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Two things I've had to keep in mind is to go a bit slower, but also press the activating button (punch, kick, double punch, etc.) after the direction inputs because this game will not read it if it's done before the final directional input. (e.g. 23P6 will not be read but 236P will be)
You can try this by pressing all 6 buttons and look at the input. Did the game register all 6 simultantiously? If not -> get a better keyboard...
I don't think you understand what a buffer is. It's not some magical thing that operates independent of the game. The game detects inputs at a speed (in this game it's 60FPS.) and adds them to a list in a sequence. The inputs get parsed and the character performs an action according to the priority of the game on the first actionable frame.
It is entirely possible to input too quickly, dropping inputs from going too fast. Feel free to try this yourself. The game doesn't see any inputs that do not land on every 16.66666~7th millisecond.
p.s. I'm using a sanwa stick, and have used pads in the past. I'm only here to tell OP that it's not his hardware, he just needs to slow down.
Wow, what a bunch of jibberish...
FIrst off, SOCD has nothing to do with it. Second, the fact that you associate n-key-rollover with whether the buttons use a membrane or not is also very telling about your expertise.
Many cheap keyboards cannot handle 3 inputs. Who told you that OP has one that can. I remember a discussion in the SFV forum from like 2 month ago from an Ed player who had this very obvious problem for his character.
For my understanding of the "magical" buffer: This is a multithreaded game, inputs are all written into the buffer and are then executed by FIFO method. The buffer itself has nothing to do with the framerate. At highest the reading of inputs has to do with it. Without knowing, I highly doubt that reading is tied the the relativly low framerate in modern fighting games. I on my end could not manage to get dropped inputs.
Another anecdotal evidence would be that this issue should be a lot more common considering that not only a direction could be dropped but also a button. I have yet to hear about someone inputting a button too fast...
I'm also using sanwa parts which again have nothing to do with it.
I cannot jab while doing a crouch back input (This also blocks grabbing so I can't delay grab tech properly) as well as CB heavy punch which means no anti airing unless I let go of back.
On the other hand, I cannot do Crouching forward heavy punches when Im on the right side, which means I can't do overhead punishes. Really frustrating does anyone have a similar issue and how it can be fixed?