 2023 @ 2:53pm 
Originally posted by Ahriman:
I don't know what golden super you're talking about but....

They mean EXing/ODing special abilities. You glow gold when EXing
C1REX Jun 7, 2023 @ 11:22pm 
Thank you for answers. I didn’t know you can’t throw break on reaction and corners are intended to be so deadly.
L'Ost Jun 7, 2023 @ 11:56pm 
jump, take your loss if you're not confident in your defense
weirdkid5 Jun 8, 2023 @ 12:01am 
Originally posted by C1REX-PL:
Thank you for answers. I didn’t know you can’t throw break on reaction and corners are intended to be so deadly.
Throws in SF have always been a mind game thing. You have to predict they're going to throw you and have to try and throw yourself at the same time, or simply jump.

Both have pros and cons. Teching the throw will reset the situation back to neutral and let you push forward a bit, but if they do a "meaty" attack (which means the active frames of an attack are inside your hitbox when you're getting up off the ground) it will always beat your grab attempt.

Jumping will allow you to whiff punish their grab and get great damage and push them off you, but if they read your jump, you could just eat and anti-air which will put you back in the same situation.

You never wanna be in the corner in ANY fighting game. Guile is probably the only character that can actually thrive in the corner, but in SF6 it's more dangerous than ever so even he doesn't wanna be there.
The Grin Jun 8, 2023 @ 12:07am 
You can break follow up attack in the corner on wake up by:

- blocking high (many use to jump up once you are KD'ed to hit you in the face).

- instantly use grapple on wake-up to counter another grapple from the opponents (noobs usually perma grab you in rows....for an easy win. don't let them do this and escape the grab with a grab counter and a follow up attack in order to get distance b/w you and him and escape the corner. (not easy to do I admit you need precise timing)

- the noob way -> super fast crouching light punches on wake up to break their follows ups.

- use Parry (when you glow blue) to absorbs pressure attack in the corner.
Last edited by The Grin; Jun 8, 2023 @ 12:07am
weirdkid5 Jun 8, 2023 @ 12:10am 
Everyone is also forgetting a Drive Reversal. I forget it's a thing too, but it's a pretty solid get off me tool.
-JFY- 420 Jun 8, 2023 @ 12:20am 
What you also can do but it is Risky like everything in the Corner and you need to have an eye on the habbits of your opponent means if he Throws a lot in the corner try a Back Dash this will beat the Throw and you have a setup for a Combo.

But like i said it is very Risky and needs a good understanding of your opponent. Back in SF4 it was good to do a Neutral Jump you still can try this but i noticed a lot of opponents will just Spam Lp or LK to prevent this. You also need to keep an eye out for Shimmys ( your opponent walks forward to fake a Throw attemp then walks backwards while you are trying to Tech the Throw means you are now in the Throw animation and open for a Combo).

Like someone before me said the Corner is the most dangerous Area in the Game you can eat big Combos there and are Open for Mixups. Its Always a Guessing Game and a Game of can i read my Opponents next Move. And Stay Calm in the Corner if you Panik you Lose.
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Date Posted: Jun 7, 2023 @ 2:01pm
Posts: 10