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I found grand cross to not really be my issue- the bigger priority were the adds stealing my party away. Those I solved with my Valiant/Samurai MC using Carnage Back to eliminate a wisp per turn, while my fighter's "Genocide" weakened the group. At the point where wisps were removed, grand cross might wreck my plans, but I could typically respond and repair. Also, abuse Divinities. Phoenix Wall, Comet Formation, and 1-2 applications of the the Trap formations became necessary.
It definitely is a BS fight though- and after two others of increasing bs. Good luck.
But in SoSW it probably doesn't. In that case, use union skill that grant you quick turn, then use Valiant class skill that blocks all the magic.
Beyond that, gear like Poiney Dolls will protect you from Death, and many of the gears you get during progressing the trial will grant you protection from kidnapping or death
Armor/Accessories with a O on the Skull do not negate Death, merely resist it, more pieces improves your chance of escaping unscathed, but to truly negate it, you need something like a Poiney Doll