Street Fighter 6

Street Fighter 6

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AndiK 2023 年 7 月 20 日 上午 3:13
How insane is the difficulty of this game in terms of combos?
I just dont get it, cant even pull any combo off. I have to click the right buttons in a nano frame of a second wich is impossible for me. How can players actually do that? Im playing on a Dualshock4 wich feels comfortable for me, but i just cant do it. Also, how on earth can someone pull those combos off? "HK PC, C.HP XX DP HP" What tf is this supposed to mean? Do i have to study like in school? Other games like Tekken or Mortal Kombat are 20x more easy to start with where u dont have 1% of a second to click the right button.

Just a frustrated new player
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正在显示第 16 - 30 条,共 88 条留言
Shoah Kahn 2023 年 7 月 20 日 上午 4:50 
"SF6 is the scrubbiest Street Fighter game ever." ~ top player of SFV

...That's how "insanely difficult" SF6 comboes (et al.) are.
C1REX 2023 年 7 月 20 日 上午 4:57 
引用自 Jack Trades
引用自 C1REX-PL
There are very few difficult characters in Tekken (execution wise). Giving some edge case examples changes nothing. Most standard combos are easy when in SF people struggle to do basic intermediate combos from trials. People struggle to do bread and butter links into lvl3 super. Even some pros struggle with trials when the game supposes to have lenient inputs and generous buffer window.
Please show me some video evidence of "some pros struggling with trials".

One of many examples.
https://youtu.be/nlv5A3vhX4Y

Many players consider trials as close to imposible meme chalanges.
Samvega 2023 年 7 月 20 日 上午 4:58 
引用自 AndiK
I just dont get it, cant even pull any combo off. I have to click the right buttons in a nano frame of a second wich is impossible for me. How can players actually do that? Im playing on a Dualshock4 wich feels comfortable for me, but i just cant do it. Also, how on earth can someone pull those combos off? "HK PC, C.HP XX DP HP" What tf is this supposed to mean? Do i have to study like in school? Other games like Tekken or Mortal Kombat are 20x more easy to start with where u dont have 1% of a second to click the right button.

Just a frustrated new player

SF6 has excellent practice mode content. Go to the combo trials in the Fighting Grounds.
Jack Trades 2023 年 7 月 20 日 上午 5:01 
引用自 C1REX-PL
引用自 Jack Trades
Please show me some video evidence of "some pros struggling with trials".

One of many examples.
https://youtu.be/nlv5A3vhX4Y

Many players consider trials as close to imposible meme chalanges.
*Trial*. Singular.

You don't have any examples that don't involve Guile's Advanced 2 trial.

Like I wrote previously, it's the only exception in the game that's not the subject to the game's 5 frame input buffer, and requires charge partitioning.

You *just* said that bringing up Taunt Jet Upper is not a viable argument and then you're bringing up SF6's version of Taunt Jet Upper.
C1REX 2023 年 7 月 20 日 上午 5:16 
引用自 Jack Trades
引用自 C1REX-PL

One of many examples.
https://youtu.be/nlv5A3vhX4Y

Many players consider trials as close to imposible meme chalanges.
*Trial*. Singular.

You don't have any examples that don't involve Guile's Advanced 2 trial.

Like I wrote previously, it's the only exception in the game that's not the subject to the game's 5 frame input buffer, and requires charge partitioning.

You *just* said that bringing up Taunt Jet Upper is not a viable argument and then you're bringing up SF6's version of Taunt Jet Upper.
Justin Wong also find them challenging. That includes the most brain dead charackters.
Sure, he can eventually do it in edited and shortened video.
However claiming these combos are easy is either bragging or even insulting to everybody who struggle with them.

