Animaze
Starshipper 2021 年 4 月 3 日 上午 8:03
How to import custom avatar from .fbx to use on PC
I have had a custom 3D avatar made and it has been sent to me in .fbx format. As the main Animaze software can not read .fbx files I have imported it into the Animaze Editor.
I now can't work out how to export it from that as a .avatar file to use in the Animaze PC software. Does anyone know how you do this?
Watching the tutorial video it says to generate a QR code and export it in the software on the iPhone. I own a Android Phone and not an iPhone, and despite their site mentioning Android, there does not appear to be an android app on the Play store, or any download on their site.
I also do not want to use the custom avatar on my phone. I want to use it in the Animaze software on my PC.
Is there a way to do this, or should I be looking at using a different piece of software?
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Starshipper 2021 年 4 月 3 日 上午 8:58 
I think I have figured it out, but still cant find any simple guides which explain it. I have right hand clicked on the project in the editor and gone to Bundle which seems to export to a .AVATAR file. I have then imported this into AnimazeDesktop on the PC, where it is showing the Avatar in the preview, but it is not showing it in the AnimazeDesktop once it has loaded. Anyone know why, as its not showing any errors?
Adina_Animaze  [開發人員] 2021 年 4 月 5 日 上午 8:45 
Hi,
I think the documentation for how to import a FaceRig character to Animaze could help you out with this: https://www.animaze.us/manual/convertavatars/convert3davatar
totegamma 2021 年 4 月 6 日 上午 3:04 
Thank you so much @Starshipper! You saved my life.
Animaze documentation has so much information about importing but none about exporting. That's weird.
Anyway, I tried to export (Bundle) my model with a left-click to the root of my model in the Hierarchy Panel. And import .avatar with Animaze Desktop. In my environment, my model successfully showed up. But I noticed that my model's material settings reverted to model-imported time. I could solve this by pressing the "save material" button(the save button will not update the material sphere thumbnail but seems applied). Maybe your problem is more complicated and not caused by material things, so this info will not support you, but I write just in case. I'm feeling bad I can't help you, but I hope your problem is solved.
totegamma 2021 年 4 月 6 日 上午 5:59 
While I was creating more, I encountered a similar problem. And I figured it out.
In my case, the camera looked at the sky. When I scroll to move the camera, I can find my model.

The document https://www.animaze.us/manual/technicalreference/skeleton says, "The camera and head bones must have their respective Z-axis pointing to one another after import." It can be verified easily by selecting Camera bone in Hierarchy Panel.
But it seems to be unchangeable with updating the file. I could change with delete all cache files and re-import.
And also, my several animations (like idle1) change camera bone rotations. So hard to fix. I'm trying to re-create all of the animations. :steamsad:
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張貼日期: 2021 年 4 月 3 日 上午 8:03
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