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- I don't like modern controls because they take away the most important thing about fighting game, which you actually mentioned in your first point - learning.
- I personally think that anything over 4-5 hits is overdoing, and waste of time. That's why I like games that have combos short and sweet.
- I use around 4-6 buttons in every SF game. For SFIV I even used right analog as Focus Attack button, and will use for Drive, too. It's way easier to use instead of shoulder buttons.
- Never played SFII, but played all of the rest (except the first game, that is).
- Would prefer a game with short combos, without parry, throw loops. Drive would work better as Focus attack.
I want to learn, but I don't want to spend hours in something that is not needed. It becomes a chore. B'n'b combos are, most of the time, very short ones. That's why they are made useful. Chess is a game of strategy, knowledge and skill, yet it's extremely simple.
Every game is hard if you wish to push yourself further. Problem lies in overcomplicating things that should be simple. That's why most people avoid fighting games nowdays. They aren't interesting in their complexity as some popular games are. Playing MOBAs is simple, but everything surrounding them can be extremely complex.
People playing since 90s and hating on modern controls are anything but lowest ranks, me thinks. Modern is for new age.
Modern controls reminds me of Kung Pow Wimp Lo joke...
https://www.youtube.com/watch?v=ZqaCEPwWGtc
Repeatedly.
Arrogant elitist gatekeepers of today are pretty much the big boys of the arcades who don't let others play, of yesterday. Because ♥♥♥♥ you, that's why.
I'm happy to see Capcom doing something to weaken the toxicity of the community, gameplay-wise. Hopefully other franchises end up doing the same.
It's always funny how you people keep thinking that just because someone is not being a crybaby about losing they must be modern users themselves.
Just get better and you won't see modern users, it's not so hard.
Of course, Classic will give you, generally speaking, a better feel of your character and all their tools, and is truly the best way to play certain characters without a doubt, but modern is definitely a legitimate way of playing and thinking otherwise just shows a lack of introspection on the part of the player losing to said modern controls player.
Like you said, some people don't care to learn the complexities of a game, and Modern controls is perfect for that, and if one really finds themselves liking the game and prefers modern controls, there's plenty there for you to wind up in higher ranks so long as you have a good understanding of the core elements of the game, that being space control, neutral, and oki. Don't need massive or highly damaging combos to succeed in a game like Street Fighter at all, though, it certainly doesn't hurt to know how to do such things either.
Anyway, who tf hurt you?
its also what keeps FGs actually skill based and competitive unlike every other corporate propped up fake "competitive" bs like oversnatch.
it's a FIGHTING GAME. The core concept is to be like fighting, where you have to train your body and practice your moves regularly in order to stay competitive. You want to remove that aspect and turn this game in to a rock paper scissors simulator.
Go play something else if you don't like having to practice. FGs are better off being niche. You'd have them sacrifice what makes then unique and special in order to put more money in a megacorporations pockets. Who even cares if they're super popular or not? Not every game needs to be made for everyone. We're BETTER OFF with niche genres that appeal to specific kinds of people, and there's nothing wrong with gatekeeping if it keeps unique and special things unique and special.