Street Fighter™ 6

Street Fighter™ 6

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JP just isn't fun to fight
i've been playing jp a little to get to better understand how to fight him. and frankly he's not as broken as he seems. however, he is NEVER fun to fight. even if you get how, he's just annoying as all hell. easily the single worst thing about sf6
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Showing 1-15 of 36 comments
ELDEN LORD Jul 2, 2023 @ 9:10pm 
fighting games are sorta designed to annoy the crap outa ur opponent. but dont worry ur nto the only one that dosnt like fighting him. jsut hold parry when ur far away from him and watch for his command grab, after first game jsut leave. dunno what else to tell u lol
🌎Earth Jul 2, 2023 @ 9:25pm 
Yeah, you're playing a different game when fighting JP. Not many things are as satisfying as beating a JP and then hitting quit after he selects rematch.
Xerus Jul 2, 2023 @ 9:47pm 
I got to diamond 2 with JP, now climbing up with Jamie to work on my footsies and currently in Plat 4, knowing how the kit works has helped me not to struggle with the matchup. On the other hand, Gief and Marisa man, those body my Jamie lol.
Hidebehind Jul 3, 2023 @ 1:35am 
It's really weird to me to hear complaints about JP when in SF5 9 out of 10 characters could throw some garbage at you. JP definitely looks like the most normal character for SF.
Jp isn’t the only one, add Honda, blanka, guile and dhalsim to the list

It almost like lame zoners or characters that spam a lot of generally safe BS are zero fun to play against

Sf6 has a lack of honest characters in general, way too much spam and plus on block BS in this game, then throw in cringe impact and you have one dumbed down brain dead SF experience
Sandy Jul 3, 2023 @ 2:00am 
Dee Jay also has annoying spam.
I would rather fight JP over marissa, blanka, kimberly, any day
takerhey Jul 3, 2023 @ 2:19am 
what do you guys think of fighting Honda?
Originally posted by takerhey:
what do you guys think of fighting Honda?

Lame spam character

Headbutt and butt slam require perfect parties to properly punish, throw in lag and that’s easier said then done. Why headbutt is borderline safe on block I’ll never understand, same with blanka ball

Honda is easy to get to masters with. Got him to the 25k mark before I just lost interest in playing him. People in plat/diamond just don’t know how to deal with his BS from my experience.
Last edited by kiteless 凧無し; Jul 3, 2023 @ 2:29am
I played against a JP last night, and I always got grabbed by his command throw.
And after awhile I was asking myelf how to evade the grab, because it seems to me that his c.grab looks the same as that one move where he's sending out his demons to attack.
Hard for me to make a difference, but I think I just have to listen and wait until JP's saying "Halloween". Otherwise I dont know what's the difference.
C1REX Jul 3, 2023 @ 2:47am 
Originally posted by kiteless 凧無し:
Headbutt and butt slam require perfect parties to properly punish, throw in lag and that’s easier said then done. Why headbutt is borderline safe on block I’ll never understand, same with blanka ball

If these moves wouldn’t be save on block they would be uber trash and pointless outside of combos.

For blanka ball and headbutt you simply jump back at the right time and do a full fat combo. You can DI Honda if done early. Or do an anti air dp if your character has one. Marisa and Gief have moves that can armour through it and punish.

Do you mind to share your street fighter profile with 25K Honda?
Last edited by C1REX; Jul 3, 2023 @ 2:47am
Thanks, I keep this in mind.
Originally posted by C1REX-PL:
Originally posted by kiteless 凧無し:
Headbutt and butt slam require perfect parties to properly punish, throw in lag and that’s easier said then done. Why headbutt is borderline safe on block I’ll never understand, same with blanka ball

If these moves wouldn’t be save on block they would be uber trash and pointless outside of combos.

For blanka ball and headbutt you simply jump back at the right time and do a full fat combo. You can DI Honda if done early. Or do an anti air dp if your character has one. Marisa and Gief have moves that can armour through it and punish.

Do you mind to share your street fighter profile with 25K Honda?

Plenty of characters have moves that are pretty much just combo finishers

Moves like cammy’s cannon drill, super unsafe on block, can use the ex version to punish fireballs and that’s pretty much it’s only use outside of combo enders

So why should Honda and blanka get special treatment? Safe spammable moves is terrible game design, these two dumb characters can go die in an inferno.

Just the sheer volume of plus on block moves in this game is truly shocking. So much terrible game design in general
Last edited by kiteless 凧無し; Jul 3, 2023 @ 4:06am
DJukor Jul 3, 2023 @ 4:03am 
It depends on the character.
JP is fun to fight for me when i play characters whit gap closer specials.
But yea its suffering if you play Zangief or Marisa.

His younike mechanic is that he can pressure you from any range.
But the pressure is unsafe so if you predict it you can punish him.
Last edited by DJukor; Jul 3, 2023 @ 4:04am
smokeymcpot Jul 3, 2023 @ 4:15am 
I think we all had a character that we hated playing. For me it was Bison because I would fight for every pixel pushing him into the corner and then he would just EX stomp and teleport to the other side of the stage.

These types of characters make the game fun. It would be really boring if everyone played like a shoot. The reason why JP seems boring/frustrating is because you lack matchup knowledge. Right now you probably found one way of dealing with him and it's just tedious. Once you find more possibilities the match will become more fun.
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Date Posted: Jul 2, 2023 @ 8:52pm
Posts: 36