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Thanks for the suggestion, right now we don't have plans for Kinect 2.0 support on our roadmap. However, hearing that people want it helps us understand if/how to prioritize it.
I mean, with a little coding you can basically DIY your own Animaze in kinect studio. There's already a demo for it.
You can still use the kinect as a regular webcam by using OBS' virtual camera but then you're missing out on all the depth tracking and IR stuff.
The cost of developing testing and releasing features specifically for discontinued hardware is hard to justify (very few are willing to pay for that feature's development).
We are looking into how we can support (in a more general way that is easy to understand) other tracking hardware, but we are focusing on hardware that is still in production, out there in large numbers, and officially still supported by their manufacturers. That pipeline might allow for a way to programmatically source motion data even from sensors not directly supported (like the Kinect). We'll have more news probably in a month or two.
On a separate note: we did add bespoke support for the Sony Mocopi that just launched.
i dont entirely see how hard it would be to implement since the SDK is made open to everyone on microsofts website as well as the drivers to enable sRGB viewing through the camera sensor
in theory the kinect should be easy to implement in almost anything
EDIT: i do want to add that personally i dont entirely find it reasonable to have to purchase additional hardware when i purchased the kinect2.0 specifically to make things easier for tracking
i am genuinely disappointed in the lack of general support for it in any of these
"V-tuber" style programs because it tends to be more accurate than software interpolation of 2d images and since the kinect has the hardware to do actual 3d tracking it should in theory reduce overhead on the program even if the kinect only runs at 30hz one could then simply interpolate position data to allow for smoother motion or just limit program rendering to match kinect output
I would rather see Animaze devs expanding the capabilities of webcam tracker.
it would be like buying Dirt Rally and being dissapointed the devs made it VR compatible without giving you a VR headset and then trying to claim the hardware is irrelevent
the kinect is only dying because microsoft never properly implimented it in the right market and tried to sell it as a novelty when its actually a technical marvel its as small as it is with the resolution and sample rate it has
had they invested in film and other bits with it instead of odd games on a console that could barely play them it would have gone much farther
Today's Animaze update has a first public implementation of VMC (Virtual Motion Capture) support for body. Body trackers that work with VMC should work (via VMC) with Animaze.
If Kinect 2.0 has a VMC implementation/app, then, starting with today, it can probably be used with Animaze via VMC. (and likely, more exotic/experimental hardware set-ups too)
Looking forward to your feedback!
https://www.animaze.us/manual/vmc-guide
https://steamcommunity.com/app/1364390/eventcomments/3771239049936102277/
That being said, more updates for the core webcam face tracker are also planned for later this year, but no immediate public news there.
it literally uses the 3d data to scan for where someone is and uses some interpolation to guess where unseen parts are