Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
what does this even mean, you think the game would be less scrubby if there was no scaling?
Kakeru showed the world parry is not used enough rn and can be a game changer. Even with the scaling. Remove it and suddenly pressing any button will be dangerous lol
You're contradicting your own point (is there even a point?) anyway, by first implying that I'm suggesting that removing combo scaling on PP's would drastically change anything (which I'm not), then proceeding to assert that no one uses the mechanic anyway. That is, if no one uses PP's, why did Capcom feel the need to impose the ridiculously harsh nerf on the move, and why are you even, kind of, defending it...??
A. It was never for any kind of "balance", or even related some kind of gameplay logic. It always and only about making scrubs feel as empowered as possible, so that they'd keep playing a watered-down product, allowing Capcom to keep fleecing them with infantile DLC content. If they'd left even one mechanic in the game that was significant in any way, but, that scrubs could not button mash out like a Drive Impact, it risk "offending" the core scrub target demographic of the game and, thereby, risk revenue in the long run.[/b]
Everything about SF6's design was about a business decision -- period.
Won't someone please make games that aren't designed to appeal to customers?
Your dog whistle is a little loud, you used terms that refer to self-harm twice. Dial it back there, you're being too obvious in your (unfounded, I assume) allegations.
Thank you for "implying" removing combo scaling on perfect parries would change nothing, it was very fun to read.
You might need to add phrases like "suffice it to state", insults like "infantile", and also use the word 'scrub' repeatedly (they use it three times in one paragraph) to get through to them. Mirror their language, y'know?
Perfect Parry has such high scaling because its practically a DP reveral with little to no risk. You are not meant to use it liike third strike parry in neutral and ♥♥♥♥, if you actually paid attention to how parry is designed, you'd know it, but this takes more than 40 iQ points.
Having PP on full scaling would completly break the game.
DI has no scaling cuz you only get a half juggle off of that, and counter DI has 80% scaling
Punish counter is not misleading at all, everytime you punish counter something you can always cancel into drive rush or any other special and get your offense/combo going. You are simply not good enough to capatilize off of that. Furthermore, you get new combo routes opened up if you counter or punish counter, the notification is nessecary.
Also, it saying "punish counter" means you "punished" something. You did punish it. If your punish is only ... a jab or a kick, youre simply bad
In sf3 a parry can favour or cost u your round. This game parry is a gimmick just to be able to upload a vid n say hey. I am like daigo. While the game is playing for u.
And yeah you parry and get a small zcale cpunter attack. This game man.
I'm sorry SF6 is too easy for you. I hope MK1 has much more difficult execution, because it's known to be far more competitively satisfying and less 'gimmicky' series of games.
perfect parry tho... let's see what happens in the next years
Drive impacts DO have scaling as has been pointed out so thanks for letting us know you speak on things without looking into them first.
But yeah the topic is silly. Its nice to know that whatever you did was a punish so its actually smart to keep the notification even when there's no damage bonus with raw super. More info is better.
https://www.youtube.com/watch?v=H6j_0UP6bJo: "32 PERFECT PARRY IN GRAND FINALS - Kakeru (JP) vs AngryBird (Ken) Gamers8 SF6 Invitational"