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Een vertaalprobleem melden
https://youtu.be/Qi0QMmYnaKM
Practice with your inputs logged and make sure your stick is actually registering the inputs.
To OP: what gate is built into the stick? When I played stick, I couldn't get used to square gates. I changed them on my sticks to octa gates, which improved my experience a lot because I liked riding the gate.
As for the fingers, I have put my four finger on each column. Since SF6 the pinky becomes important as well. As for hitting both column buttons, e.g. throwing, parrying, I use the dedicated finger + the thumb. In SF6 I use the pinky for DI and not ringfinger+thumb. In the end it comes down to preference and there is nothing right or wrong here.
"Woke controls"
:D
i casually rest my 3 finger tips between top and bottom row, some people suspend it mid air like they're ready for wack a mole
as for lever hold it's different for everyone, there's all kinds of wacky and common style holding that thing, whatever works for you but usually takes some time to adjust to the precision, i.e. how to navigate how deep / how much force to register an input,
hard to judge without video
if your qcf punch isn't coming out there's usually two common problems on first timers
- if your character jumped, you went too far to diagonal up
- if your move didn't come out, you most likely press punch too early before your lever went forward when you're still at down forward
try hit down, down-forward, forward, then punch after, each VERY VERY slowly, and you will see how lenient it is
usually for people moving from pad to stick, it's coz the travel distance from finger to button press is way farther than thumb from pad button surface, that's at least several frame difference timing wise.
guess you're not getting sanwa button for 50 bucks but they're obviously way more responsive and snappy than game pads since it's binary input without depth register
so commercialized products just give you all the extra buttons to fiddle with
https://www.youtube.com/watch?v=IXP0kc9Sry8
Over the years I've messed around with mods to see what feels the best.
My hands are large so I have a slightly taller shaft to give me a bit of a more comfortable resting grip. Something to consider if your built a bit larger then your average Japanese man.
In games like Guilty Gear and Vampire Savior it's good to be able to pull of instant air dashes with ease. The travel to hit the dip switches on a stock stick is a little long, so I prefer a oversized restrictor plate. Which lowers the travel to around half. Making things like instant air dashes, or just anything really, feel a bit more snappy.
Also an octagonal gate is a must essentially. Very few people rock a square and like it. It's like 5 bucks on Amazon and takes a minute to install.
Also I use a Mayflash Universal stick. You can run it on everything from switch to pc and the build quantity is good out of the box and easily modable.
ALSO, if you do upgrade I recommend buying a higher quality stick that's relatively easy to mod. In fighting games you use whatever feels best and what works for you, BUT, no sense in dressing up a pig. Mankatz(if they still make sticks), Quanba, Mayflash, and even Razor all make fine products.
Edit*Hori as well is a good company though I've never personally used their sticks.
In the end, do whatever feels best for you.
The wackamole press is what I do nowadays mostly, since the loud sound of the buttons help with rythm for combos and more importantly, links.