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If you were to buy the pass right now, you'll get the new character Rashid, released at the end of July. Once the others come out, you'll receive them as a part of the pass.
While it is technically a little bit cheaper to buy the characters individually using the ingame currency, the pass also comes with all of the character's colors and some extra drive tickets to be used in game (currency).
You answered everything I needed to know. Much appreciated!
Waiting a whole year for four characters to get released with the same ♥♥♥♥ everyday i.e an army of Kens and Cammy's on Ranked, no matches on Casual, total one sided matches on the Battle Hub, nothing to do after you beat World Tour, busted Tournaments and 100% offline mode completion when new - albeit ♥♥♥♥♥♥ - AAA fighting games are just around the corner is suicide.
I've been playing pretty much everyday for like a month and I'm bored already. Mods are what is saving the game for me. Almost 500 to come up in a month. Imagine what will be like in 5 years.
You have some rare achievements for SF6 that less than 1% of players have (the lowest being 0.3%).
You've played the game a lot, I suspect. So, you got your money's worth, yes? You have <30 hours in Samurai Shodown but give that a thumbs up. So I think that, if you got >30 hours of fun in SF6, you're positive about that, too.
It's very possible that the game could fail to interest you any longer and yet not die. This is because you don't represent the statistical mean average person, because such a person does not exist.
i dont' care for those
They do seem to have expanded World Tour a bit with the Rahid update actually, not only Rashid himself as a trainer but also new tournaments at both the Haggar Stadium and the Suval'hal Arena. I'm not sure why Capcom hasn't mentioned it, the Suval'hal one isn't even on the map, you need to go into the basement area to start it. I guess they think people only really care about new competitive content.
As for SamSho, trouble is the online, which is pretty bad, connection-wise and a complete wasteland, when it comes to the playerbase. Not to mention the final boss, which is not only totally unfair but also a total chore to play against. Way too boring.
I'd place more than 30 hours on it if SNK provided fixes and/or pulled marketing stunts to revive the game, content-wise, which is something that I think Capcom must do with every character update, at least for the next 2 years, otherwise we'll get the same player-count pretty much forever, a huge spike for only a couple of weeks when a new character emerges and return to the former player-count of before. Hell, Microsoft is doing it with Killer Instinct after five years.
Offline Survival mode with perks and save-states, like the one on SFV, would help keep the flame of passion and commitment of the casuals who only bought it for World Tour, than the dead on arrival and casual noob trap that is Battle Hub.
Fair enough. I get the game is still new but, from a general perspective, I honestly don't really think SF6 will be able to hold the attention of the general public for that long with what Capcom is currently doing. That's one of the reasons the Battle Pass crap exists, in the first place. They know.
What World Tour needs, to keep everything fresh, imo, is random content. Radiant-quests, if you may. Fighting on a tournament everyday offers no benefit to those who already finished everything.