Street Fighter™ 6

Street Fighter™ 6

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UwU Clare Jul 13, 2023 @ 3:10pm
Just let me be demoted back to bronze please!
I've had enough of these consecutive loss streaks for now. An occasional win isn't enough motivation to keep getting curb stomped like this. A few demotion prevention grace losses should be all that is needed to keep people who belong in a league up there. Being stuck in this perpetual hell where I can't seem to win about half the time is no good. Thanks!

Update: I think I'm at a 35.84% win rate on Ranked Cammy currently:
steamcommunity.com/sharedfiles/filedetails/?id=3003912904

I went from Bronze 3 to Silver 1 during a win streak a few weeks ago and have been losing a lot more since then. It's really gotten worse in the last week or two. I'm getting better but the matches I've been seeing are getting even better than that and seem to be improving more quickly. I'm also still seeing a lot of matches that sure seem Smurfy. Quite a few new challengers seem to have some abnormally large win streaks. A streak of up to 5 or so isn't uncommon to see but I've run into a few with double that.

Update2: Got very lucky the last few days. I may have gotten a little better but the average skill level of the matches I've been encountering has gotten way lower. Usually things are way more one sided. Somehow managed to get barely get 10 wins in a row with a bunch of mostly very close matches. Lost it to a Juri by a similar sliver. Right after that I ran into a trolling smurf Blanka. Surprising lack of more conventional and/or cheap spamming smurfs during this time. The couple hours of playtime and insane skills really gives smurfs away. https://steamcommunity.com/sharedfiles/filedetails/?id=3006308795
Last edited by UwU Clare; Jul 18, 2023 @ 4:34pm
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Showing 16-30 of 36 comments
Kiyaya Jul 14, 2023 @ 1:23am 
Originally posted by Shoah Kahn:
The game gets scrubbier and more obnoxious the higher the "ranks". That is because those who have the highest points, are those who likely played the beta (even the cracked one) for tens / hundreds of hours, and have mastered all the rote patterns and v.1.0 broken stuff, and have been hording points since launch. With the way the points system works (successive wins award exponentially increasing points), the correlation between scrubs and points, is almost causal.

I'm nearly Platinum, and I've now considering down-ranking deliberately, as the Gold, Platinum and Diamond players I'm being matches with are garbage to play -- either "Modern" scrubs, or the aforementioned cheese players who aren't even playing to play a proper fighting game (to whatever extent SF6 even allows for thus).

"Rank" in this game, perhaps more than any other, is the least accurate indicator of skill. If anything, 95% of the time, the higher the rank, the worse the player style and skill (disambiguation: knowing how to win via the game's myriad exploits).
The winstreak bonus ends in platinum. One you are platinum+, the only deciding factor for points is the opponent's rank.

Edit: Have I been had? You don't even own the game.
Last edited by Kiyaya; Jul 14, 2023 @ 1:27am
Shoah Kahn Jul 14, 2023 @ 1:30am 
^ So, up until "Platinum", ranks are nothing but a fake system there to push everyone into the same echelon; and, therefore, "Diamond" and "Master" are the only levels that will correlate to any kind of, dare I say, skill (albeit, likely a lot of cheese therewith).

A very strange system Capcom chose to go with...
Higon Jul 14, 2023 @ 2:19am 
Originally posted by Tergtoss:
I've had enough of these consecutive loss streaks for now. An occasional win isn't enough motivation to keep getting curb stomped like this. A few demotion prevention grace losses should be all that is needed to keep people who belong in a league up there. Being stuck in this perpetual hell where I can't seem to win about half the time is no good. Thanks!

Update: I think I'm at a 35.84% win rate on Ranked Cammy currently:
steamcommunity.com/sharedfiles/filedetails/?id=3003912904
Remember, 33% was considered to be even in SF5's Ranked Match. Any player's (except for top 5%ish) winrate will eventually stall and converge down to it. So 35.84% is actually good. And that means your Cammy really deserves to be in Silver rank.
Zapato Jul 14, 2023 @ 8:28am 
Originally posted by Higon:
Remember, 33% was considered to be even in SF5's Ranked Match. Any player's (except for top 5%ish) winrate will eventually stall and converge down to it. So 35.84% is actually good. And that means your Cammy really deserves to be in Silver rank.
But that's objectively wrong, an even W:L would be 50%, winning half the fights means you are no better or worse than the people you fighting with.

