Street Fighter™ 6

Street Fighter™ 6

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C1REX Jun 28, 2023 @ 2:33pm
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Modern controls exposed the brutal reality of skill issue.
First of all I think the Modern Controls is a brilliant idea by Capcom.
It's also an obviously very hot topic that we have like 2 per page.

I think it unintentionally exposed how difficult Street Fighter is and how bad many long term fans are.

Here is the brutal truth:
- You complain about modern controls because YOU don't want to learn.
- You don't want to learn combos and you don't want others to be able to do any combos.
- You want 6 buttons layout so you can comfortably use just two of them - heavy punch and heavy kick. It makes you feel smart and experienced by using only top tier buttons.
- You want the same nostalgia feeling you had playing SF2 where doing an anti air DP was the peak of possible skill. Anything harder than that is just stupid.
- You want the game without combos, without move cancelling, without Drive Impact, without Drive Rush, Drive Reversal, Perfect Parry, throw loops, Shimmy and generally 90% of stuff people do from mid ranks and up.
- You want new SF2 - not SF6.

You don't want to learn. You pretend to use classic to improve when you do absolutely zero to improve. You've learnt no combos. You don't practice combo trials. You don't know bread and butter combos and don't want to learn them. You hope nobody in your ranks will do them. If they learn they are cheating smurfs.

Street Fighter is an insanely hard game. Maybe even too hard in modern standards. Maybe combos are too hard. Maybe newcomers should be able to do some basic combos in classic controls. Maybe the most basic stuff should be simplified so people can actually use them and actually play SF6 as intended - with combos and pressure. With all the tools the game has to offer.

I'm just a little bit fed up by this arrogant gatekeeping people at the lowest ranks who pretend they are better than others.
Last edited by C1REX; Jun 28, 2023 @ 2:44pm
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ShadowSplit Jun 28, 2023 @ 2:51pm 
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Nah.
- I don't like modern controls because they take away the most important thing about fighting game, which you actually mentioned in your first point - learning.
- I personally think that anything over 4-5 hits is overdoing, and waste of time. That's why I like games that have combos short and sweet.
- I use around 4-6 buttons in every SF game. For SFIV I even used right analog as Focus Attack button, and will use for Drive, too. It's way easier to use instead of shoulder buttons.
- Never played SFII, but played all of the rest (except the first game, that is).
- Would prefer a game with short combos, without parry, throw loops. Drive would work better as Focus attack.

I want to learn, but I don't want to spend hours in something that is not needed. It becomes a chore. B'n'b combos are, most of the time, very short ones. That's why they are made useful. Chess is a game of strategy, knowledge and skill, yet it's extremely simple.

Every game is hard if you wish to push yourself further. Problem lies in overcomplicating things that should be simple. That's why most people avoid fighting games nowdays. They aren't interesting in their complexity as some popular games are. Playing MOBAs is simple, but everything surrounding them can be extremely complex.

People playing since 90s and hating on modern controls are anything but lowest ranks, me thinks. Modern is for new age.
goka9696 Jun 28, 2023 @ 2:53pm 
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Dude committing mass murder on steam forums lmao
Dildry Jun 28, 2023 @ 2:55pm 
I seen nobody playing with modern controls bruh
C1REX Jun 28, 2023 @ 2:56pm 
Originally posted by ShadowSplit:
Nah.
- I don't like modern controls because they take away the most important thing about fighting game, which you actually mentioned in your first point - learning.
And how does it take anything from you if you are using classic?
Last edited by C1REX; Jun 28, 2023 @ 2:56pm
ShadowSplit Jun 28, 2023 @ 3:02pm 
Originally posted by C1REX-PL:
Originally posted by ShadowSplit:
Nah.
- I don't like modern controls because they take away the most important thing about fighting game, which you actually mentioned in your first point - learning.
And how does it take anything from you if you are using classic?
It doesn't take away from me. Takes away from those who are learning how to play.

Modern controls reminds me of Kung Pow Wimp Lo joke...
https://www.youtube.com/watch?v=ZqaCEPwWGtc
C1REX Jun 28, 2023 @ 3:06pm 
Originally posted by ShadowSplit:
It doesn't take away from me. Takes away from those who are learning how to play.
And what if they are at higher ranks and actually learning the real SF6 and how to utilise all the tools? What if they enjoy the game more than you and have nothing to complain about?
BACKSTABUUU Jun 28, 2023 @ 3:08pm 
Originally posted by goka9696:
Dude committing mass murder on steam forums lmao
It needs to be said.

Repeatedly.
Castyles Jun 28, 2023 @ 3:16pm 
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Word. Modern controls are one of the main reasons why the game sold a lot of copies. The other is World Tour.

Arrogant elitist gatekeepers of today are pretty much the big boys of the arcades who don't let others play, of yesterday. Because ♥♥♥♥ you, that's why.

I'm happy to see Capcom doing something to weaken the toxicity of the community, gameplay-wise. Hopefully other franchises end up doing the same.
Last edited by Castyles; Jun 28, 2023 @ 3:17pm
goka9696 Jun 28, 2023 @ 3:20pm 
Originally posted by itzDerrio:
if a modern control player loses to a classic control player , they’re just as bad or even worse for losing even with the extra help . why does nobody talk about that ? it goes both ways. y’all modern players are insecure af & projecting; atleast classic control players have legitimate criticisms for not liking the implementation, yall on the other hand, just retort to ad-hominems and petty excuses.

stop these corny threads .

