Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Modern is the default control scheme in SF6.
Both players play the same game. Except arrogant unskilled buffoons who can't use any combos, cant react to DI, can't do drive rush, don't know what is Drive reversal, think that Drive Parry is a gimmick but they tell others they are better and play the game as intended - without using 90% of core mechanics. They also don't have fun and complain about everything.
They play chess without knowing the rules.
For a game that is not explicitly designed, from the ground-up around simplified controls, just shoehorning something so game-changing in, invariable breaks things. Had they demarcated "Modern" from normal controls, this would not be an issue... However, doing so would have been, in "woke" vernacular, "skillist" -- as well as split the online component of the game -- thus, was not opted for by Capcom.
first thing's first, modern gives you the execution, and allows you to focus on the fundamentals. jumping in to classic from day 0, you'll have neither and struggle to pick up both. if you switch to classic after, you'll have solid fundamentals, so you'll be able to create opportunities to practice the execution.
I'm plat, and both my fundamentals and execution are still sorely lacking.
next up, is the idea that modern doesn't help you with the execution of classic at all & instead creates bad habits is just wrong.
most characters have at least one move that requires the classic inputs, and you will encounter situations where you want to use it, the example I gave my friend was standing heavy kick as a punish counter, into EX tatsu on ken, minimum execution, more reward on a punish that none of his other buttons have the reach to do.
auto combos aren't viable for every situation, sometimes you're going to want to combo off a normal, so you'll need to lab that in addition to the fundamentals like learning which normals can be canceled into drive rush or DI, safe block string, oki & frame traps.
and if you do end up going to classic, there's not that much of a difference between 6+button and 236+button, you're just adding an extra step to muscle memory.
what kind of logic is that? they are! Capcom (the devs) made modern, and put it as the default control scheme. they are playing it exactly how Capcom intended SF6 to be played lol.....
yes in regards to execution. which is also why all the specials do less damage to offset the ease of execution and has lots of important normal's missing.
That first paragraph is exactly what I'm talking about. How can you have fundamentals without fundamentals? That's like taking up actual fighting and then talking about what you're going to do. "When the guy swings, I'm going to duck and throw and overhead right and connect with his chin". But how are you going to do that if you don't know how to throw a punch or if you don't have the muscle memory to actually do what you think you can do? The fundamentals ARE the moves you use in response. Taking away the motions takes away the muscle memory and the skill, and leaves nothing but armchair EVO champs who start each sentence with, "I would have dp'd there, then followed with an optimal combo". It's easy to say, but CAN YOU DO IT? that's the reason we marvel at Daigo, not because he can hit combos. desk hits crazy combos but you don't see him making top 8. Daigo has combined the execution with the knowledge. You can't just modern control it and say, "yeah, I would have done that optimal combo. Give me the benefit of the doubt that I know the right thing to do and just assign me a button to do it with". It's retarded.
623p vs 6y, dude still needs to know when to hit the button, is it easier? absolutely. so instead of worrying about learning the 23 part, he gets to worry about learning the when part, a brand new classic player has to learn both simultaneously.
the when part is the fundamentals, the how part is the execution, don't be acting like hitting heavy kick to whiff punish is some great example of mechanical skill.
p.s. you should stop idolizing the pro players so much, it'll hamper your own growth.
hes not saying you magically start with fundamentals. hes talking about being able to start by focusing / getting a feel for spacing, pokes, whiff punishes, how the game flows, what the characters can do, how to defend and tech, when you can press a button, when you cant, how to manage meter, how the game plays ect ect.
ie. fundamentals.
instead of starting with with the main focus being trying to get a dp motion down while getting their ass beat.
fundamentals aren't just learning motion inputs for specials.
As for "idolizing" people, I think that it's perfectly normal to see people who can do what you can't do and marvel at the skill, ability and dedication they clearly have for the craft and be in awe. Jordan, Ali, Gretzky, Messi...all gods because they didn't slack in their development of their "hobby". How is admiring them going to hamper my growth? Wanting to be a fraction of their level would help someone improve more than opting for the path of least resistance, don't you think? I mean, how is baby mode going to help you? By giving you more time to develop your big brain meta by not having to waste your time with the shallow and pedantic activity of learning how to actually physically do something? Please.
you're obviously just a different breed I guess, most people play games to wind down, relax or have fun and improve.
the whole idolizing thing is exactly that, you want to be "a fraction of their level" I want to be above their level, by idolizing others you place limitations on yourself.
I already explained how modern removes one of the barriers to entry and creates more opportunities to learn, thus streamlining the process and allowing people to enjoy success during the initial hurdles of the genre, evidently I lack the words to convey it in a way you'd understand, so I'm going to bow out here, good luck kid.
Delay tech is the same.
Drive rush is about the same
Parry/perfect parry is the same
Punish on block is the same
Throw loop is the same
hit confirm is easier but the concept is the same
If you do manual input then DP is the same.
Footsies and poking is similar but more difficult on modern.
Drive bar management is the same
Spacing is the same
All fundamentals are about the same. Easier execution of some moves change nothing.
It's like saying that easy characters in Tekken 7 can't do fundamentals and only Mishimas and Akuma can.
So now you want to play the "it's harder" card for modern controls for footsies because you have less to work with? Let me guess, folks should recognize the difficulty there, huh? That's ironic.
Your argument is the parts to whole fallacy. Just because individual parts are the same, you think the game is the same as a whole. I can give you many examples where traditional controls make every encounter different and not guaranteed. Modern controls take that away and grant players the illusion of perfect and precise ability that they cont actually have. Take away the skill portion in any sport and you instantly have a thing no one wants to watch anymore. People don't watch soccer for the goals, they watch for how the goal is scored. People don't watch basketball to see the ball go in the hoop. They watch to see how the player gets it in. It's not the result, it's how. Same reason no one respects trust fund kids like they respect self-made millionaires.
you realise there's many high level players that can comfortably use M or C right?
they don't suddenly become scrubs because they no longer have to manually execute motion inputs.
why? fundamentals.
it doesn't matter if you are missing a few buttons to learn fundamental concepts or have a more simple input for a special. the learning process for the fundamental concepts doesn't change.
spacing, pokes, meter management, Drive rush, Parry, punishes, throw techs, hit confirms, anti airs ect ect.
do you really think you cant learn how the concept of a whiff punish works cos your missing 15-20% of your normals?
cant learn the flow of how the game plays because you have simplified specials?
cant learn when your allowed to press buttons and when you cant because your missing a poke?
cant learn how to anti air because your DP input is different?
what about ED players in sf5. do they not learn how to play the game because his specials are just button+button or direction+button.
that's so nonsensical dude lol
you realise that M combos (outside the 3 actual automatic assist combos that every M character gets) are still manual singular inputs (tho simplified from motion inputs) that require the same manual timing, charging, DR dash cancelling, hold charging or the combo drops just like C when a mistake is made.
its not all just automatic magic combos.
Ah yes, because having to do quarter circle forwards is totally needed to learn spacing, footsies, pressure, prediction, matchups, meter management and defense.
Jesus christ, you people.