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Just Flash Kick when the other character is at full screen, to assert dominance.
Zoner match ups are absolutely miserable until you you get to the point where you get in and send their asses to the shadow realm, at which point the dopamine rush is overwhelming.
Closest you can get to experiencing a high in video games without actually being high, so ultimately worth it, but damn is the lead up tedious
Exactly and defensive Guile is much better than agressive if you know what you are doing and(subjective)much more fun&simple to play(I ain't got no time to learn any fancy boom loop corner combos, I'm too lazy and unskilled for that). Aggressive, rushdown Guile gives you faster results in SF VI. If you care about those, sure go ahead I'm not stopping you, but defensive Guile is better in the long run and better in longer sets imho. It just takes a lot of honing your gameplay. Street FIghter V Guile was way more aggressive, especially when he was overtuned in it a long time ago, early in the games lifespan but he was also just straight up better in that game. In this game he is bloody overrated as hell, because everyone just rushes you down and has 1 million ways to skip neutral and fireballs, unless it's a Zangief and the system mechanics are against him so bloody much it's not even funny.
You just have accept the fact that everyone will do that, channel your inner Zen to not go on tilt and on turn FRUSTRATE YOUR OPPONENT as much as bloody possible by using the screen behind you and varying your Sonic Boom - patterns/anti - airing jump - ins as well as possible. Just get the life lead and you are good to go. Like you said: Who bloody cares if they parry? You have more hp and if they twiddle their thumbs and the clock is running low, just "timer scam" with Super 2 Boom Fiesta. His Super 1 is also fantastic at making more room for you on hit to zone better. Eventually they start to respect you, because it's very costly to let Guile have more screen to work with and THEN when they start to play too safe, you ramp up the offence a little, step by step and go to more mid range gameplay. His "walking behind a light Sonic Cross" is perfect for approaching in mid range, especially if your opponent is close to a corner themselves. Guile has always been the epitome of a patience&tilt test for your opponent, but he requires a lot of fundamentals to be good with.
No, no its not. The end goal of a game is to have fun. If your choice of having fun is to try and by annoying to others until you win, then your actions and ideals speak for who you are. Actions speak louder than words.
Brian F- Noted pro and tournament winner said just a few weeks ago- "oh you must be one of those people that play for fun, Ill never go back to sf5 because getting better at it doesnt help and im not here for fun, im here to win"
literally the same ideal that most pro players have. They dont play cause its fun, they play to win. having fun is a byproduct of winning but winning is always the intention.
Some people like to play slower, more reactive. Maybe they like winning through low risk/low reward pokes rather than a big combo. Maybe they like having the great screen control. Some people like the mental game of running the clock out. Why should they feel guilty for playing this way? Capcom made the character for them. There are countless characters Capcom's made. You're not gonna like every character or playstyle and that's fine
Your opponent in a ranked match of SF6 is not your friend, and their goal is to win. If that annoys you, that's an issue you are bringing to the game yourself.
I wonder what making claims like this says about you. It seems a bit discriminatory, and also overblown.
Really says a lot about you as a person.
Turtling which gets a lot of hate in this forum only works till like low plat I'd say. With how corner and damage stakes are so high, it really outweighs people just trying to win off of holding back. Same as people being annoyed by the opponent jumping all the time.
1. Throws cannot be beaten without a throw-break or YOLO super.
2. Guile players only play to grind the meaningless points, and are perfectly willing bore opponents to death in order to accomplish their bottom-feeder goal.
Characters are meant to fit an archetype to fall into different categories. Zoners are supposed to be annoying by design. Therefor people that pick them are the type that dont mind being annoying for their own benefit. Its not complicated. Its very surface level and obvious.
If i entered a boxing match and just spent 10 rounds backing up and waiting for an easy punch then the fans wouldnt be happy regardless of who won because its not entertaining. Being the kind of person thats willing to be un-entertaining in order to win speaks volumes about the persons beliefs. Again, actions speak louder than words. If you take winning more seriously than having a fun match then that speaks through your actions about who you are as a person.