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Nahlásit problém s překladem
you cant throw a player while they are in hit / blockstun.
i noticed in training that sometimes the grab would just miss but if i waited a micro second after landing i'd get the grab
what exactly do you do then, can you jump back out before the command grab?
those throw misses you noticed in training mode is the hitstun / blockstun frames on the opponent. throws cant be combos into so they cant be in hit/ blockstun.
doing it too early will whiff the throw animation through the opponent and that can be punished.
as for command grabs (and throws) you can jump / backdash.
use a move that makes you classed as 'airborne' (this doesn't need to be a jumping attack) Guiles upside down kick is an example of a grounded move that's considered airborne from frame 4 onward and gains throw immunity.
you can also just use fully invincible OD move or a super.
in general against characters with command grabs (any grab that isnt LP+KL) getting a read on how the opponent likes to use them and when is just part of what you need to watch for. you need to be aware of the option.