Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Keep in mind that while normal attacks/spells do 1 damage, you can still inflict conditions. This is especially relevant for the later butterflies that heal at the end of every turn. With very high multihit weapons (i.e claws) and KO status inflict you can technically mash your way through them even if you can't kill them quickly.
Remember you don't have to kill them, though. They are purely optional. In random encounters/skull encounters you can just flash escape and reroll the encounter.
Since even if you KO them with a Guard Counter, if a character whacks 'em with a weapon without an element, they'll STILL nullify the hit entirely while KO'd.