I was in the exact in the same exact position as OP, once I reach silver I started getting steam rolled. But I soldiered on because I felt that something wasn't right and I was right because as soon as I started playing gold players I went from winning 1/3 to 2/3. As it turns out silver and to lesser extent bronze is packed full of smurfs, there are people literally throwing fights to break their own win streak to keep on low ranks for longer. The ranking system is useless.

Pro tip for OP: play on fridays and saturdays, there are a lot more people playing and you will run less into these sweaty smurfs.
Last edited by Zapato; Jul 14, 2023 @ 8:30am
Doc Holiday Jul 14, 2023 @ 8:30am 
You are doing fine, congrats on making Silver
菜乃花 Jul 14, 2023 @ 10:12am 
Originally posted by Mu'Ammar of Carthus:
Originally posted by ShadowSplit:
I think you should firstly ask yourself why are you losing. Defeats are no reason why one should give up on progress and downgrade themselves.

Seems to always be because they play Juri or Cammy, two characters that require little to no skill, thought or effort.

And they end up paying for it in ranks where their mindless inputs spam aren't viable anymore.

As a Gief player, a character that requires actually a lot more effort than even normal characters, I'd be lying if I said I don't love to see it.

Just made Gold after 170 matches (regardless of what the triggered folks might say, it's pretty good for someone who not only plays Gief and who never bought a Fighting Game before), and I'm really pleased to meet so little Juris and Cammys there.
Every match is fun now, win or lose.


i got plat 4 after 10matches by doing mp target combo, spd, lariat. Lot of effort went to my gameplay for sure :)
and trust, even in diam / master Juri and cammy are Everywhere, they are the bane of my existence.
C1REX Jul 14, 2023 @ 10:25am 
Originally posted by Many-Named:
isn't a working ranking system supposed to keep you at more or less 50% win/loss?
It should, but the system is flawed.

It's easy to get promoted by luck and then be stuck at bronze 1, silver 1, gold 1, as you can't be demoted from these ranks.

Not having a 50% win ratio must feel awful. Even 50% can be frustrating.
I think I understand what Capcom's intentions were, but it has had the opposite unintended consequences.
Create a new steam tag for free and "Share" the game to that account from your main. YOu can then play with a new tag. Smurfs did this all the time in SFV to stay at low ranks and bully people.
Higon Jul 15, 2023 @ 5:19am 
Originally posted by Zapato:
Originally posted by Higon:
Remember, 33% was considered to be even in SF5's Ranked Match. Any player's (except for top 5%ish) winrate will eventually stall and converge down to it. So 35.84% is actually good. And that means your Cammy really deserves to be in Silver rank.
But that's objectively wrong, an even W:L would be 50%, winning half the fights means you are no better or worse than the people you fighting with.
...
Nah, If you have 50% win-rate, you are misplaced and you will quickly climb up to the next rank. 50:50 win-rate accumulates LP infinitely in Master rank as well.

I was roughly assuming "+66LP for winner / -33LP for loser" changes in imaginary SF5. So I don't say I'm correct on this one. What I meant to say to OP is that 33% is not a terrible number. SF's Ranked mode is forgiving to losers. But... I'm kinda curious so let's look into it a bit farther.

In SF6, a winner gets +50LP, a loser gets -40LP. +100LP for 3 win-streaks, +150LP for 4 streaks, and +200LP for 5 streaks.

So I did some math. When you have 35% win-rate, you are getting +57.8LP average for winning and -32.2LP average for losing. 35% win-rate turns out to be even (= staying in the same rank forever).

My math is not so accurate but, I mean, I'm at least confident that 35.8% is still okay in SF6. Don't worry about it too much.
Last edited by Higon; Jul 15, 2023 @ 5:37am
Zoid13 Jul 15, 2023 @ 5:37am 
Originally posted by Shoah Kahn:
The game gets scrubbier and more obnoxious the higher the "ranks". That is because those who have the highest points, are those who likely played the beta (even the cracked one) for tens / hundreds of hours, and have mastered all the rote patterns and v.1.0 broken stuff, and have been hording points since launch. With the way the points system works (successive wins award exponentially increasing points), the correlation between scrubs and points, is almost causal.

I'm nearly Platinum, and I've now considering down-ranking deliberately, as the Gold, Platinum and Diamond players I'm being matches with are garbage to play -- either "Modern" scrubs, or the aforementioned cheese players who aren't even playing to play a proper fighting game (to whatever extent SF6 even allows for thus).

