Street Fighter™ 6

Street Fighter™ 6

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Flannaz Jul 27, 2023 @ 1:14pm
guile is so ♥♥♥♥♥♥♥ cheap
sonic boom needs way bigger recovery
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Showing 1-15 of 89 comments
Sweeper Jul 27, 2023 @ 1:16pm 
It was same in sfv. The safest zoner. Sonic boom. Jump? Flash kick.
Grampire Jul 27, 2023 @ 1:31pm 
Giving Sonic Boom more recovery dumpsters the character.
Elvinpeanut Jul 27, 2023 @ 1:34pm 
Originally posted by Grampire:
Giving Sonic Boom more recovery dumpsters the character.
oh no! anyway
ryu600RR Jul 27, 2023 @ 1:34pm 
i get that they made boom with no recovery so guile can do his fancy combos with a jab link after-

but that sh- is a little too crazy, in the same time where guile does one boom and another move or even two, other characters can only do one and barely complete a jump cycle

and not counting the rest of hit normals
Badsie Jul 27, 2023 @ 1:45pm 
sonic boom name sounds so cringe...
Grampire Jul 27, 2023 @ 1:45pm 
Originally posted by Elvinpeanut:
Originally posted by Grampire:
Giving Sonic Boom more recovery dumpsters the character.
oh no! anyway

Yeah anyway let's talk about doing things to other characters that completely destroys their "archetype," like:

Let's remove invincibility from Ryu's SRK.
Let's halve Zangiefs SPD damage.
Let's make Hondas headbutt half as fast.

You know, just neuter the whole cast and remove staples of their kit. That sounds fun!
Last edited by Grampire; Jul 28, 2023 @ 8:10am
Pretty crazy how the fireball zoner has a good fireball

Anyways if you wanna nerf Guile (he does need some), his fireball isn't the issue. It's his normals
linuxgaming Jul 27, 2023 @ 2:06pm 
Depends on your perception and, of course, the character that you use.

I guess you're talking about online play and not tournament play. The number one zoner is JP, Sim and Guile are tied IMO. With the added parry and DR mechanics and needless to say DI most issues are moot.
Flannaz Jul 27, 2023 @ 2:17pm 
Originally posted by Grampire:
Originally posted by Elvinpeanut:
oh no! anyway

Yeah anyway let's talk about doing things to other characters that completely destroys their archetype, like:

Let's remove invincibility from Ryu's SRK.
Let's halve Zangiefs SPD damage.
Let's make Hondas headbutt half as fast.

You know, just neuter the whole cast and remove staples of their kit. That sounds fun!
everyone else cannot go from one to the other instantly........the others have recovery, you jump ryus fireball you get a punish (with spacing) if you drive impact you punish his fireball as well, his shoryuken can be baited and is a full punish on block, hondas headbut you can jump and full punish or drive impact and full punish. Zangief on a whiff with spd takes a full punish as the recovery frames are immense.......guile if you a jump over fireball you get punished.....yeah totally comparable.....100%.
Last edited by Flannaz; Jul 27, 2023 @ 2:21pm
Dregora Jul 27, 2023 @ 2:18pm 
Parry...
Flannaz Jul 27, 2023 @ 2:20pm 
Originally posted by Dregora:
Parry...
parry aye and hope for a perfect parry and get a 0 damage punish? what is the point? so you have to perfect parry maybe 10 times to get his health down. Yeah he is just not fun to fight against
Last edited by Flannaz; Jul 27, 2023 @ 2:20pm
C1REX Jul 27, 2023 @ 2:21pm 
Originally posted by liqht:
I guess you're talking about online play and not tournament play. The number one zoner is JP, Sim and Guile are tied IMO. With the added parry and DR mechanics and needless to say DI most issues are moot.

In my opinion Guile is the best tournament level zoner in the game and has potential to be a top tier in the right hands. He has the lowest recovery from his booms in the game making it near impossible to DI or jump over plus he is very strong at close range where JP struggles a bit. Just an opinion of course. I don't even compete. Just watch other players on YT.
Originally posted by Flannaz:
Originally posted by Julaybib:
It was same in sfv. The safest zoner. Sonic boom. Jump? Flash kick.
he is so ♥♥♥♥ to fight against, aye JP is awful as well. guile has zero openings were you can actually attack unless you bait out flash kick, meanwhile he can spam projectiles with 0 frames of recovery so even if you do manage to jump in you get flash kicked, you shouldn't be able to charge 2 moves at once is the obvious fix
Guile has literally always been able to charge both boom and FK. Charge characters are literally designed that way. In every single FG that has a charge character

Here's the counterplay to Guile:

His Sonic Blade has a massive hurtbox below his knees, making it easy to whiff punish if you're close enough

I know (or hope) you're exaggerating but yes, it is still possible to jump in on him. There are still ranges where throwing a fireball isn't safe for him

Speaking of jumping, if you see Guile walk back at any point, that means he lost his charge for FK. Sure he has other AAs he can use, but they're nowhere as consistent or rewarding as FK. They're more prone to trades too

And it isn't Guile specific, but Guile is still very whiff punishable like everyone else is in this game. Whoever you play, they have at least one strong option for whiff punishes
Last edited by Danny DeVito with a Gun; Jul 27, 2023 @ 2:26pm
Originally posted by Flannaz:
Originally posted by Dregora:
Parry...
parry aye and hope for a perfect parry and get a 0 damage punish? what is the point? so you have to perfect parry maybe 10 times to get his health down. Yeah he is just not fun to fight against
And if you never practice perfect parrying because of that, you'll never get a punish on anyone. Great idea.
BACKSTABUUU Jul 27, 2023 @ 2:33pm 
Originally posted by Flannaz:
Originally posted by Dregora:
Parry...
parry aye and hope for a perfect parry and get a 0 damage punish? what is the point? so you have to perfect parry maybe 10 times to get his health down. Yeah he is just not fun to fight against
The idea is that after your perfect parry punish, you get a knockdown which then gives you an opportunity to potentially deal much more damage. Putting Guile into a situation where he can't play his game anymore is extremely valuable. Perfect parry is very good and you should be trying to use it, though I don't know how much of Guile's stuff it's useful against. The guy you responded to is probably just saying to use it against his booms.
Last edited by BACKSTABUUU; Jul 27, 2023 @ 2:33pm
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Date Posted: Jul 27, 2023 @ 1:14pm
Posts: 89