Street Fighter™ 6

Street Fighter™ 6

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Spooky7.62 Aug 21, 2023 @ 8:22pm
They need to fix grabs
Getting grabbed out of a jab is dumb.
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Showing 1-15 of 27 comments
breast milk🥛 Aug 21, 2023 @ 8:23pm 
Nah
ryu600RR Aug 21, 2023 @ 8:29pm 
where's that broken tier shirt that says adapt
Shoah Kahn (Banned) Aug 21, 2023 @ 10:22pm 
Throws are the only moves in SF6 that have any priority, and that priority is over everything besides moves with i-frames. The only character who should have high-priority [normal] throws, is 'Gief (I'd argue that for any grappler; but, Man: ON isn't a fleshed-out enough grappled to be considered a "pure" incarnation thereof).

You know that when you see pros get "throw looped" four, five, even six times at Evo, that said mechanic is in dire need of an overhaul. Heck, if Capcom wanted to make the game a throw fest, like in SFV, why didn't they give every char. the throw repertoire of 'Gief...?
¯\_(-_-)_/¯
Last edited by Shoah Kahn; Aug 22, 2023 @ 3:54am
Castyles Aug 22, 2023 @ 2:49am 
They really need to fix grab range for some characters i.e Cammy, Ken and Juri.
Jack Trades Aug 22, 2023 @ 3:06am 
Grabs have 5 frames of startup and jabs have 4 frames of startup. If you're getting grabbed out of your jabs then than means that you were at frame disadvantage in the first place.
Shoah Kahn (Banned) Aug 22, 2023 @ 3:56am 
^ So, your answer to lowly throw loopers is to bottom-out and become a jab spammer...?
I mean, I've heard of some Hobson's choices before... But, dang. I think, I'll take option no.3... 🥴 ̿̿ ̿̿ ̿'̿'\̵͇̿̿\

NB: In an online environment, a single frame of 'advantage' is meaningless, and certainly not reliable.
Last edited by Shoah Kahn; Aug 22, 2023 @ 3:58am
Jack Trades Sep 2, 2023 @ 6:42am 
Originally posted by Shoah Kahn:
^ So, your answer to lowly throw loopers is to bottom-out and become a jab spammer...?
I mean, I've heard of some Hobson's choices before... But, dang. I think, I'll take option no.3... 🥴 ̿̿ ̿̿ ̿'̿'\̵͇̿̿\

NB: In an online environment, a single frame of 'advantage' is meaningless, and certainly not reliable.

Uh-huh, +1 is totally meaningless online and not the crux of my Rashid gameplan that I'm successfully beating people with constantly.

Not being able to successfully use +1 frame advantage online sounds like a skill issue to me, bub.
ELPRADO Sep 2, 2023 @ 9:02am 
Originally posted by Castyles:
They really need to fix grab range for some characters i.e Cammy, Ken and Juri.
This
level3 Sep 2, 2023 @ 9:09am 
Originally posted by Castyles:
They really need to fix grab range for some characters i.e Cammy, Ken and Juri.
Yes, increase cammy range, decrease ken + juri
Scrub (Banned) Sep 2, 2023 @ 9:20am 
Originally posted by Shoah Kahn:
Throws are the only moves in SF6 that have any priority, and that priority is over everything besides moves with i-frames.
rofl this is just factually wrong

The throw beats other moves because they time it in such a way that the active frames of the throw snag you before your moves active frames kick in.

There's no such thing as "priority" here, that's a handwavey term to explain the actual mechanics such as frame data. Regular there's aren't magic, their loops and oki throw pressure are just meaty setups
Cokonaut Sep 2, 2023 @ 10:32am 
that why I said the other day, normal grabs are cheap/cheat as hell in sf6 (dont now about 4 or 5, never played). but at least in early SF2 SFA and 3, they dont make that stupid grab whiff animation if you got tricked to try to cancel out the grab. Now with stupid whiff grab animation it makes it so much harder to defend against normal grabs.

Capcom needs to nerf the normal grab damage by 50% or slow it down by 5 frames
ysyz Sep 2, 2023 @ 11:21am 
Originally posted by Cokonaut:
that why I said the other day, normal grabs are cheap/cheat as hell in sf6 (dont now about 4 or 5, never played). but at least in early SF2 SFA and 3, they dont make that stupid grab whiff animation if you got tricked to try to cancel out the grab. Now with stupid whiff grab animation it makes it so much harder to defend against normal grabs.

Capcom needs to nerf the normal grab damage by 50% or slow it down by 5 frames

Would you be OK with how that would fundamentally alter the corner? 5 Extra frame startup would completely destroy the strike-throw mixup. Less damage would also drastically change how being in the corner works.
Originally posted by Cokonaut:
that why I said the other day, normal grabs are cheap/cheat as hell in sf6 (dont now about 4 or 5, never played). but at least in early SF2 SFA and 3, they dont make that stupid grab whiff animation if you got tricked to try to cancel out the grab. Now with stupid whiff grab animation it makes it so much harder to defend against normal grabs.

Capcom needs to nerf the normal grab damage by 50% or slow it down by 5 frames
Yeah dude add 5 more frames and make them slower than most command grabs

How tf do you play SF2 and think grabs are more broken in SF6
melonLord Sep 2, 2023 @ 12:02pm 
We have come full circle to the old arcade/living room days of complaining that the other kids used "cheap grab moves". I should be shocked but I expect no less from you guys at this point lol
Everchosen Sep 2, 2023 @ 12:31pm 
Y'all remember people who lose their ♥♥♥♥ if you threw them and you didn't let them throw you back?

Those people ate tick throws and nothing but tick throws for the rest of the match. Can't believe people are implying throws are more broken in SF6 than they were in earlier SF games. :steambored:
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Date Posted: Aug 21, 2023 @ 8:22pm
Posts: 27