"Rank" in this game, perhaps more than any other, is the least accurate indicator of skill. If anything, 95% of the time, the higher the rank, the worse the player style and skill (disambiguation: knowing how to win via the game's myriad exploits).

just because you lose to them doesn't mean they have been grinding the beta for 1000's of hours lol.

i entered training mode after installing the game and within 5 mins i was doing 6000+ damage combos on Juri it really doesn't take long if you have had good execution in previous SF games.

most players that have played any SF for a decent amount of time and are used to SF's execution will work out and learn these big damage combo routs in a few hours and be able to do them in matches no problem. they don't need to have been playing the cracked beta.

these days its accelerated even faster due to people sharing every optimal thing they find on the internet.

also streak bonuses are no longer a thing in plat+

not even gonna go into the "modern scrubs" comment as you clearly have your negative bias toward Modern lol
Last edited by Zoid13; Jul 15, 2023 @ 5:37am
Zapato Jul 15, 2023 @ 7:07am 
Originally posted by Higon:
Originally posted by Zapato:
But that's objectively wrong, an even W:L would be 50%, winning half the fights means you are no better or worse than the people you fighting with.
...
Nah, If you have 50% win-rate, you are misplaced and you will quickly climb up to the next rank. 50:50 win-rate accumulates LP infinitely in Master rank as well.

I was roughly assuming "+66LP for winner / -33LP for loser" changes in imaginary SF5. So I don't say I'm correct on this one. What I meant to say to OP is that 33% is not a terrible number. SF's Ranked mode is forgiving to losers. But... I'm kinda curious so let's look into it a bit farther.

In SF6, a winner gets +50LP, a loser gets -40LP. +100LP for 3 win-streaks, +150LP for 4 streaks, and +200LP for 5 streaks.

So I did some math. When you have 35% win-rate, you are getting +57.8LP average for winning and -32.2LP average for losing. 35% win-rate turns out to be even (= staying in the same rank forever).

My math is not so accurate but, I mean, I'm at least confident that 35.8% is still okay in SF6. Don't worry about it too much.
But that's yet another reason SF6 ranking is bad, in an Elo system or similar you win the same amount of ranking points for winning as the amount you lose for losing (adjusted for ranking difference between players)
Last edited by Zapato; Jul 15, 2023 @ 7:08am
level3 Jul 15, 2023 @ 9:32am 
Originally posted by ShadowSplit:
I think you should firstly ask yourself why are you losing. Defeats are no reason why one should give up on progress and downgrade themselves.
So much this. OP, you could watch your own replays and ask yourself "why did i get hit?", "why did i less dmg?", "why can opponent get away with xyz?". There are some basic things like neutral game/AntiAiring, oki, zoning, punishing and ofc hardread the opponent for predictive behaviour. You need to understand all these and what to do with your character in any of these situations. Everything matchup specific ofc. Its hard work.
Last edited by level3; Jul 15, 2023 @ 9:33am
with hub matches I find a lot of the silvers, golds, plats are more difficult than diamonds and above. maybe I'm crazy
C1REX Jul 15, 2023 @ 10:09am 
Originally posted by Zapato:
Originally posted by Higon:
Nah, If you have 50% win-rate, you are misplaced and you will quickly climb up to the next rank. 50:50 win-rate accumulates LP infinitely in Master rank as well.

I was roughly assuming "+66LP for winner / -33LP for loser" changes in imaginary SF5. So I don't say I'm correct on this one. What I meant to say to OP is that 33% is not a terrible number. SF's Ranked mode is forgiving to losers. But... I'm kinda curious so let's look into it a bit farther.

In SF6, a winner gets +50LP, a loser gets -40LP. +100LP for 3 win-streaks, +150LP for 4 streaks, and +200LP for 5 streaks.

So I did some math. When you have 35% win-rate, you are getting +57.8LP average for winning and -32.2LP average for losing. 35% win-rate turns out to be even (= staying in the same rank forever).

My math is not so accurate but, I mean, I'm at least confident that 35.8% is still okay in SF6. Don't worry about it too much.
But that's yet another reason SF6 ranking is bad, in an Elo system or similar you win the same amount of ranking points for winning as the amount you lose for losing (adjusted for ranking difference between players)

I'm pretty sure it changes in Platinum and Diamond. So with Plat1 to 5 and Diamond 1-5 there are like 10 real ranks + Master + everything below.
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Date Posted: Jul 13, 2023 @ 3:10pm
Posts: 36