Street Fighter™ 6

Street Fighter™ 6

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getting grabbed after jump ins
is there some trick to this, some players just let me jump on them freely but i jump in land a hit against their block and then land on the ground and even if i press grab i don't tech their grab and they get a huge damage punish grab on me and i end up just having to not jump in cause it does nothing for me and i figure i must be doing something wrong because why else would there be such a big emphasis on anti air moves when you could just hold back and get a free big damage grab if they overhead attack you. if someone could enlighten me i would be very happy
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Zobrazeno 14 z 4 komentářů
just sounds like your tech timing after a jump in needs adjusting.

you cant throw a player while they are in hit / blockstun.
Naposledy upravil Zoid13; 20. čvc. 2023 v 5.44
They can also do command grabs that you can’t tech.
Naposledy upravil C1REX; 20. čvc. 2023 v 5.47
Zoid13 původně napsal:
just sounds like your tech timing after a jump in needs adjusting.

you cant throw a player while they are in hit / blockstun.

i noticed in training that sometimes the grab would just miss but if i waited a micro second after landing i'd get the grab


C1REX-PL původně napsal:
They can also do command grabs that you can’t tech.

what exactly do you do then, can you jump back out before the command grab?
Zoid13 původně napsal:
just sounds like your tech timing after a jump in needs adjusting.

you cant throw a player while they are in hit / blockstun.

i noticed in training that sometimes the grab would just miss but if i waited a micro second after landing i'd get the grab


C1REX-PL původně napsal:
They can also do command grabs that you can’t tech.

what exactly do you do then, can you jump back out before the command grab?

those throw misses you noticed in training mode is the hitstun / blockstun frames on the opponent. throws cant be combos into so they cant be in hit/ blockstun.
doing it too early will whiff the throw animation through the opponent and that can be punished.

as for command grabs (and throws) you can jump / backdash.
use a move that makes you classed as 'airborne' (this doesn't need to be a jumping attack) Guiles upside down kick is an example of a grounded move that's considered airborne from frame 4 onward and gains throw immunity.
you can also just use fully invincible OD move or a super.

in general against characters with command grabs (any grab that isnt LP+KL) getting a read on how the opponent likes to use them and when is just part of what you need to watch for. you need to be aware of the option.
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Zobrazeno 14 z 4 komentářů
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Datum zveřejnění: 20. čvc. 2023 v 5.40
Počet příspěvků: 4