Street Fighter™ 6

Street Fighter™ 6

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Rat basher Jul 25, 2023 @ 1:27am
EX Shoryuken is now not invincible
I was mashing EX Shoryuken but got stomped. Then I realized it has 1 frame start up.

Dog sheet capcom. Game is now ruined.
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Showing 1-15 of 15 comments
Ahriman Jul 25, 2023 @ 1:31am 
lol
Rat basher Jul 25, 2023 @ 1:32am 
Sometimes it has 1 frame start up. Sometimes it don't.
What is this..
Double Jump Jul 25, 2023 @ 1:34am 
Pics or it didn't happen...
Rat basher Jul 25, 2023 @ 1:47am 
I can't post screenshot. But here how is it reproduced:
Do your forward down forward. But with punches, I was mashing light punch and medium punch. The 1 frame start up EX shoryuken happens when you have

medium punch + (medium punch and light punch together) + light punch

There you go, 1 frame ex shoryuken.
Last edited by Rat basher; Jul 25, 2023 @ 1:55am
DJukor Jul 25, 2023 @ 1:57am 
Dont mash it buffer it.
If you mash there is always a chance the mash timing will miss by 1 frame and you get hit.
Rat basher Jul 25, 2023 @ 1:58am 
Ok I get it. So what happened was I was mashing light punch + medium punch for EX shoryuken.
So the game interpreted medium Shoryuken first, then because I have medium+light punch right after, the game somehow CHANGED it to EX Shoryuken after the 1st frame.

Hahaha. Fun capcom.
Rat basher Jul 25, 2023 @ 2:05am 
Ok, to reproduce it, all you need is to somehow input light punch or medium punch before your Light Punch + Medium Punch together, and the EX Shoryuken will come out with 1 frame start up.

But this is not me mashing my buttons, it's just when trying to press light punch and medium punch together, one button is slightly pressed earlier.

The lesson is use shortcut for 3 button press. But still this sheet is funny.
Double Jump Jul 25, 2023 @ 2:19am 
Crazy, I just labbed it and you are actually right! When you "plink" the punches you get an additional counterstate frame prior to the invincible startup. BTW: EX Shoryuken does have 6 startup frames. Not to confuse invincibility with startup here.

Edit: also tested it on Cammy and it is the same thing here!
Last edited by Double Jump; Jul 25, 2023 @ 2:20am
Hidebehind Jul 25, 2023 @ 4:15am 
mashing?
If it's that kind of punishment, that's pretty cool!
bolisaurio Jul 25, 2023 @ 4:41am 
ex dp is frame 1 invincible you area doing something wrong, try doing it with 2 buttons instead of 3 could be that, idk
Femto83 Jul 25, 2023 @ 7:14am 
Is THAT the reason why the game seemingly eats reversals? I don't remember SFV behaving this way.
Double Jump Jul 25, 2023 @ 7:23am 
Originally posted by Femto83:
Is THAT the reason why the game seemingly eats reversals? I don't remember SFV behaving this way.

It makes sense for me. the additional counterstate frame makes the difference. So I guess don't mash :)
Higon Jul 25, 2023 @ 2:19pm 
It's a whiff cancelling (kara-cancel). You pressed 1 button slightly earlier.
First 1 frame is just a normal attack. It's cancelled into a special move as your input complete.
Every Capcom game since SF2 behaves like this. It's done to make special moves easier to perform. SF6 has a long 5 frames input buffer. So on-wake-up or on-block, you can input Ex-moves up to 5 frames earlier to prevent this happening.
Originally posted by Double Jump:
Originally posted by Femto83:
Is THAT the reason why the game seemingly eats reversals? I don't remember SFV behaving this way.
It makes sense for me. the additional counterstate frame makes the difference. So I guess don't mash :)
It might be just a failed reversal. Make sure you saw "Reversal" on screen and you lost 2 drive bars.
Last edited by Higon; Jul 25, 2023 @ 2:21pm
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Date Posted: Jul 25, 2023 @ 1:27am
Posts: 15