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The player you mentioned are good, but Ryu is definitely bottom tier.
Anyways master Ryu here. If having most of the cast be a 5-5 match up means he's bottom tier then damn, he sure is a good one
No he's not. he's low mid at worst, because he still has a solid toolset that lets him deal with most of the cast pretty equally and doesn't really have a horrible matchup in the game, he's just not outstanding at anything.
Bottom characters rely on mediocre gimmick and don't even have a proper reversal: Lily.
Parry doesn't ruin his fireball nor any other fireball in this game. His fireball is way better than it was in SFV
His damage is actually very high overall and charged hasho helps with that. His damage output is comparable to Ken, Ken just has to do more in combos for his damage + Ken gets better corner carry
St. HK is not his main AA nor was it ever. It's supposed to be for further away jumps and it catches those fine (i.e. Kimberly with her elbow drops). Also it whiffed on crouchers in some other games too
P.S. Jimmy's far from the best Ryu to watch. Sekigan, JustFog, Tjommi, EndingWalker, Teiga are much better Ryus imo
- Game is slower, and even if Ryu's walk speed matches one or another, it's clear that he's slower, and followable, rythym than the examples given.
Parry doesn't ruin his fireball nor any other fireball in this game. His fireball is way better than it was in SFV
- You say it's better, but not how. In V hadou had a cheap damage mechanic, as every strike had, there was V trigger to denjin for quite a while, hadou and denjin were much faster. Now they take drive gauge away, and... what else?
His damage is actually very high overall and charged hasho helps with that. His damage output is comparable to Ken, Ken just has to do more in combos for his damage + Ken gets better corner carry
- He has good damage, but suffers to deal.
St. HK is not his main AA nor was it ever. It's supposed to be for further away jumps and it catches those fine (i.e. Kimberly with her elbow drops). Also it whiffed on crouchers in some other games too
- It wasn't said it was his main anti-air. Surely his heavy kick have been an anti-air option for quite long, but now it's harder to deliver.
P.S. Jimmy's far from the best Ryu to watch. Sekigan, JustFog, Tjommi, EndingWalker, Teiga are much better Ryus imo
- Paladin seems to be the top player, but even so, exception. Ryu hasn't been a thing in tornaments until now. Game is full of Juris, Marisas, Kens...
have you seen Paladin's Ryu ? man has some high numbers
The game is slower and that's something you have to adapt to. Relative to the cast, Ryu is the same as ever speed-wise. Even frame data-wise, he's still comparable to Ken
His fireball speeds for one. The speeds help him zone much better now and he can actually fireball trap in this game. Even with parries, he still can control the screen with his fireballs. There are also much less anti-fireball moves than SFV, so there's less MUs where his fireball is near-useless. If parry actually made fireballs terrible like in 3S, Guile, Dee Jay, and Luke wouldn't be top tier
....okay?
No not really. It does its job fine. Shoryuken and cr. HP are still Ryu's main AAs and they work fine. Even better than in SFV since all of his shoryukens are air invincible now
Paladin is the #1 Ryu in ranked but he's not the best Ryu overall. He's good but he just happens to grind ranked way more than most players
As for tournament representation idk what to tell you. Not like I think Ryu's top tier. He's just far from a bad character. The truth is that Ryu is a character that is mid tier in most of his appearances. He's supposed to be designed that way. As long as he can compete with the cast, I think that's fine. And I think SF6 follows that rule so far
Ryu streamers I like to watch are AirRyu, Shiro (Japanese), and the already mentioned Sekiganryu.
Sekiganryu was extremely impressive in SFV, he is not having the same success yet in SF6, but it may be that he still learning the game.