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Have you heard of zoners?
Jinrai kicks is more DI-able. Especially the L version.
The real key to stopping Dragonlash kick is to jab Ken out of it then pressure him or to block the lower versions of it and punish accordingly. If you can Pparry it, that is a sign that real neutral needs to be played. Whether Ken cares or not, who's to say?
But actually just doing it over and over is a quick way to die. Only really a memeable move to those that can't deal with +1 moves (same guys that had trouble with GGS Sol Far S being a +2 mid)
That jinrai 3-hit kick combo that ends in a low kick to your shin. If you don't block that low, they do it again, but this time they go overhead. I played casuals with a platinum ken for 19 games and this was one thing that got me every once in a while, and there are rounds where it just looked like one long combo because I was getting high-lowed so much. I just ended up blocking low and backdashing after the first 3 hits to get out of the blender.
The other is that dragon slash to get in. Sometimes it feels safe, and sometimes I jab hit confirmed out of it, but that's just my lack of frame data knowledge about it.
Anyway, it's his bag, and I'm sure our characters all have their bag. I play Marisa and there are things I know I get away with at the start of a long set, but good players figure it out through trial and error. It helps when you play more than 3 rounds against am opponent so you can really get past the gimmicks and find out how good their ground game, footsies and fundamentals are. Which is why I stick to casuals.
Don't lie, that's what you'd do regardless because you're trash.
Not to mention you never even made gold in SFV, you never made Frieza clan rank in DBFZ (which is like high bronze), and you never played a single ranked match of Injustice 2 (all the fighting games in your library) and I am pretty sure the same is true for this game. So, yeah, talk about who is trash some more my guy lol
Not broken, but I wouldn't call him perfectly balanced either, I think his corner carry needs some adjustments. He's a super good character in this game.
Try playing against JP or Zangief while noobwhining about projectiles or throws see where that gets you.
Corner = death, but everything takes you to the corner or everyone has some ridiculous mobility tool (DR/Run/Teleport) devolving the game into jab fighter. The neutral largely doesn't exist. Half the cast doesn't have medium buttons worth anything. They've got 25% health or under? They're likely going to DI. You've got above 50% health? You'll probably DI.
There's not a lot going on under the hood of this game.
Clearly, they have no plans for what happens should their DPs and fireballs fail to get them victory?
This seems a more "you" problem, than them.