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It's not always Zangief can do safe jump when shorykuen flies upwards to the damn ceiling with invincibility frames in less than 0.1 sec even before they finish their "getting up" animation.
For example you will jump towards the opponent who has been knocked down, press a highly active button such as medium kick midair, and hold block (back) before landing:
Case A: they shoryuken as you land -> because you were blocking as you land the shoryuken is blocked -> punish the blocked shoryuken
Case B: They did not shoryuken as you land -> your jump in attack hits them on wakeup -> they now either in hit state, counterhit, or blocking.
It's confusing but there are other explanations of this technique out there that make it more clear.
https://glossary.infil.net/?t=Safe%20Jump
This works.
It's a high risk move that doesn't necessarily pay off anywhere near as well as the cost of screwing it up.
In every character in OP you just have to learn the matchup. I think Cammy and especially Ryu are really honest characters and DeeJay had a bunch of stuff that's really unsafe when used carelessly.
Ken is a little flowcharty with his Jinrai kicks being slightly too safe but still punishable.
it's just a rule of gamble
IRL fighting is just as comparable more or less
Because they are staple characters and if Capcom made the staple characters trash, everyone would say the game is trash. Tho its ironic they gave Ryu insane damage but he's trash compared to Ken.