Street Fighter™ 6

Street Fighter™ 6

View Stats:
Sonebone Jul 24, 2023 @ 9:29am
Jumps are too strong
I feel jumps are too strong in this game especially cross ups like anti air does 20% dmg but landing a jump attack you can do 50% and you always have to think about them jumping and if you do a slow normal while their jump[ing you get punished everytime, plus when you have someone in the corner its hard to pressure cause one mistimed move and they jump over and you're in the corner. What are your thoughts on jumps?
< >
Showing 1-15 of 22 comments
Kiyaya Jul 24, 2023 @ 9:35am 
Anti-airing them works 90% of the time of you use a good antiair attack. Jumping should basically never work.
If they jump close enough as to cross up, you can forward dash to avoid it, or learn to cross-cut uppercut.
What character are you using?
Last edited by Kiyaya; Jul 24, 2023 @ 9:36am
Call Sign: Raven Jul 24, 2023 @ 10:03am 
Depends on which character you're using. Most characters have an anti-air DP, but almost everyone has a normal that you can use as anti-air. Ryu's crouching fierce punch, for example. As for cross ups, that's just something that you'll get better at compensating for with experience. Your eyes will get trained to see that they are jumping behind you, and you can block the opposite direction to adjust for the cross up. Those are just hard to see until you gain more experience.
Last edited by Call Sign: Raven; Jul 24, 2023 @ 10:03am
Venger Jul 24, 2023 @ 10:38am 
Go into the training mode and select the "Anti-Air" setup from the Simple Training Menu. It's actually a pretty fun mini-game and trains your reflexes to mash your AA option when you see them jump.

Jump combos do huge damage because they are insanely risky. A little bit of time doing the anti-air training and you will be punishing them 90% of the time when they jump in.
Swampbunches Jul 24, 2023 @ 11:15am 
You're not REALLY playing Street Fighter until you're consistently anti-airing. If you don't have AA down you will get eaten alive in this game and every other fighting game. One exception might be the SF3 series where there's really low hit stun from jump ins and jump ins just aren't as common.
Dregora Jul 24, 2023 @ 11:16am 
If jumping was so powerful, all pros would constantly jump. It's insanely easily punished.
Last edited by Dregora; Jul 24, 2023 @ 11:16am
Swampbunches Jul 24, 2023 @ 11:18am 
Originally posted by Dregora:
If jumping was so powerful, all pros would constantly jump. It's insanely easily punished.

THIS. Jumps are one the absolute riskiest things you can do in the game.
Powercrank Jul 24, 2023 @ 11:30am 
most characters have to anti-air you 10 times to get the damage of a single jump in.

frankly, if you aren't gambling on random jumps you're playing wrong. they are objectively higher reward than risk. Only a few characters have the power to actually punish you HARD for jumping. Who cares if you get hit by a HP a few times? only ONE of your jumps needs to land to make up for it. Keep holding up forward.
Last edited by Powercrank; Jul 24, 2023 @ 2:50pm
rockmanray Jul 24, 2023 @ 11:34am 
As a Jamie main, I agree with you.
As others, not.
Tyrone Biggums Jul 24, 2023 @ 2:33pm 
Originally posted by Sonebone:
I feel jumps are too strong in this game especially cross ups like anti air does 20% dmg but landing a jump attack you can do 50% and you always have to think about them jumping and if you do a slow normal while their jump[ing you get punished everytime, plus when you have someone in the corner its hard to pressure cause one mistimed move and they jump over and you're in the corner. What are your thoughts on jumps? [/quote]
jumps are to strong DPs are to strong lol
Dregora Jul 24, 2023 @ 2:38pm 
Originally posted by Swampbunches:
Originally posted by Dregora:
If jumping was so powerful, all pros would constantly jump. It's insanely easily punished.

THIS. Jumps are one the absolute riskiest things you can do in the game.


To add on top of this, when new players ask how do I get better, the majority will tell them to stop jumping and panic jumping for that exact reason.
Observer Jul 24, 2023 @ 2:39pm 
get gud
Grampire Jul 24, 2023 @ 2:44pm 
Originally posted by Powercrank:
most characters have to anti-air you 10 times to get the damage of a single jump in.

Get hit by a DP or an air throw for jumping and you're now in an Oki situation where guessing wrong = big damage to you.

So no. One AA and you're now in a really bad situation.
Powercrank Jul 24, 2023 @ 2:47pm 
Originally posted by Grampire:
Originally posted by Powercrank:
most characters have to anti-air you 10 times to get the damage of a single jump in.

Get hit by a DP or an air throw for jumping and you're now in an Oki situation where guessing wrong = big damage to you.

So no. One AA and you're now in a really bad situation.

stop doing trash jump ins that are easily DP'd. I'm talking about one button anti airs that reset you, which is what you will get hit by unless your jumps are actually stupid.

watch the sim matches from the top 8 of the tournament this past weekend. joe umerogan jumped in 100 times with luke, got anti-aired the vast majority of them, but still won because he literally doesnt even need a 20% success rate on them for it to work.
Last edited by Powercrank; Jul 24, 2023 @ 2:49pm
ryu600RR Jul 24, 2023 @ 2:52pm 
since jumps are too strong ,u should do it more till they patch it out
Archiduque Motoko Jul 24, 2023 @ 3:17pm 
Yes jumps are really good, they've always been that way, you need to antiair those consistently.
< >
Showing 1-15 of 22 comments
Per page: 1530 50

Date Posted: Jul 24, 2023 @ 9:29am
Posts: 22