It's always funny how you people keep thinking that just because someone is not being a crybaby about losing they must be modern users themselves.

Just get better and you won't see modern users, it's not so hard.
Only modern users I see that play well at the high level are all longtime players. Time will tell if some new modern player comes out from the shadows and proceed to destroy everyone because they aren't held back by execution anymore. Still have my doubts that'll actually happen
Last edited by Danny DeVito with a Gun; Jun 28, 2023 @ 3:25pm
Lunar Shower Jun 28, 2023 @ 3:25pm 
Originally posted by ShadowSplit:
Nah.
- I don't like modern controls because they take away the most important thing about fighting game, which you actually mentioned in your first point - learning.
- I personally think that anything over 4-5 hits is overdoing, and waste of time. That's why I like games that have combos short and sweet.
- I use around 4-6 buttons in every SF game. For SFIV I even used right analog as Focus Attack button, and will use for Drive, too. It's way easier to use instead of shoulder buttons.
- Never played SFII, but played all of the rest (except the first game, that is).
- Would prefer a game with short combos, without parry, throw loops. Drive would work better as Focus attack.

I want to learn, but I don't want to spend hours in something that is not needed. It becomes a chore. B'n'b combos are, most of the time, very short ones. That's why they are made useful. Chess is a game of strategy, knowledge and skill, yet it's extremely simple.

Every game is hard if you wish to push yourself further. Problem lies in overcomplicating things that should be simple. That's why most people avoid fighting games nowdays. They aren't interesting in their complexity as some popular games are. Playing MOBAs is simple, but everything surrounding them can be extremely complex.

People playing since 90s and hating on modern controls are anything but lowest ranks, me thinks. Modern is for new age.
I'd agree, if it wasn't for the fact this is a hobby and not a career path for 99.9% of players, barely even a hobby for some and more of a fun distraction at that. Modern controls are already proving themselves to be viable when some pros, and players in masters rank are using said control type and seeing success at some of the highest levels of play. Its not an incorrect way of learning the game if its also a viable way of seeing success, modern controls just has some inherent strengths to it that Classic doesn't, namely much better reaction times generally speaking as you eliminate the need for motion controls on supers, and anti-air specials and what not.

Of course, Classic will give you, generally speaking, a better feel of your character and all their tools, and is truly the best way to play certain characters without a doubt, but modern is definitely a legitimate way of playing and thinking otherwise just shows a lack of introspection on the part of the player losing to said modern controls player.

Like you said, some people don't care to learn the complexities of a game, and Modern controls is perfect for that, and if one really finds themselves liking the game and prefers modern controls, there's plenty there for you to wind up in higher ranks so long as you have a good understanding of the core elements of the game, that being space control, neutral, and oki. Don't need massive or highly damaging combos to succeed in a game like Street Fighter at all, though, it certainly doesn't hurt to know how to do such things either.
[V]ordo Jun 28, 2023 @ 3:29pm 
I'm having a hard time understanding who OP is actually referring to: Modern users or Classic users.
Anyway, who tf hurt you?
Sharkofspace Jun 28, 2023 @ 3:37pm 
I don't even mind modern controls that much I'm just sick of modern control players. Not because of anything in-game, they're just so relentlessly obnoxious outside of it.
Zapato Jun 28, 2023 @ 4:21pm 
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Originally posted by ShadowSplit:
Nah.
- I don't like modern controls because they take away the most important thing about fighting game, which you actually mentioned in your first point - learning.
And what if a person just wants to, you know, just play the game. This mentality of "you need to put 30 in practice mode and a 100 hours of online games before you get your first win" is what keep FG a niche genre. Stop gatekeeping.
Powercrank Jun 28, 2023 @ 4:28pm 
Originally posted by Zapato:
Originally posted by ShadowSplit:
Nah.
- I don't like modern controls because they take away the most important thing about fighting game, which you actually mentioned in your first point - learning.
And what if a person just wants to, you know, just play the game. This mentality of "you need to put 30 in practice mode and a 100 hours of online games before you get your first win" is what keep FG a niche genre. Stop gatekeeping.

its also what keeps FGs actually skill based and competitive unlike every other corporate propped up fake "competitive" bs like oversnatch.

it's a FIGHTING GAME. The core concept is to be like fighting, where you have to train your body and practice your moves regularly in order to stay competitive. You want to remove that aspect and turn this game in to a rock paper scissors simulator.

Go play something else if you don't like having to practice. FGs are better off being niche. You'd have them sacrifice what makes then unique and special in order to put more money in a megacorporations pockets. Who even cares if they're super popular or not? Not every game needs to be made for everyone. We're BETTER OFF with niche genres that appeal to specific kinds of people, and there's nothing wrong with gatekeeping if it keeps unique and special things unique and special.
Last edited by Powercrank; Jun 28, 2023 @ 4:29pm
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Date Posted: Jun 28, 2023 @ 2:33pm
Posts: 284