Street Fighter™ 6

Street Fighter™ 6

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bulldog0890 Jul 21, 2023 @ 3:34pm
Drive rush has really gotten rather tiresome
it kind of makes half the cast feel too samey despite how different everyone is. it makes their game plan "drive rush into mix up". and even when you have a read on it, its really hard to react correctly to and makes the game such a reflex test. and thats before drive impact, which is easy to deal with by comparison
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Showing 1-15 of 29 comments
C1REX Jul 21, 2023 @ 3:39pm 
Zangief's Drive Rush barely does anything :(
bulldog0890 Jul 21, 2023 @ 3:40pm 
Originally posted by C1REX-PL:
Zangief's Drive Rush barely does anything :(
well i did say half the cast, lol
melonLord Jul 21, 2023 @ 3:40pm 
See, this I kinda agree with. If nothing else I kinda wish that raw DR costed a bit more.
Castyles Jul 21, 2023 @ 3:40pm 
Yeah. Nobody save for the pRoS were using it until last week. Suddenly, now that Capcom wants to change it, everyone and their grandma uses it all the time.
pseudo Jul 21, 2023 @ 3:41pm 
Originally posted by Castyles:
Yeah. Nobody save for the pRoS were using it until last week. Suddenly, now that Capcom wants to change it, everyone and their grandma uses it all the time.
Takes the rest of the playerbase time to remember tools exist. Nobody was using it because they were still getting caught out by Drive Impact.
Jalir Jul 21, 2023 @ 3:43pm 
Originally posted by Castyles:
Yeah. Nobody save for the pRoS were using it until last week. Suddenly, now that Capcom wants to change it, everyone and their grandma uses it all the time.
Nobody was using DR until last week? Where have you been, man? People across all ranks have been abusing rush almost as much as DI since the first week.
melonLord Jul 21, 2023 @ 3:44pm 
Originally posted by Castyles:
Yeah. Nobody save for the pRoS were using it until last week. Suddenly, now that Capcom wants to change it, everyone and their grandma uses it all the time.
Isnt the change just for DR in combos? I dont think anyone here's really complaining about that part of it. lol
Scrub (Banned) Jul 21, 2023 @ 3:48pm 
yeah it's TIRING you're running across the stage so often!! 🏃‍♂️💨
bulldog0890 Jul 21, 2023 @ 4:33pm 
Originally posted by melonLord:
Originally posted by Castyles:
Yeah. Nobody save for the pRoS were using it until last week. Suddenly, now that Capcom wants to change it, everyone and their grandma uses it all the time.
Isnt the change just for DR in combos? I dont think anyone here's really complaining about that part of it. lol
yeah, the change doesn't effect this. its just raw thats annoying. honestly, part me wishes they'd just make drive rush 3 bar across the board, raw or otherwise
Holografix Jul 21, 2023 @ 4:41pm 
drive rush is a finger commitment. ht them with the old Drive Impact when they use it.
bulldog0890 Jul 21, 2023 @ 4:42pm 
Originally posted by Holografix:
drive rush is a finger commitment. ht them with the old Drive Impact when they use it.
what? they can absolutely counter that with di themselves. some people do dr directly into di to catch buttons
GINTAMA Jul 21, 2023 @ 4:51pm 
Originally posted by bulldog0890:
Originally posted by Holografix:
drive rush is a finger commitment. ht them with the old Drive Impact when they use it.
what? they can absolutely counter that with di themselves. some people do dr directly into di to catch buttons

I do this lol

I like DR as it is tho. It's a lot of fun.
Shoah Kahn (Banned) Jul 21, 2023 @ 4:58pm 
Originally posted by bulldog0890:
it kind of makes half the cast feel too samey despite how different everyone is. it makes their game plan "drive rush into mix up".
Exactly what I've said since after playing my first dozen games online... Even watching pros play before I touched online component of the game, SF6 screamed "Drive Rush Fighter 6-Times-Per-Round Edition".

As I've stated, if characters like Man: On and 'Gief are best played / most effectively used as if they are Cammys or Kens -- which is exactly how top players play them (see: dom / SnakEyes) -- it tells you that the universal mechanic/s of the game has/have trampled over the characters' respective, and what are meant to be their unique gameplay archetypes.

When, from halfway across the screen, a Juri can DR into an auto-combo, get two of her attacks snuffed by a DI done on reaction, only for them to then press HP+HK and beat (counter) the DI that [initially] beat said DR combo*, the former mechanic is unequivocally, unarguably, indubitably broken... Lo and behold, the very reason you're seeing it [ab]use online so much! 👌😂

*I've had this occur to me, multiple times, with varying characters, and have seen it happen time and again in streams... The "DPS salt" compilation videos, for example, has him squealing about this constantly.
Last edited by Shoah Kahn; Jul 21, 2023 @ 5:00pm
GromGaru Jul 21, 2023 @ 5:09pm 
It's a super great mechanic and each character has way to counter DR with normals. What rank are you people complaining about DR and DI? These common mechanics for all the cast make this game super well balanced. I'm playing with 4 characters, all ranked in platinium 4-5, I know a little what I'm talking about.
Sharkofspace Jul 21, 2023 @ 5:38pm 
Originally posted by GromGaru:
It's a super great mechanic and each character has way to counter DR with normals. What rank are you people complaining about DR and DI? These common mechanics for all the cast make this game super well balanced. I'm playing with 4 characters, all ranked in platinium 4-5, I know a little what I'm talking about.

Or, you could have actually read the thread and realized this isn't a balance discussion.

Every character playing the exact same way is a bad thing, not a good thing.

Also, "I'm plat, I know what I'm talking about" is lmao.
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Date Posted: Jul 21, 2023 @ 3:34pm
Posts: 29