https://youtu.be/YO5vL4nvjhM
Nauct 2023 年 7 月 20 日 上午 5:23 
The optimal combos are very easy compared to anime games like GGST.
In Strive you gotta do multiple dash cancels and kara cancels in a 2 frame window, microwalks, TK inputs etc.
I guess Cammy has a microwalk combo. Juri you can delay the second hit of dive kick for some better combos. There's not many hard execution requirements I know of in this game, most things you have 5+ frames to time
Zoid13 2023 年 7 月 20 日 上午 5:27 
easy - BnB - same difficulty for a standard combo as any SF game.
medium - Extended BnB - ever so slightly harder combo with a Drive rush extension
hard - max damage optimal combo with a 2nd Drive rush Extension into super
very hard - optimal swag 60+ hits combos to assert dominance over your victims :)
最后由 Zoid13 编辑于; 2023 年 7 月 20 日 上午 5:30
Patrick Wayne 2023 年 7 月 20 日 上午 5:29 
Very easy. Especially compared to Tekken. That's on classic.

If you play on modern it's braindead easy. If you can't do every optimal or trial modern combo on first try then there is something wrong with your brain.

SF6 on modern is by far the easiest fg out there. Nothing comes close. Even MK11 is harder than SF6 on modern.

SF6 on modern is basically SF for 5 year olds.
C1REX 2023 年 7 月 20 日 上午 5:47 
引用自 AlmightyDemon
Very easy. Especially compared to Tekken. That's on classic.
Do you even own these games?
Zoid13 2023 年 7 月 20 日 上午 5:51 
引用自 C1REX-PL
引用自 AlmightyDemon
Very easy. Especially compared to Tekken. That's on classic.
Do you even own these games?
lol yeh tekken actually has super easy combos for the most part and frame data wise its MUCH slower than SF so you have way more time to link things together.
that and most of the combos are just button sequences with minimal directional inputs.

tekken does have super hard mode combos don't get me wrong. most fighters do but they are largely not needed for general play.
C1REX 2023 年 7 月 20 日 上午 6:13 
In Tekken you usually start combos from a 14-15 frames launcher and there is a sequence of relatively slow moves with easy inputs. No move cancelling so your next move in a combo is almost always after recovery frames and not like in SF during active frames. There is no such thing in Tekken as cancelling moves mid animation. You just patiently wait when the move finish to do the next move. Recovery frames alone in Tekken are about 15 frames.
If you are in low health you can do a Rage Art what is similar to lvl3 super but the execution of that super is almost exactly like in SF6 with modern controls: two buttons with a direction pressed together. 1 input.

Also Tekken has combo assist.
最后由 C1REX 编辑于; 2023 年 7 月 20 日 上午 6:14
ELDEN LORD 2023 年 7 月 20 日 上午 6:50 
Hi. U get use to it.
Hidebehind 2023 年 7 月 20 日 上午 7:27 
Much of the success of a match depends on who successfully implements combos. In this fighting game you need to think less about position, game plan, possible punishments, etc. This game is getting easier and easier to play every day. The combinations become easier and you start to make fewer and fewer mistakes.
If you press the buttons better than your opponent, you win. Whereas in Tekken you have to constantly think about your next move, SF is a game purely about muscle memory.

I recommend trying modern controls. If you want to focus on something other than pressing buttons in the right order, modern controls might be a great option for you.
最后由 Hidebehind 编辑于; 2023 年 7 月 20 日 上午 7:30
pseudo 2023 年 7 月 20 日 上午 7:50 
引用自 Hidebehind
If you press the buttons better than your opponent, you win.
You can reduce every single competitive game to this single sentence. Your wisdom is astounding... /s
Hidebehind 2023 年 7 月 20 日 上午 8:03 
引用自 pseudo
引用自 Hidebehind
If you press the buttons better than your opponent, you win.
You can reduce every single competitive game to this single sentence. Your wisdom is astounding... /s
Apparently you've never played any other games.
I've written before about how you don't need a game plan or a thorough study of frame data here. In shooters, for example, reaction is very important. In this case you lose if your opponent's reaction is better than yours. You don't press the M2 to make a shot. In Tekken, you wait for the moment to deliver a devastating blow, or you predict your opponent's actions. You lose when your opponent has figured out what you want to do. In SF, you know your opponent will attack, but you can still get the combination wrong for SA.
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发帖日期: 2023 年 7 月 20 日 上午 3:13
回复数: 88