Animaze

Animaze

About animated textures!!!
I konw we can change textures for a certain mesh now.
But is there any way to change it by hot keys?
And can we change animated textures by some ways??
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Hello 骨灰扬诺夫斯基,

Currently, you cannot switch meshes with hotkeys. Can you describe what you would want to do with that feature? The more we understand what you would want to do with a feature, the better we can implement and design it for you!
devops  [developer] Feb 2, 2021 @ 11:14pm 
On the front of the animated textures, trigger-able at a press of a button, there are a lot of things that you can already do with hybrid avatars.

Hybrid avatars are 3D models that have Live2D surfaces mapped on them (instead of static images), and you can use those live2D surfaces as animated textures that respond to a lot of inputs (button-actuated or tracking driven). You can set those Live2D surfaces to exhibit a lot of changes/transformations. They can change suddenly, or transition smoothly (no sudden "pop")
https://www.animaze.us/news/animaze-roadmap - look at the hybrid avatar section pictures, with the eggplant, to get a general idea.

That sweatdrop animation is done as a Live2D motion in the Live2D surface that is mapped on the face.


Because things are still early and we didn't yet have a lot of members of the community experiment with this feature, there might be some quirks around activating the special actions/special poses on the Live2D surface textures that are mapped on the hybrid avatars, but, in theory, if the special actions/special poses on these Live2D surfaces are set up and configured correctly (via the Live2D extensions interface in the Animaze Editor), they should work.

Let us know if there are bugs, and we'll fix them. Animaze is still in Early Access, there's still work to be done :)
Last edited by devops; Feb 3, 2021 @ 1:58am
Originally posted by A_Real_Holotechie:
Hello 骨灰扬诺夫斯基,

Currently, you cannot switch meshes with hotkeys. Can you describe what you would want to do with that feature? The more we understand what you would want to do with a feature, the better we can implement and design it for you!

I want to change textures for a avatar with hot keys.
I want to use feature to express the different pattern for my avatar like a machine(white for idle,green for run,red for alarm).And i want these textures can be animated.So i can use the animated textures to show the mood.
For example , with a press of a certain button ,the eyes show a animated texture like red-orange-red-orange to express anger, with a press of another button,the eyes show a animated texture like blue-white-blue-white to express happy.

Besides,i want to know how to change between different idle poses.I want to make the second pose as a special action, but the special actions for avatars in Animaze now only last for a while and i can't control the ending of it.Is there anyway to make the special action a second idle poses with a press of button? Just like a switch for lights.

In general , i think it's much more fun to have a feature like that.With a press of a button, the change of different textures or poses is needed.
Originally posted by devops:
On the front of the animated textures, trigger-able at a press of a button, there are a lot of things that you can already do with hybrid avatars.

Hybrid avatars are 3D models that have Live2D surfaces mapped on them (instead of static images), and you can use those live2D surfaces as animated textures that respond to a lot of inputs (button-actuated or tracking driven). You can set those Live2D surfaces to exhibit a lot of changes/transformations. They can change suddenly, or transition smoothly (no sudden "pop")
https://www.animaze.us/news/animaze-roadmap - look at the hybrid avatar section pictures, with the eggplant, to get a general idea.

That sweatdrop animation is done as a Live2D motion in the Live2D surface that is mapped on the face.


Because things are still early and we didn't yet have a lot of members of the community experiment with this feature, there might be some quirks around activating the special actions/special poses on the Live2D surface textures that are mapped on the hybrid avatars, but, in theory, if the special actions/special poses on these Live2D surfaces are set up and configured correctly (via the Live2D extensions interface in the Animaze Editor), they should work.

Let us know if there are bugs, and we'll fix them. Animaze is still in Early Access, there's still work to be done :)


Thank you for your explanation and i will try it. :)
kylesiwi Feb 12, 2021 @ 12:33pm 
Please add more stuff for Live2D characters! We need anchoring points for props too :( Even if they are always drawn on top of everything

And more options and toggles for Live2D animations. Like, a checkbox for looping, for breathing motion, for idle motions...

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Date Posted: Feb 1, 2021 @ 6:22am
Posts: 5